College 3: The Social Brain Flashcards

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1
Q

Social Cognition

A

a uniquely human trait is the ability to understand each other as conscious beings with internal mental states. Social cognition helps us understand the mental states of others, it also helps us understand how we respond to other social beings

  • recognizing, understanding en interpreting social cues from other
  • using this knowledge to guide interactions
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2
Q

Social Brain

A

network of brain regions that underlie these social processes:
- dmPFC
- Precuneus
- pSTS
- TPJ
- ATC

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3
Q

Mentalizing Tasks

A

reflecting one’s intentions, thinking about preferences, judging other’s intentions, reflecting on emotional responses, understanding sarcasm

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4
Q

Social Decision making

A

Different kind of decision making, more specifically oriented on taking another person in consideration. It forces you to think about yourself or another person. Thinking of self vs. thinking of others

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5
Q

pro-social behaviour

A

behaviour that benefits other

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6
Q

self-referential thinking

A

is the cognitive process of relating information, often from the external world, to the self.

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7
Q

economic games

A

often used measurement of social decision-making. Comes close to constructs: fairness, reciprocity and trust.
involves:
- 2 players
- (one-shot) interaction
- rules
- money/candy/stickers

  1. used across a wide age range
  2. structured nature of the games makes it possible to quantify complex social behaviour
  3. they provide experimental designs that can be easily used in neuroimaging studies and thus examine the underlying neural substrates of social bhevaiour
  4. individual differences in behaviour and neural activation can be related to measures of cognitive control or perspective taking
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8
Q

dictator game

A

construct: fairness

2 players (allocator makes an offer and recipient passively receives)
Stake is shared according to allocator’s decision, what does the allocator keep for himself.

Predicts: allocator keeps everything to themselves.

Outcome: 20/30% give away to anonymous others.

DG used for pro-social behaviour

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9
Q

ultimatum game

A

Construct: Fairness

2 players (proposer and responder)
Proposer makes offer, responder can reject/accept. If accepted, stake is shared of rejected no one gets anything.

predict: proposers offer smallest offer greater than zero, proposers offer most often an equal split

outcome: responders usually reject offers smaller than 20% of the stake. Unfair offers are rejected but if they come from a computer, more likely to accept.

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10
Q

mini-ultimatum game

A

Works the same as the ultimatum game except there are 3 different alternatives:

  • fair alternative: equally divided
  • hyperfair alternative: responder gets more than proposer
  • no alternative: proposer gets more than responder

9 yo most of the time reject the unfair offers (no alternative) but with age there is an increase seen in perspective-taking and impulte-control.

left dLPFC and right TPJ are involved

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11
Q

trustgame

A

construct: fairness

2 players: investor (trustor) sends an endowment to the second player showing trust or no trust. The offer is multiplied and then send to the second player.

Second player (trustee) decides how much to return to the investor
dilemma is: should you trust the second person?

Outcome: Adolescents put their own interest before someone else’s and with age this is decreasing

summary of this game:
- increased dlPFC and TPJ activity with increasing age
- Adolescents use the mPFC in more contexts when responding to the investors trust than adults

However participants overall when getting older, were quicker to adapt their behaviour by lowering their offers quicker when playing with uncooperative/untrustworthy opponent

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12
Q

dorsomedial PFC (dmPFC)

A

part of the mentalizing network, a set of brain regions consistently engaged in inferring mental states

Adolescents recruit dmPFC more than adults, which might implicate in a greater self-referential processing

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13
Q

precuneus

A

self-referential processing, imagery and memory

(part of social brain)

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14
Q

posterior superior temporal sulcus (pSTS)

A

analyzing the intentions underlying actions and is sensitive to the context within which actions occur

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15
Q

Temporo-parietal Junction

A

perspective taking

age related increase when receiving trust
more active in adults in mentalizing tasks

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16
Q

Anterior Temporal Cortex (ATC)

A

semantic memory (knowledge of objects, words and facts

part of the social brain

17
Q

medial PFC (mPFC)

A

mediates decision making

faster cortical thinning of mPFC predicted a stronger increase in friendship across adolescence

more active in adolescents with mentalizing tasks - stronger associated with more self-referential thinking

used in ore contexts when responding to the investors trust than adults

age related decrease is related to decreasing self-oriented processing

18
Q

Ventral striatum

A

more active when making investment decision making/reward sensitivity

19
Q

Dorsal Striatum

A

more active when learning

20
Q

dorsal lateral PFC (dlPFC)

A

dlPFC activity increased with age
dlPFC activity correlates with strategic behaviour
dlPFC activity correlates with impulse control

age related increase in TPJ and dlPFC activity is related to increasing perspective-taking