Comp. Models of the Mind II a Flashcards

1
Q

Computational Models of Mind - Motivations for Neuroscience:

A

Provide a framework for interpreting imaging data.

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2
Q

Computational Models of Mind - Motivations for Psychology:

A

Account for experimental data.

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3
Q

Computational Models of Mind - Motivations for Philosophy:

A

Provide a unified understanding of the mind.

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4
Q

Computational Models of Mind - Motivations for Human Computer Interaction:

A

Evaluate artefacts and help in their design.

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5
Q

Computational Models of Mind - Motivations for Applications:

A

e.g.:
- Cognitive models for supervised, mixed-initiative, autonomous control task
- Assistive and intelligent tutoring system
etc.

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6
Q

Modelling is used for systems/phenomena that are …

A

… too complex …
… too difficult …
… impossible …
… to deal with directly.

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7
Q

What’s a model?

A

A simpler and more abstract version of the system.

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8
Q

4 important properties of models:

A
  • essential features preserved
  • omission of details considered unnecessary
  • results of good models can be applied to original system
  • examination of model increases understanding of original system
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9
Q

Who is responsible for “neats” vs. “scruffies”?

A

R. Abelson (1981): “constraint, construal and cognitive science”

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10
Q

What is the substrate of cognitive models?

A

Prescriptions in formal mathematical/computer languages (in contrast to verbal description)

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11
Q

Cognitive models are derived from?

A

Basic principles of Cognition

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12
Q

Generic statistics and cognitive models?

A

statistical tools are used to analyze cognitive models

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13
Q

Neural models and cognitive models?

A

Cognitive models bridge between behavior and neural underpinnings

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14
Q

Examples for categorization of perceptual objects:

A

in x-ray image: cancerous, benign or no tumor
wild mushrooms: poisonous, edible, harmless + inedible
paintings: renaissance, romantic, modern, or “other period”

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15
Q

2 models for categorization of perceptual objects:

A
  • Prototype Model

- Exemplar Model

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16
Q

2 models for categorization of perceptual objects - the prototype model:

A
  • estimation of central tendency from all examples experienced from each category during training
  • new target stimulus compared to each target prototype
17
Q

2 models for categorization of perceptual objects - the exemplar model:

A
  • memorization of all experienced training stimuli

- new target stimulus compared to each stored example

18
Q

2 purposes of AI according to Herbert Simon:

A
  • power of computers to augment human thinking
  • use of AI to understand how human think
    (testing programs not by what they can accomplish, but by how they do it -> cognitive science)
19
Q

A synonym for “synthetic psychology” and a name:

A
cognitive modeling
(cf. Computational Psychology, Sun 2008)
20
Q

5 key elements of Computational Cognitive Modeling:

A
  • Models implemented as computer programs
  • Combination of deductive and experimental methods
  • Clarity and Completeness
  • Reproduction of investigated Phenomenon
  • Description and prediction of performance
21
Q

Reproduction of investigated phenomenon is important for …

A

… Exhaustive evaluation!

Behavior of models can be observed and meassured

22
Q

Main point of “Neats” vs. “Scruffies”?

A

Difficult reconciliation of:

  • remaining open to messy reality of human experience
  • ordering and formalization of this messy reality
23
Q

Caccioppo’s and Berntson’s example of the identification problem features …

A

… twins in a magic show!

24
Q

4 steps of cognitive modeling:

A
  • make a computational model of a cognitive process
  • present given inputs
  • let it perform internal operations to create behavior
  • asses (matching model’s and real minds’ behavior: insights by success + failure!)
25
Q

Two difficulties described by the “identification problem”:

A
  • Hidden mechanisms cannot be determined exactly

- different mechanisms -> identical behavior

26
Q

Who (and when) is behind the “law of uphill analysis and downhill invention”?

A

Braitenberg (1984)

27
Q

Explain uphill analysis and downhill invention:

A

Induction is more laborious than

Deduction

28
Q

What fallacy/tendency is depicted in the magic show twins example?
(happens also in the 2-4-6 problem)

A

The tendency to overestimate complexity of mechanisms.

29
Q

Name the first 5 Braitenberg Vehicles:

A
  1. Alive (1 motor, 1 sensor)
  2. Fear and Aggression (2 motors, 2 sensors), Dislike of Source:
    • Coward and
    • Aggressive (exitatory)
  3. Liking:
    • Love and Exploration (inhibitory)
    • Values (multisensorial)
30
Q

How are “decisions and spontaneous actions (will)” implemented in the Braitenberg Vehicles?

A

By bizarre kinds of dependence of speed and stimulus intensity.