Deck 6 Flashcards

1
Q

Public Discourse

A

Communication of thought by words@ talk or conversation. A formal discussion of a subject in speech or writing@ as a dissertation@ sermon

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2
Q

purpose@ measurement@ evaluation@ and use

A

4 components of classroom assessment

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3
Q

Purpose

A

a component of classroom assessment that answers why or the reason for the assessment

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4
Q

Questions

A

are used to deepen understanding of the given material

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5
Q

Range@ Time@ Support@ Product@ Participation

A

how to adapt assessments for ELL

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6
Q

Reciprocal teaching

A

a technique in which a student resumes position as leader and is responsible to teach using questions@ summarizing@ clarifying and predicting

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7
Q

Reciprocal Teaching

A

Group reads@ highlights@ questions@ and clarifies material. Rotate roles while teacher guides and nurture the students

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8
Q

Redirecting

A

a technique that is useful for increasing the amount of student participation. It allows you to draw students into a discussion by asking them to respond to a question i light of a previous response from another student.

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9
Q

Relative Grading Standard

A

students grades given relative to performance of other students; grading on the curve

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10
Q

relative grading system

A

student performance is assessed with respect to the performance of other students. Ex. curve

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11
Q

Reliability

A

the consistency of a result when the measurement is repeated

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12
Q

results of high stakes tests

A

year long grouping@ increasing anxiety@ and little to no differentiation of material

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13
Q

Round Robin Brainstorming

A

a group technique that is used to generate answers to a question

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14
Q

Selectivity

A

emphasizing the content most important to the lesson

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15
Q

Set induction

A

a way to grasp and keep hold of students attention at the beginning of a lesson

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16
Q

Sheltered instruction

A

an approach to teaching content to ELLs in strategic ways that make subject-matter comprehensible while promoting English development

17
Q

Short term objectives

A

can reasonably be achieved in one class period or one lesson

18
Q

Short-term goals

A

goals that can reasonably be achieved in one semester or half a year.

19
Q

Simulation Game

A

Attempts to copy various activities from real life in the form of a game@ for various purposes such as training or analysis@

20
Q

Simulations

A

a form of student centered instruction where students engage by becoming directly involved in mock events or conflict

21
Q

SIOP

A

instructional model that addresses the academic needs for ELL; mostly deals with observation

22
Q

social approaches

A

discussions; cooperative learning; panels and debates; and role playing@ simulations@ and games.

23
Q

Socratic Method

A

an instructional method in which a questioning and interaction sequence is used to draw information from students

24
Q

standard deviation

A

is a measure of the extent to which scores are spread out around the mean. The greater the variability of scores around the mean@ the larger the standard of deviation.

25
Q

Standards vs. Goals vs. Objectives

A

Standards are general expressions of our values and give us a sense of direction. Goals are usually derived from standards to direct more specifically what must be accomplished at a particular grade level. Objectives convey the specific behavior learners must attain@ the conditions under which they must demonstrate the behavior@ and the proficiency level at which they should perform the behavior (see Borich@ 2006).

26
Q

Standards

A

this course of study identifies standards as the most general expressions of our values to develop and guide curricula for students

27
Q

Student Centered Lessons

A

inquiry approaches@ discovery learning and problem solving@ role playing and simulation@ gaming@ laboratory activities@ computer-assisted instruction@ and learning or activity centers

28
Q

Student teams-achievement divisions (STAD)

A

four-members@ mixed performance level@ gender@ ethnicity. work in teams for mastery. Individually take a quiz@ scores = degree meet or exceed earlier performances. Points are totaled = team scores. Teams may earn certificates/awards.

29
Q

Student-centered curriculum

A

activity curriculum that focuses on student needs and interests

30
Q

Student-centered

A

Examples: discussion mostly between students@ cooperative learning@ games@ simulations@ and problem solving with real life problems

31
Q

Student-centered

A

Examples: discussion mostly between students@ cooperative learning@ games@ simulations@ and problem solving with real life problems

32
Q

Teacher-centered

A

Examples: lecture@ presentation@ drill@ practice@ and worksheets

33
Q

Teacher-centered

A

Examples: lecture@ presentation@ drill@ practice@ and worksheets

34
Q

Team accelerated instruction (TAI)

A

individualized instruction & team learning. TAI@ heterogeneous teams@ but each student studies individualized academic materials. Teammates check each other’s work from answer sheets. Team scores = average # and accuracy of units completed by team members each week.

35
Q

Teams-games-tournaments (TGT)

A

a formal group of 4 members that help each other learn; there is individual subject mastery and cross-team competition