Digital media: promoting healthy screen use Flashcards

1
Q

Definition of screentime?

A

Time spent with any screen, including smart phones, tablets, television, video games, computers or wearable technology

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2
Q

Definition of digital media?

A

Content transmitted over the Internet or computer networks on all devices, unless particular ones are specified

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3
Q

Potential benefits of screen time/digital media on school aged children?

A
  • Can be immersive and informative if age-appropriate and co-viewed with family, and watched with purpose and limit
  • Screen media can:
  • -Improve academic performance, enrich knowledge and literacy skills, help develop positive relationships with teachers and peers
  • -Encourage both autonomous and collaborative learning, stimulate inquiry
  • -Dynamic software/games cana increase proficiency and reduce learning gaps in math
  • Cooperative or competitive video games (played with family and friends) can reflect and function as traditional play, offer opportunities for identity, cognitive and social development
  • -Some video gaming has been positively associated with increased sense of well-being, prosocial behaviour, fewer conduct problems
  • -Many, esp boys, regularly socialize through games
  • Recreational screen time of 1 hour per day associated with lower depression risk compared to no screen time
  • Digital technology can help children make and maintain friendships, and these relationships may be more diverse and gender-inclusive than offline
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4
Q

Risks of screen time/digital media for school aged children?

A
  • Age-inappropriate or violent contact, having TV in bedroom, and background TV can negatively affect development and behaviour
  • TV >3 hours at 5 years = predicted increasing conduct problems by age 7
  • Higher rates of recreational screen in children reported with higher depressive symptoms and lower physical activity level
  • Minoriity or marginalized students may have less access to quality Internet-based learning resources
  • Lost learning opportunities to learn/interact with family due to solitary screen use
  • Children may be overconfident about being able to protect themselves online
  • Multitasking - negative impact on both concurrent learning and academic outcomes in <12 years – disrupts reaading efficiency, impairs problem-solving and may undermine children’s confidence in their own ability to do homework
  • Stronger aassociation between depressive symptoms and leisure-time screen-based sedentary activities is emerging - more vulnerable to negative socio-cognitive outcomes from heavy screen use than teens
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5
Q

What is the most immediate risk to physical health associated with screens?

A

Distracted (texting or using headphones) driving, walking, jogging or biking

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6
Q

4 essential M’s?

A
  • Manage
  • Meaningful
  • Model
  • Monitor
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7
Q

How can parents Manage screen use?

A
  • Make and regularly review or revise a Family Media Plan, including individualized time and content limits
  • Continue to be present and engaged when screens are used and, whenever possible, co-view and talk about content with children and teens
  • Discourage media multitasking, especially during homework
  • Learn about parental controls and privacy settings
  • Obtain their child’s or teen’s passwords and login info for devices and social media accounts, to help ensure safety online and to follow online profiles and activities if concerns arise
  • Speak proactively with children and teens about acceptable and unacceptable online behaviours
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8
Q

How can parents encourage meaningful screen use?

A
  • Prioritize daily routines, such as interacting face-to-face, sleep, and physical activity over screen use
  • Prioritize screen activities that are educational, active, or social over those that are passive or unsocial
  • Help children and teens to choose developmentally appropriate content and to recognize problematic content or behaviours
  • Be a part of their children’s media lives. For example, join in during video game play and ask about experiences and encounters online
  • Advocate for schools, child care centres and after-school programs to consider developing their own plan for digital literacy and screen use
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9
Q

How can parents model healthy screen use?

A
  • Encourage them to review their own media habits, plan time for alternative hobbies, outdoor play and activities
  • Remind parents and adolescents of the dangers of texting or using headphones while driving, walking, jogging, or biking
  • Encourage daily “screen-free” times, especially for family meals and socializing
  • Ask whether screens are “off” when not in use, including background TVs
  • Remind parents and teens to avoid screens at least 1 hour before bedtime and discourage recreational screen use in bedrooms
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10
Q

What signs can parents monitor for of problematic screen use at any age?

A
  • Complaints about being bored or unhappy without access to technology
  • Oppositional behaviour in response to screen time limits
  • Screen use that interferes with sleep, school or face-to-face interactions
  • Screen time that interferes with offline play, physical activities or socializing face-to-face
  • Negative emotions following online interactions or video games or while texting
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11
Q

Teens are ____ susceptible to negative effects of high screen time levels (___hrs/day) than younger children.

A

Less, <6h

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12
Q

Zero screen use or excessive screen use in adolescents are both associated with ______________.

A

Negative effects

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13
Q

_______ use (___hrs) has some cognitive and psychosocial benefits.

A

Moderate, 2-4hrs

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14
Q

What are adolescent milestones that the digital world influences?

A
  • Social connectedness with peers
  • Sense of identity
  • Independence from family
  • Navigating socio-cultural world
  • Developing autonomy
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15
Q

Being constantly online can contribute to feelings of ________ and _________.

A

Alienation, social exclusion

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16
Q

Recent research showed frequent online contact appears to _______ parent-teen relationshpis.

A

Strengthen

17
Q

Parents report the biggest sources of conflict over media are?

A
  • The amount of time spent on screens

- Rule about when and how devices are used

18
Q

Potential benefits of screen time/digital media for adolescents?

A
  • Media use appears to improve self-concept in teens by enhancing perceived friendship quality
  • Social media can be validating, when thoughts and experiences are shared with peers, or affirming, when teens get help to ‘bounce back’ from social rejection or isolation
  • -Social media sites can avert stigma and be safe, supportive places to explore sexuality and self-identity
  • Positive effects on well-being, defined as positive emotions, psychosocial functioning and a sense of life satisfaction with moderate (2-4hrs/day) screen use
  • Positive effects of communicating online may be stronger in adolescents who have less social support or are more uncomfortable socializing face to face
19
Q

Risks of screen time/digital media for adolescents?

A
  • Family rules governing screen use are declining
  • Many adolescents report spending ‘too much’ time online
  • Being the receiver (or sending) of instant messages with negative content has been correlated with internalizing symptoms of anxiety or depressive disorders
  • Small, but significant, association between excessive screen time (>6 hours/day) and feelings of depression in teens
  • Frequent media multitasting has been linked to lower English and Math scores, weaker working memory, lower sustained attention, and greater impulsivity
  • -Some research suggests that adolescents who are more prone to habitual multitasking may be the least able to learn effectively
  • When video game play exceeds a certain threshold, its positive influences diminish or disapear
  • ->50% daily free time playing e-games –> slight negative effects on overall well-being, conduct problems, hyperactivity, peer problems and emotional problems
  • Socially anxious or depressed adolescents communicate online more often with strangers and tend to self-disclose more
  • Parents perceive decreased family time and closeness in homes where many devices are used, and too much technology can erode family connectedness
20
Q

Impact of digital media/screen time on physical activity?

A

-Already inactive adolescents spend more time using screens
-Screen time impacts healtth more than overall sedentary time
-While longer & more frequent screen and TV viewing are significantly
associated with unfavourable body composition and lower fitness measures, not necessarily causal nor consistent

21
Q

Impact of digital media/screen time on weight?

A
  • TV viewing:
  • -inversely associated with fruit and vegetable consumption
  • -positively associated with total energy intake, energy-dense drinks, snacks and fast food
  • Screen-based sedentary behaviour linked with unhealthy dietary intake:
  • -TV watching can suppress satiety signals
  • -Fast food, sweetened beverage and restaurant ads contribute to this
22
Q

Impact of digital media/screens on sleep?

A
  • Screens in bedroom interfere with sleep duration and quality
  • While number of bedroom TVs has declined, presence of other screens has increased
  • Newer tech, TV, mobile phones displacing sleep time –> emotional arousal –> inhibits melatonin release and disrupts sleep rhythm
  • ->shortened sleep duration
  • -> self-reported insufficient sleep or rest
23
Q

Potential benefits of screen time/digital technology on physical health?

A
  • Some screen activities promote PA
  • Digital tech to track PA, control weight, improve diet can promote healthy lifestyles
  • Smartphone-based activities like geocoachinig provide motivation for PA
  • Active video games can increase PA and decrease obesity measures in the short-term, especially when part of a comprehensive weight control program and played as a team
24
Q

Risks of screen time/digital technology on physical health?

A

-Texting while driving = serious danger (common among older adolescents)
-The relationship between screen media exposure and obesity risk in children and adolescents depends on multiple (though modifiable) factors:
–sedentary behaviours
–time spent on screens
–eating while viewing
–food and beverage advertising
–shorter sleep duration
-Having media in the bedroom is associated with increasing sedentary time, obesity risk, cardiometabolic risk, lower PA rates and shorter sleep duration
-Delayed bedtime and shorter sleep duration are consistent across media type and age group, with associated negative effects on learning, memory, mood and behaviour
-Children may be more vulnerable than teens to physiological responses from central nervous system arousal and sleep disruption
-Eye problems, headaches, not eating, and fatigue – even if not excessive screen use
–Canadian ophthalmologists recently emphasized the need for regular breaks from prolonged screen use, limits based on age and need, and a screen-free hour before bedtime
Repetitive strain injury or musculoskeletal complaints – more common
Correlation between social media use and appearance anxiety, body image concerns, and disordered eating in adolescents