Cognitive And Metacognitive Factors Flashcards

1
Q

“an appreciation of what one already knows, together with a correct apprehension of the learning task and what knowledge and skill it requires, combined with agility to make correct inferences about how to apply one’s strategic knowledge to a particular situation, and to do so efficiently and reliably.

A

Metacognition

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2
Q

according to (. ) is thinking about thinking, knowing “what we know” and “what we don’t know”

A

Metacognition
John Flavell

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3
Q

Metacognitive Strategies

A
  1. Connecting new information to former knowledge.
  2. Selecting thinking strategies deliberately.
  3. Planning, monitoring and evaluating thinking processes (Dirkes, 1985).
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4
Q

Strategies for Developing Metacognitive
Behaviors

A
  1. Identifying “what you know” and “what you don’t know
  2. Talking about thinking
  3. Keeping a thinking journal
  4. Planning and self-regulation
  5. Debriefing the thinking process
  6. Self-evaluation
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5
Q

are computer programs that are derived from a branch of computer science research called Artificial Intelligence

A

Expert Systems

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6
Q

It is a computer program that attempts to simulate the way human beings solve problems - an artificial decision maker.

A

Experts system

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7
Q

use knowledge to solve the problems, a practice that assesses and strengthens what they know (e.g. lawyer, doctor, teacher).

A

Human experts

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8
Q

is a basic human reasoning process.

A

Analogy

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9
Q

involves seeing the similarities among essentially different objects or ideas and using existing knowledge about the first set of objects to understand the other.

A

Analogical Reasoning

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10
Q

is an approach to creative thinking that depends on understanding together which is apparently different using analogy or metaphor.

A

Synectics

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11
Q

It is the process of discovering the links that unite seemingly disconnected elements.

A

Synectics

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12
Q

refers to the ability to use learning gained in one situation and applying it to another situation.

A

Transfer

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13
Q

It is defined as the extent to which learning in one situation influences learning or performance in another.

A

Transfer

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14
Q

When learning carries over into new situations, it is known as

A

Transfer of learning

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15
Q

2 kinds of transfer

A

Positive Transfer
Negative Transfer

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16
Q

Previous learning facilitates and enhance subsequent learning.

A

Positive transfer

17
Q

Previous learnin interferes with learning something net (e.g. the inability to work on other wor problems outside of the exercises give in class)

A

Negative Transfer

18
Q

This theory asserts that skill o training gained in the study of on subject will improve the performanc of the skill in the study of anothe subject.

A

Theory of Mental discipline

19
Q

This theory formulated by
Thorndike states that the amount of transfer depends upon the identical elements present or are common in both learning situations

A

Theory of Identical Elements

20
Q

Charles Judd’s theory, experiences in one learning situation can be applied to another learning situation.

A

Theory of Generalization

21
Q

This is based on the Gestalt theory of learning. It holds that the transfer of learning from one situation to another is the result of the application of the principles of configuration.

A

Theory of Configuration

22
Q

refers to the unified or total pattern or organization of a learning situation so that the components or elements lose their identity.
The learner sees the learning situation as a whole not the parts.

A

Configuration

23
Q

The Brain has four lobes

A
  1. Frontal Lobe
  2. Occipital lobe
  3. Temporal lobe
  4. Parietal lobe
24
Q

It is responsible for motor movement, long term memory, planning and scheduling.

A

Frontal lobe

25
Q

It is responsible for vision, such as when one give focus on something.

A

Occipital lobe

26
Q

It is responsible for hearing.
When you heard something you try to analyse and understand

A

Temporal lobe

27
Q

It is responsible for sensation and bodily temperature. When one perceives something, trying to make sense of the world.

A

Parietal lobe

28
Q

Responsible for visual activities.

A

Right Hemisphere

29
Q

Responsible for analysing.

A

Left Hemisphere

30
Q

is a long bundle of nerves which serves as the means of communicating messages between the brain and the body.

A

Spinal Cord

31
Q

The spinal cord has two functions;

A
  1. It controls spinal reflexes.
  2. It conveys messages to and fron= the brain by means of th interneuron.
32
Q

Learning involves experience that results in a change in performance, memory and emotional state. All these aspects are represented in particular areas and pathways in the brain, different according to the type of task being learned.

A

Neurobiological Basis of Learning