Design Technology Key terms Flashcards

1
Q

Interval Data

A

based on numerical scales
- order and difference between value

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2
Q

Nominal data scale

A

classification of objects by name into groups

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3
Q

Ordinal data

A

Rank a set of data points, deals with order and position
e.g. words, letters

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4
Q

Qualitative data

A

Descriptive data (depth)
useful for small groups

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5
Q

Quantitative data

A

Recorded using numbers
e.g. height, sizes

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6
Q

Combined Heat and power
(CHP)

A

system generates heat and electricity from combustion or solar.

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7
Q

Converging Technologies

A

merging nanotechnology and biotechnology + information +cognitive science

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8
Q

End-of-pipe Technologies

A

Technology to reduce pollutants and waste at end of processes

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9
Q

Individual energy Generation

A

individual using devices to create small amounts of energy = run low energy products

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10
Q

Linear economy

A

Economy based on
-make
-use
-dispose

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11
Q

Local Combines heat and Power (CHP)

A

CHP plants generate for communities

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12
Q

Quantification of Carbon emissions

A

Defining numerically C02 emissions of a product

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13
Q

Radical solutions

A

New project devised
- going back to problem and new solution

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14
Q

system level solutions

A

solutions for a whole system, not just components

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15
Q

Precautionary Principle

A

anticipating problems
e.g. impact of product

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16
Q

Waste mitigation Process

A

strategy used to reduce waste by product
e.g. disposal

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17
Q

Bottom-up modelling

A

creates separate designs which are then brought together to prototype

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18
Q

Conceptual Modelling

A

model which exists in the mind
-help us understand ideas

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19
Q

Data modelling

A

model determines structure of data

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20
Q

Fidelity (product)

A

How much prototype looks like final product

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21
Q

Finite Element Analysis (FEA)

A

calculations + simulation of unknown factors in products using CAD

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22
Q

Fused Deposition Modelling (FDM)

A

3D printing technique
- melts layers on a bed

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23
Q

Haptic Technology

A

Emerging technology
- interfaces with user via touch

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24
Q

Laminated Object Manufacturing (LOM)

A

virtually slices 3D CAD models into thin layers
- cuts layers
- assembled to make model

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25
Q

Mock-ups

A

Scale/full-sized representation of product
- gain feedback

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26
Q

Part drawings

A

Orthographic drawings of components with details

27
Q

Perspective Drawings

A

formal drawings techniques depicts object further or closer away
One point
two point
three point

28
Q

Physical Modelling

A

Smaller/larger tangible models
- interacted with

29
Q

Projection drawings

A

accurate drawings

Isometric
-> formal drawing technique

Orthographic
->working drawing technique

30
Q

Scale drawings

A

smaller/bigger but proportions are correct

31
Q

Selective Laser Sintering (SLS)

A

additive manu. technique
- uses laser to fuse materials into mass = 3D model

32
Q

Solid Modelling

A

Clear representation of final
- complete set of data for product to be realised

33
Q

Stereo-lithography

A

Creates 3D models layer by layer by hardening molecules of liquid polymer with laser

34
Q

Surface modelling

A

realistic picture of final model
- no data about interior

35
Q

Top-down modelling

A

design originates from concept
- gradually evolves into product

36
Q

Virtual Prototyping

A

Photorealistic CAD based models
-digital mock-ups
-interacted with

37
Q

Working Drawings

A

guide production of product e.g. orthographical projection or assembly

38
Q

Creep (Metals)

A

slow + permanent deformation

39
Q

Creosote

A

Material penetrates timber
-protection

40
Q

Electro-rheostatic

A

fluid which changes viscosity in an electric field

41
Q

Machine to Machine (M2M)

A

wired/wireless communication between devices

42
Q

One-off production

A

Individual prototype for larger scale production

43
Q

Piezoelectricity

A

Smart material property
- gives off small electric discharge when deformed

44
Q

Pultrusion

A

Continuous manu. process
- create composite materials
- fibres reinforced with resin

45
Q

Work hardening

A

Toughening metal through plastic deformation

46
Q

Young Modulus

A

measure of stiffness
-elastic material
- defined by stress/strain

47
Q

Analogy (inn. strategies)

A

idea from one context used to stimulate ideas for solving problems in another context

48
Q

Radical Innovation

A

introduces new ideas which is very different
- high risk

49
Q

Suppression (Markets)

A

idea of product by the market is slowed down

50
Q

Conflict + Compromise

A

Team (multi-disciplinary)
= conflict which has to be solved by compromise

51
Q

Retro styling

A

design which uses past form or decoration

52
Q

Affinity Diagramming

A

tool used to organise ideas

53
Q

Anti-personae

A

profile of who the product is not targeted at

54
Q

Reflective design

A

evokes personal memory
e.g. message, use, culture

55
Q

Visceral Design

A

Design which people have expectations of
e.g. its use

56
Q

Macro energy Sustainability

A

large scale energy production from non-exhausting sources

57
Q

Micro energy Sustainability

A

Small scale energy production from non-exhausting sources

58
Q

Perceptual mapping

A

tool to quickly compare products from similar market

59
Q

Pioneering strategy

A

Being first to market with new innovation

60
Q

Kaizen

A

Culture of continuous improvements
- long-term strategy

61
Q

Quality Assurance (QA)

A

covers from design to documentation.
Regulation of quality
e.g. raw materials

62
Q

Quality Control (QC)

A

Development process to ensure product meets customer’s expectations

63
Q

Statistical Process Control
(SPC)

A

QC tool that uses statistical methods
- ensures process is operating efficiently

64
Q

Value stream mapping

A

analyse current + future processes from production to delivery