Definitions Flashcards

1
Q

Parsimony

A

Simplest explanation for an event or observation. Requires that an explanation should
A) make the smallest number of unsupported assumptions
B) assume that the facts on hand are true and basis for moving forward
C ) invoke the fewest i observable constructs

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2
Q

Latent learning

A

Subconscious retention of information without reinforcement or motivation

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3
Q

Saliency

A

To stand out conspicuously

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4
Q

Blocking

A

A stimulus because irrelevant when paired with an already familiar stimulus

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5
Q

Overshadowing

A

When a stimulus is not noticed because a more salient stimulus is present

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6
Q

Learned irrelevance

A

Is a lack of response to a stimulus ( cue, trigger ) as it does not hold value to the animal

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7
Q

Fading

A

Gradually reducing the strength of a prompt

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8
Q

Premack principle

A

Is when the higher probability behaviours are made contingent on the lower probability behaviour, to increase the probability of the lower probability being performed

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9
Q

Shaping

A

Reinforcement of successful approximations of end goal behaviour

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10
Q

Luring

A

Reinforcer that is following by the dog ( guiding them )

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11
Q

Chaining

A

A sequence of behaviours in a particular order

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12
Q

Capturing

A

Reinforcing a behaviour as it naturally occurs in it full form

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13
Q

Flooding

A

Exposing an animal to a trigger until there is no longer a response

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14
Q

Deprivation

A

Removal of normal privileges

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15
Q

Desensitisation

A

Diminishment of emotional response to stimulus

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16
Q

Familiarisation

A

Gradual acclimatisation to a stimulus

17
Q

Antecedents

A

What precedes the behaviour

- environment

18
Q

Consequence

A

An outcome that directly impacts behaviour ( follows a behaviour )

19
Q

Differential Reinforcement of Alternate Behaviour

A

Reinforcement of appropriate behaviours that are incompatible with the problem behaviour.

20
Q

Extinction

A

Withholding a reinforcer that maintains a behaviour

21
Q

Superstition

A

A belief, not based in reason, scientific knowledge, that future events may be influenced by ones behaviour in some magical or mystical way

22
Q

Stimulus generalisation

A

Occurs when an animal responds to a stimulus in the same way that it responds to a similar stimulus

23
Q

Spontaneous recovery

A

Occurs when a behaviour is reappears following its extinction

24
Q

Counter conditioning

A

Changing a current conditioned response to an alternative response

25
Q

Conditioned reinforcer

A

Stimuli, objects, or events that become reinforcing based on their association with a primary reinforcer

26
Q

Unconditioned reinforcer

A

Reinforcers that does not need to be learned, (food, water, shelter)

27
Q

No reward marker

A

Neutral cue for extinction.

Must be neutral for the learner, not aversive.

28
Q

Generalised reinforcer

A

A consequence that has been paired with access to many different reinforcing consequences until it becomes reinforcing itself.

29
Q

Unconditioned punisher

A

Punishment that works without prior learning, ( extreme temperatures, starvation.
Deprivation of innate needs

30
Q

Conditioned punisher

A

A consequence that has been paired with many different experiences of punishment until it took on punishing properties itself.

31
Q

Latency

A

The delay between a stimulus and the response it triggers

32
Q

Prompting

A

Providing antecedents that result in the occurrence of a target behaviour