core designing and making principles Flashcards

1
Q

context

A

the settings and surroundings where a final product will be used

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2
Q

primary user

A

the person of group of people the product is aimed for

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3
Q

stakeholder

A

a person other than the main user who comes into contact with or has an interest in the product

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4
Q

factors that a designer must consider

A
  • primary, secondary users and stakeholders
  • the need for the product
  • setting/environment that it is used in
  • primary functions and restrictions
  • seasonal trends
  • stored/transported/repaired
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5
Q

primary data

A

data collected firsthand from the main user or stakeholders
e.g. surveys, questionnaires, interviews, self-conducted studies

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6
Q

secondary data

A

research collected by others - quicker and easier to use, but may not be specific to designer or user’s needs
e.g. websites, books, journals, tests reports

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7
Q

client

A

the person the designer is working for (may or may not be the user)

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8
Q

design brief

A

concise description of a task that designer will undertake to meet the client’s needs
the designer must refer towards the brief throughout process to ensure they are achieving it
should focus more on problem they are solving rather than design they are making to avoid design fixation

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9
Q

design specification

A

a set of requirements that a product must meet or constraints it must fit into
- open state criteria that product must fit into but not how to achieve this
- closed are more detailed and state how criteria must be met e.g. by specifying tools or materials
covers ACCESS FM+

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10
Q

throwaway society

A

a society that excessively consumes and wastes resources - follows linear economy

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11
Q

ecodesign

A

designing sustainable products that will not harm the environment by considering the effects of the technology, processes and materials used

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11
Q

cultural awareness

A

understanding the differences in attitude and values between people of different backgrounds and cultures

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11
Q

anthropometrics

A

the study of the sizes of people in relation to products

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11
Q

ergonomics

A

the relationship between people and the products they use
- makes a product more comfortable and easy by considering the shape of the human body and the force they use

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12
Q

iterative design

A

a repeated cycle of quickly implementing designs of prototypes, gathering feedback and refining the design until it meets as much of the criteria as possible

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12
Q

airbus

A
  • airbus A380 is the world’s largest passenger aircraft - 800 passengers
  • done by using lightweight composite materials to reduce overall weight and using biomimicry for inspiration, particularly eagles’ wings
  • use CAD technology, including 3D printing of parts, particularly titanium, for excellent strength-to-weight ratio
  • huge capacity of airbus Beluga reduces transportation costs and carbon footprint as fewer journies are needed to transport parts
12
Q

development

A

the creative process of selecting ideas, elements, materials and manufacturing techniques from initial ideas and using them in new ways to explore and produce newer and better ideas and deisgns

12
Q

modelling

A

trying out or testing ideas or parts of designs by making models

13
Q

apple

A
  • pioneers in use of GUIs
  • apple lisa computer in 1983 was the first desktop computer to have icons and a cursor controlled by a mouse (still used today)
  • sleep design and consistent shapes and colours
  • aesthetics and user comfort placed at forefront of design philosophy
  • criticized for products developed with planned obsolescence
14
Q

james dyson

A
  • innovative products that use new technology and engineering principles while improving on existing designs
  • he noticed that the fuller the bag became, the more the suction levels dropped, making it less effective, so developed a design without the need for a dirtbag
  • went though 5127 iterations of DC01 before gaining market interest
15
Q

phillipe starck

A
  • well known and influential designer perhaps best known for work with Alessi, Italian homeware manufacturer, or FLOS, lighting company
  • lemon squeezer “Juicy Salif” inspired by shape of a squid
  • famous for using unconventional materials - moulded polycarbonate, used for low-cost dispoable products, used for “Louis Ghost” chair
16
Q

oblique drawing

A

a basic 3D drawing method, using lines projected at 45 degrees

17
Q

isometric drawing

A

3D drawing method, using 30 degree angles for projections of depth
- often used for exploded diagrams to show how parts in an assembly fit together

18
Q

perpsective drawing

A

a realistic 3D drawing method

19
Q

cardboard models

A
  • easily cut and low cost
  • can be scored, bent and joined with many adhesives
  • available in many thicknesses
  • can be laser cut
  • useful for testing 2D linkages and mechanisms
20
Q

foam models

A
  • more rigid and gives a more realistic appearance
  • can be easily shaped using machines and can be interacted with by the user
21
Q

toiles

A
  • a full sized textile model made from a cheaper fabric
  • allows user to check fit and determine position of zips and buttons
22
Q

breadboard

A

a temporary method of constructing electronic circuits for testing

23
Q

prototype

A

an early model of a product or part of a product to see how something will look or function

24
Q

low fidelity prototype

A

a quick prototype that gives a basic idea of a product’s looks or functions

25
Q

high fidelity prototype

A

a detailed and very accurate prototype, similar to the final product

26
Q

user testing

A

testing by observing a user interact and use product for its intended purpose

27
Q

focus group

A

group of people used to check a product design is on track - their opinions are considered in order to improve the product

28
Q

A/B testing

A

user testing to choose between two different design ideas - often used to compare a newer version of a product to the existing version

29
Q

quantitative data

A

measureable data given in numerical form

30
Q

qualitative data

A

observations and opinions about a product