Deck 5 Flashcards

1
Q

Krathwohl Taxonomy

A

Affective Domain - Receiving@ Responding@ Valuing@ Organization@ Characterization

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2
Q

KWL Chart

A

Know|Want to know|Learned

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3
Q

Learning contract

A

a contract between a teacher and a student about what and how it is expected to be learned

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4
Q

Learning together

A

cooperative approach in which students are organized into teams that include a cross section of ability levels. Each team is given a task or project to complete@ and each team member works on a part of the project that is compatible with his or her own interests and abilities. The team members receive the same grade.

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5
Q

Long-term goals

A

goals that might take up to a full academic year to achieve.

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6
Q

Long-term objectives

A

might take several lessons or several weeks to achieve

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7
Q

Measurement

A

a component of classroom assessment that answers the how or how the student will be assessed

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8
Q

Mental Operative Questions

A

Four category system that combines cognitive and memory categories of the Guilford model.|1. Factual questions - test the students recall or recognition learned by rote|2. Empirical questions - require that students integrate or analyze remembered or given information and supply a single correct predictable answer.|3. Productive questions - do not have a single correct answer. They are open ended and call for students to use their imagination and think creatively. “what are some possible solutions to world hunger?”|4. Evaluative Questions - Require that students put a value on something and make a judgement. Open ended but difficult to answer. Some criteria must be established for making the judgement and the responses can be predicted or limited the the number of choices. “Which of these two stories is the best?”

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9
Q

Metacognition

A

awareness and knowledge of one’s own cognition

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10
Q

Metacognition

A

the ability to monitor@ regulate and evaluate one’s own comprehension in order to take control of and improve learning.

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11
Q

Metaverbal

A

the meaning beyond the words

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12
Q

Noncompetitive Evaluation

A

Examples: authentic assessment@ performance assessment@ portfolios@ rubrics@ and student work samples

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13
Q

Norm-Referenced Evaluation

A

Refers to standardized test that are designed to compare and rank test takers in relation to one another. Reports if test taker performs better or worse than hypothetical average student.

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14
Q

Norm-referenced

A

test interpretation made by comparing a student’s score with that of a norm group to obtain meaning. standardized testing

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15
Q

Normal curve

A

distribution of the scores based on mean and standard deviation

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16
Q

Objectives

A

a specific@ measurable@ short term@ observable student behavior

17
Q

Objectives

A

The most specific of the three. Usually include the condition in which students must demonstrate the behavior and a minimum level of proficiency - criterion.

18
Q

one way listening

A

occurs when you listen without talking or transmitting nonverbal messages to a speaker. One way listening gives speakers the the opportunity to develop thoughts and ideas without being unduly influenced by the listeners. Common examples - watching tv@ taking in a lecture@ or serving as a sounding board for the speaker’s ideas or problems. One way listening has limited value for teachers.

19
Q

Panels

A

an informal discussion approach of 4-6 members in which students prepare and discuss a topic@ while the rest of the class listens

20
Q

Panels

A

an instructional technique in which students prepare and discuss a topic

21
Q

percentage grading

A

relies on the calculation of the percentage correct of the responses attempted.

22
Q

Planning for instruction

A

-helps teachers create@ arrange@ and organize instructional events | -helps to arrange the appropriate flow and sequence of instructional |-helps manage time and events.|-made weekly and is reviewed by the principal

23
Q

Point Grading System

A

student work is allocated points and grades are assigned according to an established grade range

24
Q

pretest

A

use this to compact lesson and to just teach what they NEED

25
Q

Probing Questions

A

aim at correcting@ improving@ or expanding a student’s initial response. They compel a student to think more thoroughly about the initial response. You may want to ask a probing questions for purpose of clarification. “What are you saying?” or “why do you believe that?”

26
Q

Probing

A

a teacher seeks clarification and provides guidance in answering correctly

27
Q

Problem-based instruction

A

a form of student-centered inquiry; in which students are presented a problem and they have to explore and identify and test solutions to the problem

28
Q

Problem-based learning (PBL)

A

is a student-centered pedagogy in which students learn about a subject through the experience of creating a problem. Students learn both thinking strategies and domain knowledge

29
Q

problem-based learning@

A

students learn by doing@ not by listening to you teach or being asked to read and memorize.

30
Q

Project-based inquiry

A

students take part in learning experiences framed around answering Big Questions or addressing Big Challenges. Students practice in the classroom the way that scientists and engineers do. They work in collaborative groups to solve problems and explore challenges.

31
Q

Prompting Questions

A

use clues that help students answer questions or correct initially inaccurate responses. Thus@ a prompting question is usually a rewording of the original question with added clues. Use prompting questions instead of moving on to another student. The use of prompting questions should lead to a sense of success when they finally answer correctly.

32
Q

Prompting

A

includes hints and clues to aid students in answering a question or correcting an initial response

33
Q

Psych-motor Development

A

Development of Skills involving both mental and motor/muscular activities. For Example@ infant rolling over@ 5 year old tie shoelaces.

34
Q

Psychomotor Domain

A

Harrow - performing something@ body movement@ physical skills

35
Q

psychomotor domain

A

muscular abilities that range from simple reflex movements to precision and creativity in performing a skill. Relevant to PE@ music@ drama@ art and vocational courses. ||Levels and verbs|1.fundamental movement- track@ crawl@ hear@ react@ grasp@ walk|2. generic movement- drill@ construct@ dismantle change hop@clean manipulate@ follow@ use |3. ordinative movement - play@ connect@ fasten make@ sketch@ weigh@ wrap@ manipulate|4. creative movement-create@ invent@ construct@ manipulate@ play@ build@ perform