Chapters 3-5 Flashcards

1
Q

What is biomechanics:

A

Is the sport science field that applies the laws of mechanics and physics to human performance.

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2
Q

Biomechanics purpose:

A

To optimise performance by development of techniques.
Technique to reduce and prevent over use or chronic injury.
Modify or develop equipment to widen participation
Transfer skills from practice to games

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3
Q

Types of data:

A

Quantitative which is numerical data

Qualitative which is a description of the quality of performance

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4
Q

Newtons first law:

A

Inertia
A body will remain at rest or in uniform motion unless acted upon by an external force.
The heavier and object, the greater it’s inertia.

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5
Q

Newton second law:

A
Acceleration/ Momentum
A force applied to an object will produce a change in motion in the direction of the applied force that is directly proportional to the size of the force.
more force= more acceleration
more mass= slower acceleration
Force= mass x Acceleration
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6
Q

Newtons third law:

A

Every action has an equal and opposite reaction.

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7
Q

Angular motion:

A

Occurs when an athlete rotates around an axis. This access may be a fixed point or the centre of gravity.
The amount of angular motion possessed by a body is known as angular momentum. It is the product of moment of inertia and the angular velocity of the object rotating around the axis.
. Angular momentum stays the same
. If velocity is low, then moment of inertia is high

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8
Q

Types of technologies to analyse movement:

A

Goniometry: used to measure joint angle
Accelerometers: measures acceleration
Electromyography: used to record electrical activity within a muscle prior to contraction

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9
Q

Friction:

A

Two surfaces in contact with each other.

Friction opposes motion of an object.

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10
Q

Impulse:

A

The application of force over a period of time which changes the velocity of a body or object.

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11
Q

Momentum:

A

The motion possessed by a moving body.

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12
Q

Summation of momentum:

A

Generating force from as many body parts as possible sequentially passing off momentum from larger to smaller muscle groups to generate the maximal velocity.

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13
Q

Torque:

A

Angular motion caused by an eccentric force.
This force does not go through the object centre of gravity
. Can cause an object to rotate causing angular acceleration

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14
Q

Speed:

A

The time taken to cover a distance.

Distance/time= speed m/s

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15
Q

Velocity:

A

The rate of change from point A to B.
- Speed
- Direction
Displacement/Time= Velocity m/s

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16
Q

Angular Velocity:

A

How quickly and object has moved from its starting point in the direction that has moved.

17
Q

Linear acceleration:

A

How quickly and object changes its rate of motion.

Change in velocity/Time= m/s2

18
Q

Angular Acceleration:

A

The measure of the rate of change of angular position can be
positive (speeding up) or negative (slowing down)

19
Q

Angular Distance:

A

A measure of the degrees an object goes around its axis

20
Q

Angular displacement

A

Is measured in degrees and measures the degrees move from the starting point.

21
Q

Angle of release:

A

optimal degrees is 45
throwing for distance
requires vertical and horizontal force

22
Q

Speed of release:

A

Will affect horizontal and vertical distance of the projectile

23
Q

Height of release:

A

When the height of release is zero, the projection height = the landing height and the optimal angle of release is 45°.
When the height of release is less than the landing height, of more releases greater than 45°.
When the height of release is greater than the landing height, of more release is less than 45°.

24
Q

Equilibrium

A

when forces cancel each other out and everything is stable

25
Q

Static:

A

A body that is not moving or rotating

26
Q

Dynamic:

A

. A body that is moving with a constant velocity and

. There is no change in directional speed

27
Q

Factors affecting stability:

A

Base of support
centre of gravity
body mass
friction between body and the surface or surface contact

28
Q

Centre/line of gravity

A

When the line of gravity acts through the centre of the base of support stability is increased

29
Q

Levers:

A

Enabling the athlete to apply speed or overcome a resistance

30
Q

First class lever:

A

(FAR)
Used to generate speed or force.
The closer the access is to the force, the greater the angular velocity

31
Q

Second class lever:

A

(FRA)
Used to increase the strength that humans can apply to objects.
The force arm is longer than the resistance.

32
Q

Third class lever:

A

(AFR)
The most common lever in the body. The force is between the axis and resistance. These leavers generate the most amount of speed if force is developed.

33
Q

Mechanical advantage:

A

Force arm/ resistance arm
first class: greater/less than 1
second class: greater than 1
third class: less than 1