Decision making Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Expected value

A
  • Average outcome if a scenario is repeated many times
  • Calculated using probabilities and values of possible
    outcomes
  • To maximize average outcome, choose option with the greatest expected value
  • Difficult to apply for non-monetary decisions
  • Doesn’t explain actual choices by actual people
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Prospect Theory (Kahneman & Tversky, 1979)

A
  • People do not make decisions based on expected values, probabilities, and absolute outcomes.
  • People make decisions based on subjective utility, decision weights, and relative outcomes
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Subjective utililty

A
  • People transform objective value into subjective
    utility
    ● Utility = usefulness or
    desirability of an outcome
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Diminishing marginal utility

A
  • Subjective utility increases more slowly than objective
    value, especially at large values
  • $10 is subjectively worth twice as much as $5, but $10,000,000 is not subjectively worth twice as much as $5,000,000
  • Individual differences: Bill Gates vs. me
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Loss aversion

A
  • Losses loom larger than gains
  • Losing $20 feels worse than winning $20 feels good
  • Individual differences in sensitivity to loss
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Decision weight

A
  • People transform objective probability into
    subjective decision weights
  • Small probabilities (but greater than 0%) are overweighted
    ● 1% feels like much more than 0%
    ● 51% feels about the same as 50%
  • Large probabilities (but less than 100%) are underweighted
    ● 99% feels like a lot less than 100%
    ● 50% feels about the same as 51%
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Reference dependence (Framing effect)

A
  • People make decisions based on gains and losses relative to a point of reference, not based on
    absolute outcomes.
  • Changing the way a question is asked to create a different point of reference leads to different
    valuations and thus different choices.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Reward prediction error (RPE)

A

RPE = Actual Reward - Expected Reward
RPE > 0 (Better than expected)
RPE = 0 (As expected)
RPE < 0 (Worse than expected)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Dopamine & reinforcement learning

A
  • We are continuously predicting
    expected future reward
  • We take actions to maximize future reward
  • When we receive information that violates our expectations,
    it generates a reward prediction error
  • As a result, we update our predictions, which may alter our actions
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Dopamine pathways in human brain

A
  • Mindbrain dopamine neurons project to basal ganglia, prefrontal cortex, and many other areas
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Schultz, Dayan, & Montague (1997)

A
  • Task: Monkey must touch lever when light appears to receive drops of juice
  • Before learning: Dopamine neurons are activated after the delivery of reward
  • After training: onset of light causes a phasic burst of activity in
    dopamine neurons
  • After training: Dopamine neurons decrease firing for short period of time, so activity is lower than baseline
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Reinforcement learning & addiction

A
  • Opioids physiologically trigger the release of dopamine
  • This is misinterpreted as a reward prediction error signal
  • Thus, opioids “hijack” the reinforcement learning mechanism
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Iowa gambling task

A
  • Goal: win as much money as possible
  • Compared control participants and patients with damage to Ventromedial Prefrontal Cortex
  • Patients with damage to VMPFC could not generate expected emotions
    -Patients with tend to pick from the “bad” decks throughout the session, because the draw of the large wins isn’t cancelled out by anticipatory feelings of dread about the potential for large losses
  • Patients overemphasized immediate reward over long-term outcomes (temporal discounting)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Prefrontal cortex functions

A
  • All central to decision making
    and the selection of actions
  • Maintenance and updating of
    goals
  • Inhibition of prepotent actions
  • Shifting between rules, sets,
    and tasks
  • Monitoring and adjusting
    performance
  • Integrating multiple sources of
    value
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Rostral and caudal prefrontal cortex

A
  • Rostral: Complex, abstract, long timeframe
  • Caudal: Simple, concrete, short timeframe
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Ventral or dorsal PFC

A
  • Ventral: Meaning oriented, what and why
  • Dorsal: Action oriented, how and where
17
Q

Medial or lateral PFC

A
  • Medial
    ● Hot/affective/motivation
    ● Value-based
    ● Internal/body-oriented
  • Lateral PFC
    ● Cold/cognitive/rules
    ● Feature-based
    ● External/environment-oriented