Cognition: Learning Flashcards

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1
Q

Define: Learning

A

A relatively permanent change, often of behaviour, that occurs as a result of experience.

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2
Q

Define: stimulus-response

A

Changes in observed behaviours are a result of the environment in which learning occurs.

Learn by responding to environment.

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3
Q

Define: Classical Conditioning

A

Learning caused by the pairing, or association of, two stimuli.

An association forms between two stimuli, one of which is not normally associated with the desired response, such that the appearance of that stimulus alone results in the desired response behaviour.

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4
Q

Phases of Classical Conditioning

A
  1. Before: UCS => UCR, NS = no effect
  2. During: NS + UCS, NS => CS => CR
  3. After: CS => CR without UCS
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5
Q

Define: Acquisition

A

Initial stage of learning when a response is first established and strengthened.

The NS and UCS must be paired close together in time to learn behaviour through classical conditioning.

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6
Q

Define: Stimulus generalisation

A

Responds to new stimuli in a way similar to the original CS.

A stimulus similar to the CS triggers the CR.

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7
Q

Define: Extinction

A

Diminishing of a CR when the CS is not followed by UCS.

Not complete elimination of the CR, just suppressed.

Strength of the connection between the two stimuli is weakened to reverse the learning.

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8
Q

Define: Spontaneous recovery

A

Experimentally extinguished response returns after break in the session of conditioning.

Reappearance of a CR following apparent extinction.

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9
Q

Define: Stimulus discrimination

A

Response to a specific stimulus is learned but not produced by new stimuli similar to CS.

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10
Q

Pavlov’s Dog

A

◦ Wanted to know what called anticipatory salivation in dogs to stimuli associated with food
◦ Placed food powder (UCS) in dogs mouth, paired with sound of a bell (NS), measured amount of saliva (UCR)
◦ After several pairings of NS and UCS, gave sound of bell alone
◦ Dog salivated (CR) at bell (CS) alone
◦ Salivation at sound of bell considered conditional on pairing with UCS.

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11
Q

Little Albert

A

◦ J.B Watson
◦ Emotions are learned
◦ White rat (NS) + loud noise (UCS)
◦ Loud noise (UCS) = fear (UCR)
◦ After several pairings, white rat (CS) = fear (CR)
◦ Little Albert later generalised fear of white rats to similar stimuli, e.g, beard and fur coat.

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12
Q

Define: Operant Conditioning

A

Behaviour operates on the environment to generate consequences

Learning explained by its consequences

Association between a behaviour and a consequence for it.

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13
Q

E.L Thorndike

A

◦ 1874-1949
◦ Animals learn responses through experiencing consequences
◦ behaviours can be learned if the consequences are rewarded

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14
Q

Define: law of effect

A

Animals repeat responses that are rewarded and drop others that are punished

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15
Q

Define: schedule of reinforcement

A

Reinforcement provided at fixed intervals or ratios, or variable intervals or ratios

  1. Continuous reinforcement
  2. Fixed-ratio schedule
  3. Fixed-interval schedule
  4. Variable-ratio schedule
  5. Variable-interval schedule
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16
Q

Define: continuous reinforcement

A

Delivery of a reinforcement each time response occurs

Quick learning
Low response rate
Quick extinction

17
Q

Define: fixed-ratio schedule

A

Responses reinforced after specific number of responses occurred

Steady response rate

18
Q

Define: fixed-interval schedule

A

Reinforcement only occurs after certain interval of time has passed

Steady response rate

19
Q

Define: variable-ratio schedule

A

Reinforcement delivered after variable number of responses occurred

High response rate
Low extinction rate

20
Q

Define: variable-interval schedule

A

Reinforcement delivered after variable amount of time

Fast response rate
Low extinction rate

21
Q

Skinner’s Box

A

◦ operant presses lever
◦ food = reinforcement
◦ hungry rats quickly learned pressing lever dispenses food
◦ light added later
◦ lever pressed + light = food
◦ no light = no food
◦ rats learned to press lever until light came on
◦ light = secondary reinforcer => increased frequency of pressing lever

22
Q

Define: Observational Learning

A

New behaviour learned or modified through watching others and copying their behaviours, or after watching consequences of behaviour of others

Modelling, imitation, shaping, vicarious reinforcement

23
Q

Define: reciprocal determinism

A

Not only does the environment cause the behaviour and learning, but behaviour can also change the environment

24
Q

Bandura’s Social Learning Theory

A

Learning occurs through observing actions of others and reinforcement doesn’t always come from external sources

Own mental state and motivation influence learning.

25
Q

Define: Intrinsic reinforcement

A

Internal rewards

Pride, satisfaction, sense of accomplishment

26
Q

Steps in Observational Learning

A
  1. Attention
  2. Retention
  3. Motor reproduction
  4. Motivation
27
Q

Define: attention

A

Must pay attention to learn

Interesting or attractive model, novel aspect to situation, distinctive behaviour, model similar to learner.

28
Q

Define: retention

A

Coding and categorising behaviour to be modified. Recall information later and act on it.

29
Q

Define: motor reproduction

A

Performing modelled behaviour

Physical skills, capabilities and limitations => extent and accuracy of modelling

Practise => improvement and skill advancement.

30
Q

Define: motivation

A

Rewards and reinforcements from self and others

Experiencing motivators

Watching others experience consequences

31
Q

Factors increasing observational learning

A
  1. Model is warm and nurturing
  2. Model rewarded for behaviour
  3. Model is an authority figure
  4. Model is of higher social status
  5. Model perceived as similar to observer
  6. Observer previously rewarded for imitating the behaviour
  7. Observer lacks confidence in own knowledge and abilities
  8. Situation is confusing or unclear
32
Q

Bobo Doll

A

◦ 24 children watched male/female model attack toy in distinctive manner
◦ 24 children watched model play quietly for 10 minutes
◦ Children taken individually to to room of toys they couldn’t play with => ‘mild aggression arousal’ to increase frustration
◦ Taken to another room with aggressive and non-aggressive toys for 20 minutes
◦ Children who observed aggressive model displayed more aggressive behaviours.