Decision Making & Reward Flashcards

1
Q

Decision Factors

A

Memory, Learning, Stochasticity (Randomness), and Conscious Will

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2
Q

Saccadic decision making circuit

A

MT to LIP
LIP to SC and FEF
FEF to SC
SC to oculomotor neurons

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3
Q

MT

A
  • MT/V5 - middle temporal area. -extrastriate visual area
  • connections primarily from V1 and V2
  • motion sensitive neurons with large receptive fields and preferred velocities (direction and speed)
  • neurons encode for instantaneous strength of motion in preferred direction
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4
Q

LIP

A

lateral intraparietal area - receives input from extrastriate cortices, including MT

  • major projections to FEF and SC topographically organized code for direction and amplitude of saccades pre-saccadic and peri-saccadic neural activity associated with preferred saccades
  • proposed covert psychological processes in sensorimotor processing: attention, motor planning, and decision
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5
Q

FEF

A

Frontal Eye Field - located in posterior to the arcuate sulcus in prefrontal cortex

  • motor function: microstimulation elicits saccades, pre- and peri-saccadic activity
  • direct innervation of superior colliculus and other brainstem eye movement centers
  • visual function: convergence of extrastriate input (MT, LIP, TEO)
  • stereotyped activity with saccade to target in response field: initial burst of activity at target onset, then low rate into slow ramping activity to a pre-saccadic burst
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6
Q

SC

A

Superior Colliculus - located in the dorsal midbrain
inputs include retinal, striate and extrastriate, and motor inputs from FEF and LIP
-outputs to multiple brainstem areas involved in oculomotor control
-retinotopic map of visual space organized into response fields, coding for saccade amplitude and direction
-electrical stimulation produces conjugate contralateral saccades

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7
Q

perceptual decision making

A

Newsome used relationship between MT firing rate and coherence to look for evidence of a decision process- found that firing rate and behavioral performance increase with coherence, and concluded that MT was contributing to the decision process and behavior can be predicted by and is a function of the firing rate of MT

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8
Q

Integrative post-sensory processing in LIP

A
  1. Gradually rising activity predicts subsequent saccade towards or away from MF
  2. Rate of rise of decision-coding activity dependent on strength of motion stimulus
  3. At 0% coherence, despite no sensory signal above noise, neural activity is correlated with the monkey’s subsequent choice
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9
Q

perceptual decisions

A

closely related to the processes of recognition – “snap” decisions by which we classify what kind of thing we are seeing (or hearing, or feeling, or …) and then take the appropriate action – If that pedestrian is walking out into the street, I will apply my brakes; if she is standing still, I will continue driving past the crosswalk.

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10
Q

value-based decisions

A

the purview of neuroeconomics – Out of the (seemingly) hundreds of choices on the shelves, which bottle of red wine will I select to purchase and bring home to enjoy with dinner?

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11
Q

choice of action selection in decision making

A

FEF contains neurons that control gaze. Monkeys were placed through a saccade task and showed variability in response times. Faster response times spiked more steeply. Schall found that a certain threshold needs to be reached before a saccade is fired and whichever neuron firing for whichever direction reaches the threshold first determines the saccade

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12
Q

two classes of variables in decision making

A

-Current sensory information
-Stored representation of environmental
contingencies (expected gains/losses)

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13
Q

expected utility/gain

A

Probability of Reinforcement x

Magnitude of Reinforcement

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14
Q

reward

A
  • A pleasurable event that follows a specific behavior.
  • Can be primary (eg, food, sex) or secondary (eg, money).
  • The brain uses rewards to learn, choose and prepare/execute goals.
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15
Q

the function of reward

A

1) Elicit approach behavior (either through innate mechanisms or learning).
2) Increase the frequency and intensity of a behavior that leads to a reward (learning).
3) Induce subjective feelings of pleasure (hedonia) and positive emotional states.

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16
Q

Dopamine system anatomy

A

two main nuclei:
substantia nigra - projects to striatum (involved in motor control)
-ventral tegmental area - projects to prefrontal cortex

17
Q

dopamine and reward

A
  • Many rewards seem to lead to release of dopamine (DA) in the striatum.
  • Dopamine is released during basic drives (i.e., hunger, sex).
  • DA is released in the rat Nacc right before and during copulation, but not afterwards.
  • DA is released in the human caudate nucleus when presented with food stimulation in a food-deprived state.
  • DA is released in both NAcc and caudate when participants are playing video games for money.
18
Q

reward prediction error

A

-Dopamine neurons are active when drop of liquid is delivered outside any behavioral task.
-Earliest predictor of reward signals dopamine response instead of fully predicted reward.
-Dopamine neurons will be depressed at the time of the predicted reward if it fails to occur.
-DA provides an error prediction signal to aid in goal-directed behavior.
DA response = reward occurred - reward predicted