Digital Self Flashcards

1
Q

Filipinos spend the most time on the internet with an average total of

A

8.59 hours per day
Followed by brazil at 8.55 & thailand at 8.49

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2
Q

Internet users in the Philippines since 2013 to 2023

A

32.3 million to 85.2 million

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3
Q

Main reason for using the internet
1st -
Last -

A

Finding information
Staying in touch with friends and family

Meeting new people and making new connections

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4
Q

Main reason for using social media
1st-
Last-

A

Keeping in touch with friends and family
Reading news stories

Finding like-minded communities

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5
Q

Most used social media platforms
1.
2.
3.
4.
5.
6.

Last two

A

Facebook FB messenger TikTok Instagram Twitter Telegram

Reddit iMessage

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6
Q

Number of social media users

Vs population
Vs total population
Vs total internet users

A

84.45 million
72.5%
102.4%
99.2%

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7
Q

Average time spent using social media each day

A

3.43 hours

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8
Q

Average number of social platforms used each month

A

8.2

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9
Q

Female social media users vs total users

A

53.5%

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10
Q

Male social media users vs total users

A

46.5%

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11
Q

Mobile app ranking
1
2
3
4
5

Last 2

A

Facebook meta
Fb messenger meta
Shopee sea
Lazada Alibaba group
Gcash globe telecom

Netflix Netflix
Viber rakuten

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12
Q

Mobile game ranking
1
2
3
4
5

Last 2

A

Mobile legends bang bang
Call of duty. Mobile
Roblox
Minecraft pocket edition
Clash of clans

Genshin impact
Fate/grand order

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13
Q

Social media use by age
18-29
30-49
50-65
66+

A

88%
78%
64%
37%

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14
Q

Side effects of smartphone usage

A

Anxiety 59%
Sleeplessness 57%
Accidents 44%
Depression 38%
Obesity 22%

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15
Q

Anxiety that an exciting or interesting event may currently be happening elsewhere, often aroused by posts seen on a social media website

A

Fo-mo

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16
Q

Aspect of the self that is expressed or shared with others through online interactions on the internet, specially in social networking sites

A

Digital self

17
Q

The persona you use when you’re online

A

Digital self

18
Q

Russel ___ in 1988 that are possessions are a major contributor to and reflection of our identities

A

Back in the days, it was external objects that he believed we use and consider as part of ourselves

Nowadays, it isn’t merely tangible belongings researchers consider as part of our extended self. Digital possessions such as images, videos are seen to be significantly important in shaping our digital self

19
Q

Why do we have a digital self?

A

1 digital self allows us to try different personas different from our real life identities
2 to meet the expectation of others
3 to boost our self-esteem
4 to feel a sense of belonging
5 bigger sense of freedom
6 striving to be our ideal selves

20
Q

Mere presence of a smartphone on your environment reduces

A

Cognitive attention and capacity

21
Q

Long and late night exposure to the blue light of smartphone screens disrupts

A

Melatonin production and circadian rhythms

22
Q

Behavior that attempts to convey some information about oneself or some image of oneself to other people

A

Self presentation

23
Q

Two types of self presentation

A

Pleasing the audience
Self construction

24
Q

Tries to match the self to the audience’s expectations and preferences

A

Pleasing the audience

25
Q

Tries to match oneself to one’s own ideal self

A

Self construction

26
Q

Benefits of internet

A

Email, access information, online shopping, online chat

27
Q

Positive impact of social media on self

A

Informs and empower individuals to change themselves and their communities
Increases self esteem when receiving may likes and shares
Boosts moral and feelings of self-worth

28
Q

Negative impact of social media on self

A

Extensive online engagement is correlated with personality and brain disorders like poor social skills, adhd, addictive behavior, and other emotional distress like depression, anxiety and loneliness

Low self-esteem due to the risk of exposure to cyber bullying and cyberpornography

More occupied in giving attention to social media than in keeping their customs and practices

29
Q

Five areas of change in the digital world

A

Dematerialization
Reembodiment
Sharing
Co-construction of the self
Distributed memory

30
Q

Our communications and information are largely invisible and immaterial until called forth

A

Dematerialization

31
Q

Avatars affect offline self; multiplicity of selves

A

Reembodiment

32
Q

Self-revelation; loss of control

A

Sharing

33
Q

Affirmation of self; building aggregate extended self; attachment to virtual possessions in videogames

A

Co-construction of the self

34
Q

Narratives of self

A

Distributed Memory

35
Q

Teens say cruel behaviors take place

A

Facebook 92.6%
Twitter 23.8%
Myspace 17.7%
Instant messenger 15.2%

36
Q

Alone together

A

Sherry Turkle