Communities and Networks Flashcards
5 Virtual Community Qualities
- Sense of space
- Shared practices
- Shared resources and support
- Shared identities
- Interpersonal relationships
the platform where the members meet (app, website, or visual OL environments in MMORPGs), not an actual geographic location
Space
o Neither work nor home, sites of informal social
life, critical to social cohesion
o Functions similarly to coffee shops,
community centers, bars, and hangouts
Third place
Third place was introduced by
Ray Oldenburg
Routinized behavior that group members share
Shared practices
4 Communities of practice
Occupational,
Educational,
Recreational,
Regional
distinctive patterns of
language
“Speech community
Skilled Communicative Practice
Hierarchies and moderators
Social norms w/in user’s behavioral context
Shared practices
“composed of broadly based relationships in which each community member felt securely able to obtain a wide variety of help”
Community “Shared resources and support”
resources people attain because of their network relationships,
Social Capital
2 types of social capital
Bonding (close relationships)
Bridging (people who differ)
Benefits of social support
o Better psychological adjustment
o Higher perceptions of self-efficacy
o Better coping
o Improved task performance
o Better disease resistance and recovery o Lowered risk of mortality
Four Motivations for seeking support OL (SEAS)
- Security provided by anonymity
- Ease of access to groups
- Ability to manage interaction
- Social distance from others
Kinds of Social Support: (SEEITG)
o Social integration or network support
o Emotional support
o Esteem support
o Informational support
o Tangible aid
o Gives people the feeling that they are needed
Personalities and roles assumed by individuals by enacting consistent and systematic behaviors, a shared sense of who “we” are
Shared Identities