Comp Organization GeeksForGeeks 6-15 Flashcards

1
Q

Assembly level language

A

It is a low-level language that allows users to write a program using alphanumeric mnemonic codes, instead of numeric code for a set of instructions examples of large assembly language programs from this time are IBM PC DOS.

Needs assembler for conversion. Convert an assembly level language to machine level language. Machine dependent. In this mnemonics, codes are used. Supports low-level operation and easy tto access hardware component. Compact code.

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2
Q

High Level language

A

It is a machine-independent language. It enables a user to write a program in a language that resembles English words and familiar mathematical symbols, COBOL was the first high-level language. Examples of high-level language are python,c#, etc.

Needs compiler/interpreter for conversion. convert a high-level language to Assembly level language to machine level language. Machine-independent, english statement is used. Does not support low-level language. Difficult to access hardware components and NO compactness

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3
Q

Addressing modes

A

The term addressing modes refers to the way in which the operand of an instruction is specified. The addressing mode specifies a rule for interpreting or modifying the address field of the instruction before the operand is actually executed.

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4
Q

Addressing modes for 8086 instructions are divided into two categories:

A

1) Addressing modes for data

2) Addressing modes for branch

The 8086 memory addressing modes provide flexible access to memory, allowing you to easily access variables, arrays, records, pointers, and other complex data types. The key to good assembly language programming is the proper use of memory addressing modes.

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5
Q

An assembly language program instruction consists of two parts

A

Opcode and Operand

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6
Q

The memory address of an operand consists of two components:

IMPORTANT TERMS

A

Starting address of memory segment.
Effective address or Offset: An offset is determined by adding any combination of three address elements: displacement, base and index.

Displacement: It is an 8 bit or 16 bit immediate value given in the instruction.

Base: Contents of base register, BX or BP.

Index: Content of index register SI or DI.

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7
Q

Implied mode

A

In implied addressing the operand is specified in the instruction itself. In this mode the data is 8 bits or 16 bits long and data is the part of instruction.Zero address instruction are designed with implied addressing mode.

instruction
data
Example: CLC (used to reset Carry flag to 0)

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8
Q

Immediate addressing mode (symbol #)

A

In this mode data is present in address field of instruction .Designed like one address instruction format.
Note:Limitation in the immediate mode is that the range of constants are restricted by size of address field.

Opcode Address
|
data is directly
stored here

Example: MOV AL, 35H (move the data 35H into AL register)

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9
Q

Register mode

A

In register addressing the operand is placed in one of 8 bit or 16 bit general purpose registers. The data is in the register that is specified by the instruction.
Here one register reference is required to access the data.

instruction -> register
register data

Example: MOV AX,CX (move the contents of CX register to AX register)

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10
Q

Register Indirect mode

A

In this addressing the operand’s offset is placed in any one of the registers BX,BP,SI,DI as specified in the instruction. The effective address of the data is in the base register or an index register that is specified by the instruction.
Here two register reference is required to access the data.

instruction (Register) ->
Register (Effective Address) ->
Memory (Data)

The 8086 CPUs let you access memory indirectly through a register using the register indirect addressing modes.
MOV AX, BX

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11
Q

Auto Indexed (increment mode)

A

Effective address of the operand is the contents of a register specified in the instruction. After accessing the operand, the contents of this register are automatically incremented to point to the next consecutive memory location.(R1)+.
Here one register reference,one memory reference and one ALU operation is required to access the data.
Example:
Add R1, (R2)+ // OR
R1 = R1 +M[R2]
R2 = R2 + d
Useful for stepping through arrays in a loop. R2 – start of array d – size of an element

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12
Q

Auto indexed (decrement mode)

A

Effective address of the operand is the contents of a register specified in the instruction. Before accessing the operand, the contents of this register are automatically decremented to point to the previous consecutive memory location. –(R1)
Here one register reference,one memory reference and one ALU operation is required to access the data.
Example:

Add R1,-(R2) //OR
R2 = R2-d
R1 = R1 + M[R2]
Auto decrement mode is same as auto increment mode. Both can also be used to implement a stack as push and pop . Auto increment and Auto decrement modes are useful for implementing “Last-In-First-Out” data structures.

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13
Q

Direct addressing/ Absolute addressing Mode (symbol [])

A

The operand’s offset is given in the instruction as an 8 bit or 16 bit displacement element. In this addressing mode the 16 bit effective address of the data is the part of the instruction.
Here only one memory reference operation is required to access the data.

Instruction (Effective address) ->
Memory (Data)

Example:ADD AL,[0301] //add the contents of offset address 0301 to AL

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14
Q

Indirect addressing mode (symbol @ or () )

A

In this mode address field of instruction contains the address of effective address.Here two references are required.
1st reference to get effective address.
2nd reference to access the data.
Based on the availability of Effective address, Indirect mode is of two kind:

Register Indirect:In this mode effective address is in the register, and corresponding register name will be maintained in the address field of an instruction.
Here one register reference,one memory reference is required to access the data.
Memory Indirect:In this mode effective address is in the memory, and corresponding memory address will be maintained in the address field of an instruction.
Here two memory reference is required to access the data.

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15
Q

Indexed addressing mode

A

The operand’s offset is the sum of the content of an index register SI or DI and an 8 bit or 16 bit displacement.
Example:MOV AX, [SI +05]

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16
Q

Based Indexed Addressing

A

The operand’s offset is sum of the content of a base register BX or BP and an index register SI or DI.
Example: ADD AX, [BX+SI]

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17
Q

Based on Transfer of control, addressing modes are:

PC relative addressing mode:

A

PC relative addressing mode is used to implement intra segment transfer of control, In this mode effective address is obtained by adding displacement to PC.
EA= PC + Address field value
PC= PC + Relative value.

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18
Q

Base register addressing mode

A

Base register addressing mode is used to implement inter segment transfer of control.In this mode effective address is obtained by adding base register value to address field value.
EA= Base register + Address field value.
PC= Base register + Relative value.
Note:

PC relative and based register both addressing modes are suitable for program relocation at runtime.
Based register addressing mode is best suitable to write position independent codes.

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19
Q

Advantages of addressing modes

A

To give programmers to facilities such as Pointers, counters for loop controls, indexing of data and program relocation.
To reduce the number bits in the addressing field of the Instruction.

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20
Q

Addressing modes

A

operations field specifies the operations which need to be performed. The operation must be executed on some data which is already stored in computer registers or in the memory. The way of choosing operands during program execution is dependent on addressing modes of instruction. “The addressing mode specifies a rule for interpreting or modifying the address field of the instruction before the operand is actually referenced. “Basically how we are interpreting the operand which is given in the instruction is known as addressing mode.

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21
Q

Addressing mode very much depends on the type of CPU organization. There are three types of CPU organization:

A

Single Accumulator organization

General register organization

Stack organization

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22
Q

Addressing modes is used for one or both of the purposes. These can also be said as the advantages of using addressing mode:

A

To give programming versatility to the user by providing such facilities as pointers to memory, counter for loop control, indexing of data, and program relocation.
To reduce the number of bits in the addressing field of the instruction.
There is a number of addressing modes available and it depends on the architecture and CPU organization which of the addressing modes can be applied.

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23
Q

Memory Based Addressing Modes

A

The operand is present in memory and its address is given in the instruction itself. This addressing mode is taking proper advantage of a memory address, e.g., Direct addressing mode

The memory address specified in the instruction may give the address where the effective address is stored in the memory. In this case, an effective memory address is present in the memory address which is specified in the instruction, e.g., Indirect Addressing Mode

The content of the base register is added to the address part of the instruction to obtain the effective address. A base register is assumed to hold a base address and the address field of the instruction gives displacement relative to the base address, e.g., Base Register Addressing Mode.

The content of the index register is added to the address part that is given in the instruction to obtain the effective address. Index Mode is used to access an array whose elements are in successive memory locations, e.g., Indexed Addressing Mode

The content of the program counter is added to the address part of the instruction in order to obtain the effective address. The address part of the instruction, in this case, is usually a signed number that can be either positive or negative, e.g., Relative addressing mode

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24
Q

Register Based Addressing Modes

A

An operand will be given in one of the registers and the register’s number will be provided in the instruction. With the register number present in instruction, an operand is fetched, e.g., Register mode

The register contains the address of the operand. The effective address can be derived from the content of the register specified in the instruction. The content of the register might not be the effective address. This mode takes full advantage of registers, e.g., Register indirect mode

If we are having a table of data and our program needs to access all the values one by one we need something which decrements the program counter/or any register which has a base address. Though in this case register is basically decreased, it is register-based addressing mode, e.g., In Auto decrements mode.

If we are having a table of data and our program needs to access all the values one by one we need something which increments the program counter/or any register which has a base address, e.g., Autoincrement mode

Instructions generally used for initializing registers to a constant value are register-based addressing mode, and this technique is a very useful approach, e.g., Immediate mode.

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25
Q

Memory-based addressing modes are mostly relying on Memory address and content present at some memory location.

A

Register-based addressing modes are mostly relying on registers and content present at some register whether it is data or some memory address.

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26
Q

Fixed Program Computers

A

Their function is very specific and they couldn’t be reprogrammed, e.g. Calculators.

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27
Q

Stored Program Computers

A

These can be programmed to carry out many different tasks, applications are stored on them, hence the name.

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28
Q

It is also known as ISA (Instruction set architecture) computer and is having three basic units:

A

The Central Processing Unit (CPU)
The Main Memory Unit
The Input/Output Device Let’s consider them in detail.

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29
Q
  1. Central Processing Unit-
       The central processing unit is defined as the it is an electric circuit used for the executing the instruction of computer program.
    
       It has following major components:
A

1.Control Unit(CU)

      2.Arithmetic and Logic Unit(ALU)

      3.variety of Registers
30
Q

Control unit

A

A control unit (CU) handles all processor control signals. It directs all input and output flow, fetches code for instructions, and controls how data moves around the system.

31
Q

Arithmetic and Logic Unit (ALU)

A

The arithmetic logic unit is that part of the CPU that handles all the calculations the CPU may need, e.g. Addition, Subtraction, Comparisons. It performs Logical Operations, Bit Shifting Operations, and Arithmetic operations.

32
Q

Main Memory Unit Registers
Accumulator

A

Stores the results of calculations made by ALU. It holds the intermediate of arithmetic and logical operatoins.it act as a temporary storage location or device.

33
Q

Main Memory Unit registers
program counter (PC)

A

Keeps track of the memory location of the next instructions to be dealt with. The PC then passes this next address to the Memory Address Register (MAR).

34
Q

Main Memory Unit registers
Memory Address Register (MAR)

A

It stores the memory locations of instructions that need to be fetched from memory or stored in memory.

35
Q

Main Memory Unit (Registers)
Memory Data Register (MDR)

A

It stores instructions fetched from memory or any data that is to be transferred to, and stored in, memory.

36
Q

Main Memory Unit (Registers)
Current Instruction Register (CIR)

A

It stores the most recently fetched instructions while it is waiting to be coded and executed.

37
Q

Main Memory Unit (Registers)
Instruction Buffer Register (IBR)

A

The instruction that is not to be executed immediately is placed in the instruction buffer register IBR.

38
Q

I/O devices

A

Program or data is read into main memory from the input device or secondary storage under the control of CPU input instruction. Output devices are used to output information from a computer. If some results are evaluated by the computer and it is stored in the computer, then with the help of output devices, we can present them to the user.

39
Q

Registers

A

Registers refer to high-speed storage areas in the CPU. The data processed by the CPU are fetched from the registers. There are different types of registers used in architecture.

40
Q

MAR (Memory Address Register)

A

This register holds the memory location of the data that needs to be accessed.

41
Q

MDR (Memory Data Register)

A

This register holds the data that is being transferred to or from memory.

42
Q

AC (Accumulator)

A

This register holds the intermediate arithmetic and logic results.

43
Q

PC (Program Counter)

A

This register contains the address of the next instruction to be executed.

44
Q

CIR (Current Instruction Register)

A

This register contains the current instruction during processing.

45
Q

Buses

A

This register contains the current instruction during processing.

Data Bus: It carries data among the memory unit, the I/O devices, and the processor.

Address Bus: It carries the address of data (not the actual data) between memory and processor.

Control Bus: It carries control commands from the CPU (and status signals from other devices) in order to control and coordinate all the activities within the computer.

46
Q

Von Neumann bottleneck

A

Whatever we do to enhance performance, we cannot get away from the fact that instructions can only be done one at a time and can only be carried out sequentially. Both of these factors hold back the competence of the CPU. This is commonly referred to as the ‘Von Neumann bottleneck’. We can provide a Von Neumann processor with more cache, more RAM, or faster components but if original gains are to be made in CPU performance then an influential inspection needs to take place of CPU configuration.

This architecture is very important and is used in our PCs and even in Super Computers.

47
Q

Harvard Architecture

A

computer architecture that contains separate storage and separate buses (signal path) for instruction and data. It was basically developed to overcome the bottleneck of Von Neumann’s Architecture. The main advantage of having separate buses for instruction and data is that the CPU can access instructions and read/write data at the same time.

48
Q

Buses

A

used as signal pathways. In Harvard architecture, there are separate buses for both instruction and data. Types of Buses:

Data Bus: It carries data among the main memory system, processor, and I/O devices.
Data Address Bus: It carries the address of data from the processor to the main memory system.
Instruction Bus: It carries instructions among the main memory system, processor, and I/O devices.
Instruction Address Bus: It carries the address of instructions from the processor to the main memory system.

49
Q

Operational Registers

A

There are different types of registers involved in it which are used for storing addresses of different types of instructions. For example, the Memory Address Register and Memory Data Register are operational registers.

Program Counter: It has the location of the next instruction to be executed. The program counter then passes this next address to the memory address register.
Arithmetic and Logic Unit: The arithmetic logic unit is part of the CPU that operates all the calculations needed. It performs addition, subtraction, comparison, logical Operations, bit Shifting Operations, and various arithmetic operations.
Control Unit: The Control Unit is the part of the CPU that operates all processor control signals. It controls the input and output devices and also controls the movement of instructions and data within the system.
Input/Output System: Input devices are used to read data into main memory with the help of CPU input instruction. The information from a computer as output is given through Output devices. The computer gives the results of computation with the help of output devices.

50
Q

Buses

A

used as signal pathways. In Harvard architecture, there are separate buses for both instruction and data. Types of Buses:

Data Bus: It carries data among the main memory system, processor, and I/O devices.

Data Address Bus: It carries the address of data from the processor to the main memory system.

Instruction Bus: It carries instructions among the main memory system, processor, and I/O devices.

Instruction Address Bus: It carries the address of instructions from the processor to the main memory system.

51
Q

Operational Registers

A

There are different types of registers involved in it which are used for storing addresses of different types of instructions. For example, the Memory Address Register and Memory Data Register are operational registers.

Program Counter: It has the location of the next instruction to be executed. The program counter then passes this next address to the memory address register.

Arithmetic and Logic Unit: The arithmetic logic unit is part of the CPU that operates all the calculations needed. It performs addition, subtraction, comparison, logical Operations, bit Shifting Operations, and various arithmetic operations.

Control Unit: The Control Unit is the part of the CPU that operates all processor control signals. It controls the input and output devices and also controls the movement of instructions and data within the system.

Input/Output System: Input devices are used to read data into main memory with the help of CPU input instruction. The information from a computer as output is given through Output devices. The computer gives the results of computation with the help of output devices.

52
Q

Features

A

Separate memory spaces: In Harvard architecture, there are separate memory spaces for instructions and data. This separation ensures that the processor can access both the instruction and data memories simultaneously, allowing for faster and more efficient data retrieval.

Fixed instruction length: In Harvard architecture, instructions are typically of fixed length, which simplifies the instruction fetch process and allows for faster instruction processing.

Parallel instruction and data access: Since Harvard architecture separates the memory spaces for instructions and data, the processor can access both memory spaces simultaneously, allowing for parallel instruction and data processing.

More efficient memory usage: Harvard architecture allows for more efficient use of memory as the data and instruction memories can be optimized independently, which can lead to better performance.

Suitable for embedded systems: Harvard architecture is commonly used in embedded systems because it provides fast and efficient access to both instructions and data, which is critical in real-time applications.

Limited flexibility: The separate memory spaces in Harvard architecture limit the flexibility of the processor to perform certain tasks, such as modifying instructions at runtime. This is because modifying instructions requires access to the instruction memory, which is separate from the data memory.

53
Q

Advantage of Harvard Architecture:

Harvard architecture has two separate buses for instruction and data. Hence, the CPU can access instructions and read/write data at the same time. This is the major advantage of Harvard architecture.

In practice, Modified Harvard Architecture is used where we have two separate caches (data and instruction). This is common and used in X86 and ARM processors.

A

Fast and efficient data access: Since Harvard architecture has separate memory spaces for instructions and data, it allows for parallel and simultaneous access to both memory spaces, which leads to faster and more efficient data access.

Better performance: The use of fixed instruction length, parallel processing, and optimized memory usage in Harvard architecture can lead to improved performance and faster execution of instructions.

Suitable for real-time applications: Harvard architecture is commonly used in embedded systems and other real-time applications where speed and efficiency are critical.

Security: The separation of instruction and data memory spaces can also provide a degree of security against certain types of attacks, such as buffer overflow attacks.

54
Q

Disadvantages of Harvard Architecture:

A

Complexity: The use of separate memory spaces for instructions and data in Harvard architecture adds to the complexity of the processor design and can increase the cost of manufacturing.

Limited flexibility: Harvard architecture has limited flexibility in terms of modifying instructions at runtime because instructions and data are stored in separate memory spaces. This can make certain types of programming more difficult or impossible to implement.

Higher memory requirements: Harvard architecture requires more memory than Von Neumann architecture, which can lead to higher costs and power consumption.

Code size limitations: Fixed instruction length in Harvard architecture can limit the size of code that can be executed, making it unsuitable for some applications with larger code bases.

54
Q

Simplified Instructional Computer (SIC) is a hypothetical computer that has hardware features that are often found in real machines. There are two versions of this machine:

A

SIC standard Model

SIC/XE(extra equipment or expensive)

Object programs for SIC can be properly executed on SIC/XE which is known as upward compatibility.

55
Q

SIC Machine Architcture

A
55
Q

Disadvantages of Harvard Architecture:

A

Complexity: The use of separate memory spaces for instructions and data in Harvard architecture adds to the complexity of the processor design and can increase the cost of manufacturing.

Limited flexibility: Harvard architecture has limited flexibility in terms of modifying instructions at runtime because instructions and data are stored in separate memory spaces. This can make certain types of programming more difficult or impossible to implement.

Higher memory requirements: Harvard architecture requires more memory than Von Neumann architecture, which can lead to higher costs and power consumption.

Code size limitations: Fixed instruction length in Harvard architecture can limit the size of code that can be executed, making it unsuitable for some applications with larger code bases.

56
Q

SIC Machine Architecture/Components

Register

A

There are 5 registers in SIC. Every register has an address associated with it known as a registration number. The size of each register is 3 bytes. On basis of register size, integer size is dependent.
I. A(Accumulator-0): It is used for mathematical operations.
II. X(Index Register-1): It is used for addressing.
III. L(Linkage Register-2): It stores the return address of the instruction in case of subroutines.
IV. PC(Program Counter-8): It holds the address of the next instruction to be executed.
V. SW(Status Word-9): It contains a variety of information

56
Q

SIC Machine Architecture/Components

Memory

A

Memory is byte-addressable that is words are addressed by the location of their lowest-numbered byte.
There are 2^15 bytes in computer memory (1 byte = 8 bits)
3 consecutive byte = 1 word (24 bits = 1 word)

57
Q

mode bit refers to user mode(value=0) or supervising mode(value=1). It occupies 1 bit.[0]

state bit refers whether process is in running state(value=0) or idle state(value=1). It also occupies 1 bit.[1]

id bit refers to process id(PID). It occupies 3 bits.[2-5]

A

CC bit refers to condition code i.e. It tells whether the device is ready or not. It occupies 2 bits.[6-7]
Mask bit refers to interrupt mask. It occupies 4 bits.[8-11]

X refers to unused bit. It also occupies 4 bits.[12-15]

ICode refers to interrupt code i.e. Interrupt Service Routine. It occupies the remaining bits.[16-23]

58
Q

Data Format

A

Integers are represented by 24 bits.

Negative numbers are represented in 2’s complement.

Characters are represented by 8 bit ASCII values.

No floating-point representation is available.

58
Q

Instruction Format –
All instructions in SIC have a 24-bit format.

A

8 1 15
opcode | x | address

If x=0 it means direct addressing mode.
If x=1 it means indexed addressing mode.

59
Q

Instruction Set –

Load And Store Instructions: To move or store data from accumulator to memory or vice-versa. For example LDA, STA, LDX, STX, etc.

Comparison Instructions: Used to compare data in memory by contents in accumulator. For example COMP data.

A

Arithmetic Instructions: Used to perform operations on accumulator and memory and store results in the accumulator. For example ADD, SUB, MUL, DIV, etc.

Conditional Jump: compare the contents of accumulator and memory and performs task based on conditions. For example JLT, JEQ, JGT

Subroutine Linkage: Instructions related to subroutines. For example JSUB, RSUB

60
Q

Input and Output –
It is performed by transferring 1 byte at a time from or to the rightmost 8 bits of the accumulator. Each device has an 8-bit unique code.

There are 3 I/O instructions:

A

Test Device (TD) tests whether the device is ready or not. Condition code in Status Word Register is used for this purpose. If cc is < then the device is ready otherwise the device is busy.

Read data(RD) reads a byte from the device and stores it in register A.

Write data(WD) writes a byte from register A to the device.

61
Q

Applications of SIC

A

Computer Architecture education: The SIC is an excellent tool for teaching computer architecture and organization, as it provides a simplified model of a computer system. By studying the SIC’s architecture, students can learn about the basic components of a computer system, such as the CPU, memory, and I/O devices.

Assembly language programming education: The SIC’s instruction set is simple and easy to understand, making it a useful tool for teaching assembly language programming. Students can write and execute assembly language programs on the SIC, learning about the various instructions, addressing modes, and program flow control.

Compiler development: The SIC can be used as a platform for developing compilers for high-level programming languages. Compiler developers can use the SIC’s instruction set and memory organization as a reference for generating assembly language code from high-level code.

Operating system development: The SIC’s simple architecture can be used as a basis for teaching operating system development. Students can learn about the basic features of an operating system, such as process management, memory management, and I/O management, by implementing them on the SIC.

Emulation and simulation: The SIC can be used for emulation and simulation purposes, allowing software developers to test their programs on a simulated computer system before deploying them on real hardware.

62
Q

Disadvantages of Harvard Architecture:

A

Complexity: The use of separate memory spaces for instructions and data in Harvard architecture adds to the complexity of the processor design and can increase the cost of manufacturing.

Limited flexibility: Harvard architecture has limited flexibility in terms of modifying instructions at runtime because instructions and data are stored in separate memory spaces. This can make certain types of programming more difficult or impossible to implement.

Higher memory requirements: Harvard architecture requires more memory than Von Neumann architecture, which can lead to higher costs and power consumption.

Code size limitations: Fixed instruction length in Harvard architecture can limit the size of code that can be executed, making it unsuitable for some applications with larger code bases.

62
Q

disadvantages of program-hardware

A

Complexity: Program-hardware interaction adds complexity to programming, as it requires knowledge of both hardware and software.

Device-specific code: Program-hardware interaction requires device-specific code, which can be time-consuming and difficult to maintain.

Debugging: Debugging program-hardware interaction can be challenging, as hardware issues may not be immediately apparent and require specialized tools and knowledge to diagnose.

Security risks: Interacting with hardware can expose security risks, as hardware can be vulnerable to attacks such as buffer overflow attacks.

High maintenance cost: Program-hardware interaction requires continuous maintenance and updates, which can be costly and time-consuming.

62
Q

Data Format

A

Integers are represented by 24 bits.

Negative numbers are represented in 2’s complement.

Characters are represented by 8 bit ASCII values.

No floating-point representation is available.

63
Q

Applications of SIC

A

Computer Architecture education: The SIC is an excellent tool for teaching computer architecture and organization, as it provides a simplified model of a computer system. By studying the SIC’s architecture, students can learn about the basic components of a computer system, such as the CPU, memory, and I/O devices.

Assembly language programming education: The SIC’s instruction set is simple and easy to understand, making it a useful tool for teaching assembly language programming. Students can write and execute assembly language programs on the SIC, learning about the various instructions, addressing modes, and program flow control.

Compiler development: The SIC can be used as a platform for developing compilers for high-level programming languages. Compiler developers can use the SIC’s instruction set and memory organization as a reference for generating assembly language code from high-level code.

Operating system development: The SIC’s simple architecture can be used as a basis for teaching operating system development. Students can learn about the basic features of an operating system, such as process management, memory management, and I/O management, by implementing them on the SIC.

Emulation and simulation: The SIC can be used for emulation and simulation purposes, allowing software developers to test their programs on a simulated computer system before deploying them on real hardware.

63
Q

Advantages of program-hardware

A

Direct control over hardware: By interacting with hardware, programmers have direct control over the device, allowing them to optimize code for specific hardware and achieve better performance.

Efficient resource usage: Program-hardware interaction enables efficient resource usage as the programmer can control how the program interacts with the hardware, such as managing the allocation and deallocation of memory.

Greater functionality: Program-hardware interaction enables the implementation of a wide range of functionalities that would not be possible with software alone.

Compatibility: By interacting with hardware, programmers can ensure compatibility with different devices and platforms.

Real-time applications: Program-hardware interaction is essential in real-time applications, where time-critical operations require fast and accurate communication between the program and the hardware.