Chapters 6 & 8 Flashcards
what is an experiment?
-test designed to help prove/disprove the validity of a hypothesis
hypothesis
an assumption you have about your venture
why experiment?
market validation
market validation
process of interacting with potential customers to acquire reasonable evidence that a need is being met with a new product and that people are willing to pay for it
feedback interviews
-use of some type of prototype
-asking users their opinion of the product or service
-understanding if there is value for the user for the product/service
-identify ways to make product better
-determine if targeting the right customers
paper testing
-aka rapid prototype
-outline vision and spot mistakes before process goes further
ie wireframes, storyboarding
types of paper testing
wireframes, paper based versions
button to nowhere
users click on feature and nothing happens
-used to test whether customers will engage with feature
landing page
-includes a particular call to action
-gauge user interest
-identify and collect lead users
task completion
aka usability testing
-watching someone use your product to understand what works/doesnt work about it
types of prototupes
low fidelity, medium fidelity, high fideltiy
low fidelity prototype
aka rapid prototype
-quickly created models used to visualize a product or service, lacks all functionality
-low cost, rough and quick build
ie sketches, mockups, hand drawn wire frame, paper models, storyboard
medium fidelity prototype
-more detail and realism but not final solution
-better sense of look and feel
ie digitally created and detailed wireframes, 3D printed models
high fidelity prototype
-most realistic version of product before final product
-very close look, feel, function
ie pilot projects, minimum viable products
storyboard
high level view of thoughts and ideas arranged in sequence in form of drawings, sketches, illustrations
mock ups
presented as a model that looks like the finished product but lacks functionality
pilot experiement
small scale study conducted to assess the feasibility of a product or service
minimum viable product
version of a product that allows a team to collect the maximum amount of validated learning about customers with the least effort
preselling
testing technique where you try to book orders for your product before it has been developed (kickstarter, steam)
the scientific method of experimenation
- identify your question
- gather background information
- develop a hypothesis
- test your hypothesis
- analyze your results
- form a conclusion