Decision making Flashcards

1
Q

What is certain vs. uncertain decisions?

A

Certain decisions are choices where the outcomes are known and predictable.

Uncertain decisions involve choices where the outcomes are unknown or probabilistic. (For example, gambling)

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2
Q

What are prescriptive vs descriptive norms?

A

Prescriptive norms tell us what we should do, based on social rules or expectations (e.g., “Say thank you after receiving a gift”).

Descriptive norms show what people actually do, based on observed behavior (e.g., “Most people leave tips at restaurants”)

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3
Q

What is expected value theory?

A

A prescriptive model, where people choose the option with the highest expected value. They make rational decisions to maximize long-term gains.

“How people should behave if they are maximizing their expected value”

“Subjective value = Objective value” means people value outcomes based purely on their actual worth, without personal bias (100$ is the same for everybody)

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4
Q

What is expected utility theory?

A

A descriptive model, where people choose the option with the highest expected utility (personal satisfaction), not just objective value.

Subjective value = f(objective value): Personal value depends on the objective value but is shaped by individual preferences.

Subjective utility (how useful is this outcome to me) - decisions are based on subjective representation of value (utility) rather than the true objective

Risk preference: Choices reflect whether someone is risk-averse, risk-neutral, or risk-seeking

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5
Q

What is Prospect theory?

A

The best one:
Focuses on how people evaluate gains and losses relative to a reference point, with a strong emphasis on loss aversion (losses hurt more than gains feel good)

Changing our proposal about how value are related to utility making the curve steeper for losses - loss aversion.

Rather than focusing on the absolute amount of money we have, now the curve can shift around according to a certain reference point (so the curve crosses the x-axis different places depending on the amount of wealth you have

Through parameters like:
The frame = The way options are presented affects decisions (e.g., “90% success” vs. “10% failure”)

Framing effect = changing the reference point

Endowment = People value things more once they own them (people are willing to buy a mug for 3$ but sell it for 4$ - the positive utility of gaining a mug is equal to the negative utility of loosing a mug)

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6
Q

Describe utility vs value

A

Utility is about personal satisfaction or benefit

Value is about how much something is worth, either objectively (based on price or function) or subjectively (based on personal preferences)

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7
Q

What are the different risk preferences?

A

Risk-averse: Prefers safe choices, avoiding risk.

Risk-neutral: Focuses only on the outcome, not the risk.

Risk-seeking: Prefers risky choices for the chance of bigger rewards.

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8
Q

What is loss aversion?

A

The idea that losses feel worse than gains feel good. People are more upset by losing something than they are happy about gaining the same amount

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9
Q

What is a value function?

A

Assigns a value to different choices based on their expected outcomes or rewards.

It typically shows that losses feel stronger than equivalent gains (loss aversion) and that the value of gains or losses decreases as they increase (the bigger the gain or loss, the less it emotionally impacts you)

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10
Q

What is a utility function?

A

Shows how much satisfaction a person gets from different outcomes. It helps guide decision-making by comparing the value (utility) of each option

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11
Q

What are framing effects?

A

Framing effects happen when the way information is presented influences decisions

Win frame = when a situation or decision is presented by emphasizing the potential gains or positive outcomes (“you have a 90% chance of success” )

Loss frame = emphasizes the potential losses or negative outcomes of a decision (“you have a 10% chance of failure”)

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12
Q

Who was Phineas Gage?

A

A man who survived a severe brain injury when an iron rod pierced his skull. Despite surviving, his personality changed dramatically, providing insight into the role of the frontal lobe in personality and behavior

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13
Q

Describe the brain areas involved in decision making

A

Prefrontal Cortex: Handles planning, reasoning, and evaluating long-term consequences

Ventromedial prefrontal cortex: Tracks probability of reward, helps us think carefully about rewards (involved in gambling behaviour)

Orbitofrontal Cortex: Assesses the value of outcomes and helps make decisions by evaluating rewards and punishments

Basal ganglia: tracks subjective utility - dopamine neurons in the basal ganglia react quickly and automatically to rewards

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14
Q

What is Bayes’s Theorem/rule?

A

A formula in probability:
A prescriptive model, that helps update the probability of a hypothesis by combining prior knowledge with new evidence to calculate the updated (posterior) probability.

It helps make rational decisions by updating beliefs with new information, where you take the ratio into consideration (farmers vs librarians ex.)

Mark used examples like the rare desease and spam filter

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15
Q

What is the rare deasease example?

A

Imagine a rare disease that affects 1 in 1,000 people. A test for the disease is 99% accurate (it correctly identifies people with the disease 99% of the time). If you test positive, Bayes’s Theorem helps you calculate the actual probability that you have the disease, considering both the rarity of the disease and the test accuracy.

Even with a positive test, because the disease is so rare, the chance you actually have it is still lower than 99%

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16
Q

What is the spam filter example?

A

Bayes’s Theorem is used to calculate the probability that an email is spam based on certain features, like specific words or phrases. The filter combines prior knowledge (how often certain words appear in spam) with new data (words in the incoming email) to update the likelihood that the email is spam. This helps the filter make a more accurate decision about whether to mark the email as spam or not

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17
Q

What is prior probability?

A

The initial likelihood of a hypothesis before considering new evidence

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18
Q

What is conditional probability?

A

The probability that a particular type of evidence is true if a particular hypothesis is true

For example, if you know an email is spam, the probability of it containing certain words is the conditional probability.

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19
Q

What is posterior probability?

A

The updated probability of a hypothesis after considering new evidence.
In Bayes’s Theorem, it’s the likelihood of the hypothesis being true, given both the prior probability and the conditional probability of the evidence

20
Q

What is Syllogism?

A

A type of logical argument that uses two premises to arrive at a conclusion. It follows a specific structure:

Example:
Major premise: All humans are mortal.
Minor premise: Socrates is a human.
Conclusion: Socrates is mortal.

21
Q

What are the four common errors in probabilistic reasoning (judgment)?

A

Base-rate neglect, conservatism, Gamblers fallacy and availability heuristic

22
Q

What is Base-rate neglect?

A

When people ignore general probabilities (like how rare something is) and focus too much on specific details

For example, if told that 1% of people in a city have a rare disease, and then shown a positive test result, people might ignore the 1% base rate and think the test result is more likely to be correct, even though the actual probability is lower.

23
Q

What did Kahneman and Tversky find?

A

Found:

An inability to effectively use prior probabilities when making probability estimates

Loss aversion: Losses hurt more than gains feel good.

Framing effect: How information is presented affects decisions.

Prospect theory: People evaluate gains and losses relative to a reference point, not absolute values

24
Q

What did Ward Edwards find about conservatism?

A

People stick to their initial beliefs and are slow to update them, even when new information is available

For example: Participants were given two bags of poker chips, one predominantly red and the other predominantly blue. The experimenter chose a bag at random, and participants had to decide which bag was chosen

After drawing eight red chips out of 12, the posterior probability was .97, but participants estimated it as .75 or less

25
Q

What did Gluck and Bower find about implicit Bayesian behaviour?

A

Found that people naturally use Bayesian reasoning in decision-making, updating their beliefs based on new evidence, even without realizing it

26
Q

What is probability matching?

A

People tend to choose options in proportion to their likelihood, rather than always picking the best option

27
Q

What did Gigerenzer and Hoffrage find about base-rate neglect?

A

Found that people are better at considering base rates when information is presented as frequencies (like “20 out of 100 people”) instead of percentages, helping reduce base-rate neglect

28
Q

What did Weber, Böckenholt, Hilton and Wallace find about medical diagnosis?

A

Found that doctors and patients tend to focus too much on the symptoms presented and not enough on the base rates (general likelihood of a disease), leading to diagnostic mistakes

29
Q

What is Gambler’s fallacy?

A

The belief that past random events affect future ones, like thinking a coin is “due” for heads after several tails, even though each flip is independent

“The law of averages” = the mistaken belief that outcomes will “even out” in the short term

30
Q

What did Goldstein, Todd Gigerenzer find about recognition heuristic?

A

They studied the recognition heuristic, which suggests that when people recognize one option but not another, they tend to choose the recognized option

31
Q

What is availability heuristic?

A

When people judge how likely something is based on how easily they can remember examples. For example, if you hear about car crashes often, you might think they’re more common than they really are

32
Q

What is subjective utility?

A

The personal value or satisfaction someone assigns to an outcome, for example, winning $100 might feel more valuable to one person than another, depending on their situation

33
Q

What is subjective probability?

A

A person’s personal estimate of how likely an event is to happen

34
Q

What did Shafir find about framing effect?

A

We may make a decision not on the basis of which decision is actually the best one but on the basis of which will be easiest to justify

35
Q

What is the satisficing process?

A

A decision-making strategy where people choose an option that meets their minimum requirements or is “good enough,” rather than searching for the best possible choice

36
Q

What is the MouseLab method?

A

Tracks how people gather and use information while making decisions

37
Q

What is the similarity effect?

A

When people make decisions based on how similar options are to each other

38
Q

What is the attraction effect?

A

When the presence of a less attractive option makes another option seem more appealing

39
Q

What is the compromise effect?

A

When people tend to choose an option that is a “middle ground” or compromise between extremes

40
Q

What is feedback-related negativity (FRN)?

A

A brain response that occurs when people receive negative feedback (shows brain activity like error making or disappointment)

41
Q

What are dopamine neurons?

A

Brain cells that release dopamine, a neurotransmitter involved in reward, motivation, and pleasure

42
Q

What is reinforcement learning?

A

A type of learning where someone learns by interacting with its environment and recieving rewards or penalties

43
Q

What is the Iowa gambling task?

A

Participants choose cards from four decks, each with different risks and rewards. Two decks offer high rewards but also high penalties, while the other two offer smaller rewards but fewer penalties. The task tests how people learn from their experiences and make choices based on long-term outcomes

44
Q

What is probabilistic reasoning?

A

The process of making decisions or predictions based on probabilities, or the likelihood of different outcomes.

It involves considering all possible events and their chances of occurring to make informed choices

45
Q

How does decision making relate to other topics?

A

An experiment by Tversky and Kahneman illustrates how memory and event similarity affect probability estimates

46
Q

What did Greene et al. find about framing effect?

A

“Impersonal” dilemmas activated brain regions for cold calculation, while “personal” dilemmas engaged emotional brain regions, indicating framing’s influence on decision-making