Consumer Behaviour Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

schema incongruity

A

a deliberate conflict between our schema and an advert’s

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2
Q

direct attribute priming

A

priming the actual features of a produce (phone advert will show everything it can do)

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3
Q

indirect attribute priming

A

priming the context of the product rather than the product itself (alcohol advert being shown at a party)

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4
Q

repetition priming - advertising

A

the product and the brand name are often paired, so any image of the product then triggers the specific bran name

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5
Q

associative priming - advertising

A

the product is regularly associated with something else, so one triggers the other (green packaging = eco friendly)

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6
Q

confirmation bias - cb

A
  • when we buy an expensive product, we want confirmation that we made the right choice
  • so, we will focus more on the positives of it, ignoring the negatives and more on the positives about it
  • ignoring the positives of other similar products
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7
Q

brand loyalty

A

sticking to a particular company’s products over time even when there are better alternatives

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8
Q

authority bias

A

a tendency to uncritically accept the views of others we perceive as ‘experts’

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9
Q

subliminal messaging (product placement)

A

when an association is triggered subconsciously (a character on a TV show is wearing clothes from a certain brand)

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10
Q

brainwashing-style advertising

A

flashing images (that move too quick for the brain to consciously interpret) are banned in advertising in many countries

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11
Q

advertising can be used to influence consumer behaviour

A
  • to buy a product
  • to recycle
  • to donate
  • to eat a healthy diet
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12
Q

bandwagon effect - normative social influence

A

behaviour change or purchasing decisions can result from the perception that ‘everyone else is doing it’

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13
Q

social proof - informational social influence

A

in situations where we aren’t sure what to do or believe, we may look to other people for guidance because we think the others are better informed

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14
Q

classical conditioning

A

plays a role in the layout of shops (treats and ‘little buys’ by the checkout)

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15
Q

emotional associations

A
  • used to associate the focus of an advert with other stimuli that produce positive feelings
  • advertisers hope this will affect the consumer’s behaviour
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16
Q

repetition

A
  • a conditioned response to a product weakens until it disappears (extinction)
  • extinction can be avoided through repeated pairing of the unconditioned stimulus and the conditioned stimulus
17
Q

aversion - classical conditioning

A

the horrible pictures on cigarette packets of lung damage are intended to classically condition an aversion to and feeling of disgust with smoking

18
Q

desire

A

positive images and music used in an advertisement are intended to classically condition a desire and positive feeling for the product

19
Q

operant conditioning

A

can be used to increase desired behaviour (loyalty schemes for certain shops)

20
Q

positive reinforcement

A
  • any behaviour that results in a pleasurable consequence is likely to be repeated
  • eg. if you buy a product from a certain brand and have a good experience of it, you find this rewarding and this make sit more likely you will buy this again
21
Q

use of celebrities in advertising

A
  • role models can influence the purchase of a product or donating to a charity
  • possess something the consumer admires, more likely to follow them and buy the product
22
Q

neuromarketing definition

A

the application of neuroscience to marketing (advertising)

23
Q

neuromarketing

A
  • focuses on what triggers buying habits
  • understand what makes advertisements effective
  • manipulate product and package design in order to appeal to unconscious processes and therefore influence buying decisions
24
Q

functional magnetic resonance imaging (fMRI)

A
  • measure electrical activity and which area of the brain is activated respectively
  • these are used by companies to ‘test’ the response to products and packaging before they’re launched in shops
25
Q

eye-tracking

A
  • used to measure direction and duration of faze
  • companies pay more for the shelf location that gets the most eye-tracking
26
Q

facial coding

A

electrodes attacked to the face detect even the slightest muscle movements, which are then correlated with expressions and emotions