COMPONENT 1: VIDEO GAMES Flashcards

1
Q

who produces Fortnite? (companies)

A

Epic Games

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2
Q

what game does Epic Games produce? (companies)

A

Fortnite

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3
Q

what company regulates video games in Europe? (companies)

A

PEGI (Pan European Game Information)

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4
Q

how does Fortnite market themselves on social media? (marketing)

A

they have accounts on multiple platforms (twitter, instagram) to then reach a wider and more broad audience

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5
Q

how does Fortnite attract so many people and gain so much profit? (audience/industry)

A

it is free to play on all platforms (Xbox, Playstation, Nintendo) so more peole can have access, therefore more revenue is gained

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6
Q

what is the main source of revenue for fortnite?
(industry)

A

most of the money is gained through people completing in-game purchases/transactions

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7
Q

why do so any people feel the need to buy in-game cosmetics?

A

in the in-game shop, multiple items are branded as ‘limited’, pressuring people into buying the product they want

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8
Q

what does the ‘limited’ tag make users feels?

A

they feel pressured into needing to buy the cosmetic

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9
Q

what is the percentage of males who play video games?

A

65% of players are male

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10
Q

how many hours do people play for (on average) in a week?

A

6-10 hours

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11
Q

what is the uses and gratifications theory?

A

that all media products contain:
-personal identity
-information
-entertainment
-social interaction

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12
Q

how can the PIES theory apply to fortnite?

A

P - users can play online, meet new people
I - watch professionals play the game via Youtube and/or Twitch
E - new updates regularly, including celebrity events (Sabrina Carpenter, Lady Gaga)
S - have the ability to play with friends

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