Design Process Flashcards

1
Q

ideation

A

investigation & Exploration

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2
Q

Resolution

A

technical. & functional

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3
Q

Communication

A

explanatory & instructional

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4
Q

Styling

A

form giving

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5
Q

Hero

A

persuasive - selling the image

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6
Q

production design

A

creating new products to be sold.
efficiently and effectively generating and developing ideas = new products
science + art + technology

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7
Q

ID

A

bringing artistic form, usability, craft design and ergonomics to mass produce goods
applied art and science to improve ergonomics, functionality and/or products

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8
Q

Design

A

creativity and innovation

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9
Q

Designer

A

add value
boldly try new things
embrace uncertainty - new things

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10
Q

what happens in the analysis stage

A
strategic design 
design thinking 
market context 
user centred research
problem definition
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11
Q

what happens in the create stage

A

brainstorm
ideate
concept development & selection
client sign off

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12
Q

define

A
design for development 
design for manufacture
technical resolution
prototyping and testing 
evaluation
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13
Q

implementation

A
documentation
technical implementation
product planning 
pre-production 
production
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14
Q

Double Diamond: definition

A

strategy and planning - ask why and how

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15
Q

DD -Definition stage; ideation & generation (1)

A

understanding the market
customer empathy
product strategy

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16
Q

DD -Definition stage; Definition / requirement (2)

A

ideation
prototype
experience strategy

17
Q

DD - execution ; Iterative Design

A

sketch options
prototype solutions
test prototypes

18
Q

DD - execution ; Implantation

A

user testing
solutions
refine
build

19
Q

Double diamond 4 D’s

A

Design, Define, Develop, Deliver

20
Q

Cultural prob

A

technique used to inspire ideas
gathering inspirational data about people’s lives
small package of artefact’s

21
Q

contextual mapping

A

mapping out the context of which the product / service is in contact with the user
used to discover goals, needs, motivation, meaning - generates ideas

22
Q

customer journey mapping

A

mapping interactions

23
Q

define tools

A

collages, personas, storyboard, problem definition

24
Q

development tools

A

fish trap, brainstorm, morphological charts, SCAMPER, woke playing

25
development tools; Morphological Charts
method to generate ideas in analytical and systematic manner Help generates principle solution identify functions and sub functions
26
SCAMPER
creative method to generate/ improve ideas | substitute, combine, adapt, modify, put to another use, eliminate
27
inclusive design
design for all
28
socially responsible design
design for need Designing for the base of the pyramid 3rd world countries
29
sustainable design
TBL - Eco, Soc, Envrion
30
USC design
focuses on user needs
31
product service system (PSS)
service design | design of interaction between user and service
32
participatory design
co-operative design, including all stakeholders involvement in process
33
designing reasoning ; form
geometrical & material
34
designing reasoning; properties
weight, strength, colour, stiffness, electrical corrosion
35
designing reasoning; function
purpose, objectives, behaviour, performance ( technical, ergonomics, aesthetics, semantics, economical , social
36
designing reasoning; need and value
products must satisfy need & realise value