core designing and making principles Flashcards
context
the settings and surroundings where a final product will be used
primary user
the person of group of people the product is aimed for
stakeholder
a person other than the main user who comes into contact with or has an interest in the product
factors that a designer must consider
- primary, secondary users and stakeholders
- the need for the product
- setting/environment that it is used in
- primary functions and restrictions
- seasonal trends
- stored/transported/repaired
primary data
data collected firsthand from the main user or stakeholders
e.g. surveys, questionnaires, interviews, self-conducted studies
secondary data
research collected by others - quicker and easier to use, but may not be specific to designer or user’s needs
e.g. websites, books, journals, tests reports
client
the person the designer is working for (may or may not be the user)
design brief
concise description of a task that designer will undertake to meet the client’s needs
the designer must refer towards the brief throughout process to ensure they are achieving it
should focus more on problem they are solving rather than design they are making to avoid design fixation
design specification
a set of requirements that a product must meet or constraints it must fit into
- open state criteria that product must fit into but not how to achieve this
- closed are more detailed and state how criteria must be met e.g. by specifying tools or materials
covers ACCESS FM+
throwaway society
a society that excessively consumes and wastes resources - follows linear economy
ecodesign
designing sustainable products that will not harm the environment by considering the effects of the technology, processes and materials used
cultural awareness
understanding the differences in attitude and values between people of different backgrounds and cultures
anthropometrics
the study of the sizes of people in relation to products
ergonomics
the relationship between people and the products they use
- makes a product more comfortable and easy by considering the shape of the human body and the force they use
iterative design
a repeated cycle of quickly implementing designs of prototypes, gathering feedback and refining the design until it meets as much of the criteria as possible