Comp. Models of the Mind III Flashcards

1
Q

Three model types:

A
  • Performance models (Quantitative Modeling)
  • Process/Task models (Qualitative Modeling)
  • Competence models (Behavioral Outcome)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is there to generally say about performance models?

A
  • How knowledge/skills are employed in actual execution
  • Statements and predictions about time, effort or likelihood of error when performing specific tasks
  • focus on routine behavior in very limited applications
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is there to generally say about process/task models?

A
  • The mechanisms by which the behavior of a system is produced
  • The “how”, not the “what”, e.g. learning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is there to generally say about competence models?

A
  • What a given user knows and how this knowledge might be organized
  • prediction of legal behavior sequences
  • do not refer to actual execution
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

One example from 1954 of a performance model:

A

Fitts’ Law

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

For bullets about Fitts’ Law:

A
  • information-theoretic account of simple movements
  • robust model of human psychomotor behavior, based on execution time and distance
  • prediction of rapid and aimed human movement
  • movement time with a device (pen, mouse, …) as logarithmic function of distance and target size
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Formula for Fitts’ Law:

A

MT = a + b log₂ (D/W)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Elements of Fitts’ Law’s Formula:

A
MT = a + b log₂ (D/W)
MT = average time to complete movement
a = device intercept (start/stop time)
b = device slope (inherent speed)
D = Distance from start point to centre of target
W = Width of target along axis of motion/error tolerance (± W/2)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is Meyer’s Law?

A

A refinement of Fitts’ Law for mouse movement.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

In Fitts’ law the intercept and slope is determined through …

A

… straight-line regression analysis.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What does Fitts’ Law’s formula tell us about the performance rate?

A

Performance rate is constant over a wide range of D and W.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What is Hick’s Law about?

A

Selection time for a set of equally probable choices (e.g. choosing btw two buttons with the same function)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What can architecture refer to?

A
  • a style and a method of design and construction (e.g. Byzantine architecture)
  • orderly arrangements of parts, structure (e.g. architecture of a novel
  • overall design or structure of a computer system
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

5 bullets to cognitive architecture:

A
  • overall structure (ontology) and arrangment of the human cognitive system
  • broad theory of human cognition, based on wide selection of human experimental data, and implemented as a running computer simulation program
  • embodiment of a scientific hypothesis about those aspects of human cognition that are relatively constant over time and relatively independent of task (Ritter and Young, 2001)
  • more detailed machanisms and processes for specific cognitive faculties
  • related basic parameters (Sun, 2008)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What does a cognitive model consist of?

A

cognitive architecture + knowledge = cognitive model

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

About process/task models:

Running the model produces …

A

… behavior sequences that can be compared to those of humans

17
Q

About process/task models:

Multiple models for any task, e.g. …

A

… different strategies

18
Q

About process/task models:

QUANTITATIVE models produce not just specific sequences/coordination, but e.g. …

A

… execution times, error rates, learning curves

19
Q

Cognitive architectures are large software systems which are …

A

… difficult to construct and maintain (done by whole teams, e.g. SOAR, ACT-R, etc)

20
Q

General requirements and desiderata for computational models of the mind:

A
  • integration of cognition, perception and action
  • robust behavior in the face or errors, the unexpected and the unknown
  • ability to run in real time
  • ability to learn
  • prediciton of human behavior and performance
  • management (configuration, debugging, verification)
21
Q

Who said the following about the GPS?
“It is often said … careful line must be drawn btw … machines … the same tasks that humans perform, and … machines … simulate the processes humans actually use to accomplish … tasks. …
GPS maximally confuses the two approaches - with mutual benefits.”

A

Newell & Simon, 1963

22
Q

What does GPS stand for?

A

General Problem Solver

23
Q

Define GPS!

A

An algorithm that searches for a successful solution to a problem, i.e.: a plan, given ANY well-specified search space

24
Q

What is so cool about the GPS according to Gordon (2004)?

A

“One of the hallmarks of Articifial Intelligence planning systems is the general absence of representational commitments” (Gordon, 2004)

25
Q

What does the GPS operate on and detect?

A

sentences and the differences btw sentences

26
Q

The three subgoals of the GPS according to the means-end-analysis?

A
  • transform object A into object B
  • reduce difference btw object A and object B
  • apply operator Q to object A
27
Q

We have a GPS trace and a human protocol - what do we do?

A

We compare them!

28
Q

What can we find out, when we compare GPS traces and think-aloud studies?

A

Two aspects in which the GPS cannot simulate subject’s behavior:

  • distinguishing btw internal and external world
  • adequate representation of the search space

also: sequential (GPS) vs. parallel (human)

29
Q

What does the GPS reveal?

A

“that the free behavior of a reasonably intelligent human can be understood as the product of a finite and determinate set of laws.” (Newell and Simon, 1963)

30
Q

Structure of production rules?

A

if … then condition-action pairs