Design Stratagies Flashcards

1
Q

What are the several different design stratagies?

A

● Collaboration: Workin together
● User-Centred design
● Systems approach
● Iterative design
● Designing from material forms: Biomimicry
● Avoiding Design Fixation

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2
Q

Explain collaboration

A

When your in the initial states of a project it is sometimes good to work with others as part of a group.

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3
Q

What are the advantages of collaboration

A

● Wider set fo resources
● More ideas
● Broader experience
● Sharing of information

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4
Q

Explain user-centred design

A

The wants and the needs of the user are a priority.
Their thouhts are given lots of attention through design work

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5
Q

What are the advantages of user-centred design

A

• Gain specialist knowledge
• Knowledge in variety of areas
• Client involved in the process

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6
Q

Explain the systems approach

A

Breaking down the design process into a number of different stages an doing each in turn

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7
Q

What are the advantages of systems approach

A

• This logical approach is particularly useful in electronics where there is an input, process and output, as each stage has to perform a specific function before moving on to the next step.

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8
Q

Explain iterative design

A

A process that is centred around constant process
of evaluation and improvement.

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9
Q

What are the advantages of iterative design

A

● Improves desins based on the results of testing
● Constant improvement
● Desin is improved step by step
● Easy to track problems and fix them early on

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10
Q

What is biomimicry?

A

Biomimicry is an innovative approach to design that strives to copy nature’s time-tested patterns and structures

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11
Q

What are the advantages of biomimicry

A

Nature has already solved many of the problems encountered.

Eg - boxfish, aerodynamic shape

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12
Q

What is design fixation

A
  • when designers over-fixate on one specific design idea
  • Design fixation confines a designer to limited creativity.
  • It is a reressive cycle, that is sometimes difficult to escape.
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13
Q

How can design fixation be avoided

A

● collaboration
● feedback from user groups
● testing a product

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