Communities and Networks Flashcards

1
Q

5 Virtual Community Qualities

A
  1. Sense of space
  2. Shared practices
  3. Shared resources and support
  4. Shared identities
  5. Interpersonal relationships
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

the platform where the members meet (app, website, or visual OL environments in MMORPGs), not an actual geographic location

A

Space

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

o Neither work nor home, sites of informal social
life, critical to social cohesion
o Functions similarly to coffee shops,
community centers, bars, and hangouts

A

Third place

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Third place was introduced by

A

Ray Oldenburg

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Routinized behavior that group members share

A

Shared practices

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

4 Communities of practice

A

Occupational,
Educational,
Recreational,
Regional

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

distinctive patterns of
language

A

“Speech community

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Skilled Communicative Practice
Hierarchies and moderators
Social norms w/in user’s behavioral context

A

Shared practices

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

“composed of broadly based relationships in which each community member felt securely able to obtain a wide variety of help”

A

Community “Shared resources and support”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

resources people attain because of their network relationships,

A

Social Capital

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

2 types of social capital

A

Bonding (close relationships)
Bridging (people who differ)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Benefits of social support

A

o Better psychological adjustment
o Higher perceptions of self-efficacy
o Better coping
o Improved task performance
o Better disease resistance and recovery o Lowered risk of mortality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Four Motivations for seeking support OL (SEAS)

A
  1. Security provided by anonymity
  2. Ease of access to groups
  3. Ability to manage interaction
  4. Social distance from others
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Kinds of Social Support: (SEEITG)

A

o Social integration or network support
o Emotional support
o Esteem support
o Informational support
o Tangible aid
o Gives people the feeling that they are needed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Personalities and roles assumed by individuals by enacting consistent and systematic behaviors, a shared sense of who “we” are

A

Shared Identities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Most common roles: (7 - LACAFTL)

A

o Local experts – been there longest, regular
o Answer people - responds, never initiates
o Conversationalists – responds and initiates
o Artists - content contributor
o Flame warriors - argumentative
o Trolls – generates chaos
o Lurker – most common, reads but never posts

17
Q

Most common roles

been there longest, regular

A

Local experts

18
Q

Most common roles

responds, never initiates

A

Answer people

19
Q

Most common roles

responds and initiates

A

Conversationalists

20
Q

Most common roles

content contributor

A

Artists

21
Q

Most common roles

argumentative

A

Flame warriors

22
Q

Most common roles

generates chaos

A

Troll

23
Q

Most common roles

most common, read but never posts

A

Lurker

24
Q

Reasons why lurkers don’t engage: (5)

A

Feel like they’re getting what they need w/o contributing
Feel like they need to get to know the group better
Contributing by staying silent
Technical problems with contributing
Do not like group’s dynamics

25
Q

“social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships”

A

Community (Interpersonal relationships)

26
Q
  • Online groups provide contexts for forming one- on-one relationships
  • Visibility of pairings contribute to a sense of connectivity
A

(Interpersonal relationships)

27
Q

middle ground between private one-on-one and group interactions, web-based services that allow you to:

A

Social Network Sites

28
Q
  1. Construct a public/semi-public profile
  2. Articulate a list of other users w/ whom they
    share a connection
  3. View and traverse their list of connections and those made by others w/in the system
A

Social Network Sites

29
Q

each person sits at the center of their own personal community

A

Networked Individualism

30
Q

groups of people network throughout the internet

A

Networked Collectivism

31
Q

Fear: Time OL detracts from social life offline
Truth:
o Internet can enhance connections to communities
o Internet users and mobile phone users are more likely to do volunteer work, go to community meetings, or contribute money to a group/cause

A

Civic Engagement

32
Q
  • Fear that “real” political engagement will be replaced by “virtual” engagement
  • Truth, Internet users are:
    o More likely than non-users to engage in
    political activities
    o More likely to be interested in other forms of
    civic and political activism
A

Political Engagement

33
Q

small groups that affirm one another’s perspective and lead them
away from political action

A

Monadic clusters