Concepts and Categorization Flashcards

1
Q

Why use Categories and Concepts?

A

Categorizing reduces the complexity of the environment

Concepts: mental representations that are useful for cognitive efficiency

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2
Q

Logical Concepts

A

1: Conjunctive rule: ‘and’ both attributes must present
2. Disjunctive rule: ‘or’ either attribute must be present
3. Conditional rule: ‘if, then’ any object that doesn’t have first attribute is also relevant
4: Bi-conditional rule: ‘if 1, then 2’ ‘if 2, then 1’ both attributes must be present or absent
- artificial concepts

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3
Q

Characteristics within a Category

A
  • Family resemblance: shared attributes/overlap

- Typicality: the higher the family resemblance, the higher the typicality of the item in that concept

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4
Q

Defining Attribute View (Frege, 1952)

A

Claims concepts can be defined by a set of defining attributes(assumes categories are clear & rigid)
Intensions: set of attributes that define what it is to be in the concept
Extensions: set of entities that are members of the concept

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5
Q

Connectionist Approach

A

‘neuron-like’ units
Environmental stimulus > input units > hidden units > output units
How learning occurs:
-the network responds to the stimulus
-it provides the correct response
-then it modifies responding to match correct response
Slow learning process that creates a network capable of handling a wide range of inputs

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6
Q

Semantic Networks (Collins & Quillan, 1969)

A

Model for how concepts (nodes) and properties are associated in the mind
Arousal activates node > activity spreads along all the connected links > concepts that receive activation are primed and more accessible from memory
(criticized for lack of falsifiability)

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7
Q

Prototype Approach

A

Categorization occurs by finding objects that are the most typical of a concept: prototype item match
-Children learn these typical members first
-Problems with the typicality effect
Better for larger categories

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8
Q

The Exemplar Approach

A

A concept is represented by exemplars who are already members
We categorize by comparing a new item to the stored ones (representation isn’t abstract)
-accounts for atypical cases - explains typicality effects
Better for smaller categories

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9
Q

Natural Categories

A
  1. Subordinate level: lowest level of abstraction, specific objects e.g. coffee table
  2. Basic level: used almost exclusively in free-naming tasks - quickest to identify and children learn this level earliest
  3. Super-ordinate level: highest level of abstraction, general categories e.g. furniture
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