COMPUTER TEACHING STRATEGIES (WEEK 11) Flashcards

1
Q
  • Used to communicate information to students in a time saving way.
  • Teach critical thinking and problem solving
  • Provide simulations of reality
  • Educate from a distance
  • Maximize time on task and help develop overlearning
  • Provide interactivity, instructional consistency, reduction of teacher’s repetitive tasks, individualized instruction, time efficiency and cost effectiveness.
A

COMPUTER TECHNOLOGY

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2
Q

COMPUTER-ASSISTED INSTRUCTION (CAI) (5)

A
  1. Drill and Practice
  2. Tutorials
  3. Games
  4. Simulations
  5. Multi-media Presentations
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3
Q

➢ Simplest level of CAI
➢ Students have already learned certain information then, presented with repetition and application of the information.

A

Drill and Practice

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4
Q

➢ body of knowledge by presenting information and asking questions.
➢ Most useful in teaching material at the rule and concept level.
➢ Any information taught by means of lecture could potentially be written as a computer tutorial program

A

Tutorials

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5
Q

➢ Just as board games, card games and
trivia games

A

Games

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6
Q

➢ One of the most exciting available form of CAI.
➢ Provide students with opportunity to learn how to solve clinical problems and make sound decisions.
➢ Students can take risks and make mistakes with no danger to the patient.

A

Simulations

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7
Q

➢ Sometimes called hypermedia
➢ Programs may incorporate text, sound tracks, graphics, still photos, animation, video clips and material from the World Wide Web (WWW).

A

Multimedia Presentations

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8
Q

➢ Is the content accurate according to published subject knowledge?
➢ Is the information up to date?

A

Accuracy

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9
Q

➢ Are the instructions and commands easy to follow?
➢ Is there a user’s guide?
➢ Is there a tutorial in the program?

A

Ease of use

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10
Q

➢ Is this computer program the best way to deliver the content?
➢ Is interactivity built in?
➢ Does it make the content interesting?

A

Design

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11
Q

➢ Are there appropriate graphics?
➢ Is there animation and sound?
➢ Do the graphics and animation serve a real purpose or are they distracting

A

Appearance

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12
Q

➢ Does the program give the learner feedback on responses?
➢ Do opportunity exist to repeat material for which responses were incorrect?
➢ Are rationales given for the learner responses?

A

Feedback

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13
Q

➢ What is the purchase price? Are any discounts available?
➢ Can copies be made of the program?

A

Cost Effectiveness

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14
Q
  • Teachers use computers to manage, prepare, organize and evaluate educational experiences.
  • Programs designed to construct examinations fall on this category.
  • Any system of record keeping such as: recording grades, keeping attendance record and recording
    student profiles can also be CMI.
A

COMPUTER-MANAGED INSTRUCTION (CMI)

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15
Q

pre-developed software packages that guide the educator through the process of development of CAI.

A

AUTHORING SYSTEMS

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16
Q

➢ Provide greater collaboration between teachers and students; between students and students.
➢ Source of peer support
➢ A means for patients to ask referrals, for consultations and post-discharge follow-up.
➢ Listservs: a group of people who have similar interests and want to share information and experiences regarding those interests in a type of discussion group

A

E-mail (Electronic Mail)

17
Q

a group of people who have
similar interests and want to share
information and experiences regarding those interests in a type of discussion group.

A

Listservs

18
Q

➢ Similar to listservs
➢ Messages appear in a general mailbox that everyone views, compared to the individual mailbox messages in a listserv.
➢ Used for online support groups for people suffering from various diseases and conditions; or for people who care for them

A

News Group

19
Q

➢ A collection of millions of “documents” found on web pages that interface to the internet.
➢ Used when information that is required is not in the textbook or the library.
➢ A place to find specialized knowledge and
multi-media presentations.

A

World Wide Web

20
Q
  • A computer-based, simulated three-dimensional environment in which the participant interacts with a virtual world.
  • Ability to practice invasive procedures in a life-like
    scenario.
  • The control that is built in a virtual reality simulation makes it a unique opportunity to practice complex and dangerous skills in a safe environment.
A

VIRTUAL REALITY