Digital Self Flashcards
Filipinos spend the most time on the internet with an average total of
8.59 hours per day
Followed by brazil at 8.55 & thailand at 8.49
Internet users in the Philippines since 2013 to 2023
32.3 million to 85.2 million
Main reason for using the internet
1st -
Last -
Finding information
Staying in touch with friends and family
Meeting new people and making new connections
Main reason for using social media
1st-
Last-
Keeping in touch with friends and family
Reading news stories
Finding like-minded communities
Most used social media platforms
1.
2.
3.
4.
5.
6.
Last two
Facebook FB messenger TikTok Instagram Twitter Telegram
Reddit iMessage
Number of social media users
Vs population
Vs total population
Vs total internet users
84.45 million
72.5%
102.4%
99.2%
Average time spent using social media each day
3.43 hours
Average number of social platforms used each month
8.2
Female social media users vs total users
53.5%
Male social media users vs total users
46.5%
Mobile app ranking
1
2
3
4
5
Last 2
Facebook meta
Fb messenger meta
Shopee sea
Lazada Alibaba group
Gcash globe telecom
Netflix Netflix
Viber rakuten
Mobile game ranking
1
2
3
4
5
Last 2
Mobile legends bang bang
Call of duty. Mobile
Roblox
Minecraft pocket edition
Clash of clans
Genshin impact
Fate/grand order
Social media use by age
18-29
30-49
50-65
66+
88%
78%
64%
37%
Side effects of smartphone usage
Anxiety 59%
Sleeplessness 57%
Accidents 44%
Depression 38%
Obesity 22%
Anxiety that an exciting or interesting event may currently be happening elsewhere, often aroused by posts seen on a social media website
Fo-mo
Aspect of the self that is expressed or shared with others through online interactions on the internet, specially in social networking sites
Digital self
The persona you use when you’re online
Digital self
Russel ___ in 1988 that are possessions are a major contributor to and reflection of our identities
Back in the days, it was external objects that he believed we use and consider as part of ourselves
Nowadays, it isn’t merely tangible belongings researchers consider as part of our extended self. Digital possessions such as images, videos are seen to be significantly important in shaping our digital self
Why do we have a digital self?
1 digital self allows us to try different personas different from our real life identities
2 to meet the expectation of others
3 to boost our self-esteem
4 to feel a sense of belonging
5 bigger sense of freedom
6 striving to be our ideal selves
Mere presence of a smartphone on your environment reduces
Cognitive attention and capacity
Long and late night exposure to the blue light of smartphone screens disrupts
Melatonin production and circadian rhythms
Behavior that attempts to convey some information about oneself or some image of oneself to other people
Self presentation
Two types of self presentation
Pleasing the audience
Self construction
Tries to match the self to the audience’s expectations and preferences
Pleasing the audience
Tries to match oneself to one’s own ideal self
Self construction
Benefits of internet
Email, access information, online shopping, online chat
Positive impact of social media on self
Informs and empower individuals to change themselves and their communities
Increases self esteem when receiving may likes and shares
Boosts moral and feelings of self-worth
Negative impact of social media on self
Extensive online engagement is correlated with personality and brain disorders like poor social skills, adhd, addictive behavior, and other emotional distress like depression, anxiety and loneliness
Low self-esteem due to the risk of exposure to cyber bullying and cyberpornography
More occupied in giving attention to social media than in keeping their customs and practices
Five areas of change in the digital world
Dematerialization
Reembodiment
Sharing
Co-construction of the self
Distributed memory
Our communications and information are largely invisible and immaterial until called forth
Dematerialization
Avatars affect offline self; multiplicity of selves
Reembodiment
Self-revelation; loss of control
Sharing
Affirmation of self; building aggregate extended self; attachment to virtual possessions in videogames
Co-construction of the self
Narratives of self
Distributed Memory
Teens say cruel behaviors take place
Facebook 92.6%
Twitter 23.8%
Myspace 17.7%
Instant messenger 15.2%
Alone together
Sherry Turkle