Chapters 7&10 Flashcards
customers
those who pay for a product/service
when does a customer become a consumer
when they use the product
customer psychology
the study of processes involved in understanding what consumers want/need, the thoughts that drive these decisions and the impact of outside influences on purchase decisions
-why people choose to buy one product over another
end users
the customers who actually use the product
influencers
customers with a large following who have the power to influence purchase decisions. ie celebrities
recommenders
people who evaluate your product and tell the public about it (bloggers, industry experts)
economic buyers
customers who have the ability to approve large scale purchases
decesion makers
customers who are similar to economic buyers who are positioned higher in the hierarchy and have more authority to make purchase decisions
saboteurs
anyone who can slow down a purchasing decision, intentionally work to harm the company’s reputation
customer personas
profiles or representations of an ideal customer based on information and market research
what makes up a persona
-demographics
-psychographics
-proxy product
-day in the life
-biggest fears and motivators
-challenges and pain points
proxy products
give you an idea of what your potential customers are likely to buy
limitations of personas
narrowed scope, lack of access to good/real data, customer persona is static
customer journey map
a visual representation that captures customer experience across multiple touchpoints
elements of customer journey map
-discovery
-research
-purchase
-delivery
-after sales
discovery in customer journey map
a need has been identified by consumer
ie online ads, search engines, influencers
research in customer journey map
trying to find an appropriate product to satisfy discovered need
ie company websites, customer reviews, product demos
purchase in customer journey map
make the decision to buy the product
ie pricing pages, payment gateways, promotional offers
delivery in customer journey map
getting the product
ie software downloads, onboarding emails, tutorials
after sales
ie customer support, loyalty programs, feedback surveys
four ways to define customer segments
-who are they
-where are they
-how do they behave
-what are their needs
innovators
aka enthusiasts
2.5%
-enthusiastic about new tech, willing to take the risk of product flaws or other uncertainties