Chapter Two Flashcards

1
Q

Brand Equity

A

Positive associations that lead to brand loyalty and devotion.

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2
Q

Involvement

A

Willingness to think about/engage with the brand.

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3
Q

Pavlov’s Classical Conditioning

A

Unconditioned stimulus + Conditioned stimulus turns an unconditioned response into a conditioned one. EX: Food (us) paired with a bell (cs) = salivating

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4
Q

Extinction

A

When decay between the conditioned and unconditioned stimuli occur, whereby the conditioned stimulus no longer illicits the conditioned response.

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5
Q

Stimulus Generalization

A

The tendency for the conditioned stimulus to evoke similar responses after the response has been conditioned. EX: Someone is taught to be afraid of white rabbits, but they also become afraid of anything else white and fluffy.

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6
Q

Negative Reinforcement

A

Removal of negative stimuli resulting in pleasing.

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7
Q

Variable Ratio

A

The most enduring form of operant learning. Payoffs occur over encounters but cannot be determined.

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8
Q

Fixed Ratio

A

Fixed ratio reward can happen every time. Ex: Giving your dog a treat every time they preform a trick.

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9
Q

Varied interval

A

Time intervals are not set and change in duration.

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10
Q

Fixed interval

A

Reinforcement occurs on a timed schedule. Ex: Paycheques.

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11
Q

Family Branding (Umbrella branding)

A

When a brand starts with one product and adds many variations. Ex: Coke, vanilla coke, cherry coke etc.

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12
Q

Stimulus Discrimination

A

Not differentiating between brands, why should you pay more for one brand vs. another?

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13
Q

Shaming

A

A form of public discipline = shaming.

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14
Q

Ostracism

A

A form of social punishment in which individuals are excluded from the group. This can create resentment/retaliation.

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15
Q

Praising

A

Rewarding the behaviour one wants.

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16
Q

Sensory Memory

A

Retains information for a short amount of time, measured in fractions of a second.

17
Q

Spreading activation model of memory

A

The spreading activation theory presents the array of concepts within our memory as cognitive units, each consisting of a node and its associated elements or characteristics, all connected together by edges.

18
Q

Operant Conditioning

A

type of learning where behavior is controlled by consequences. Key concepts in operant conditioning are positive reinforcement, negative reinforcement, positive punishment and negative punishment.

19
Q

Shaping

A

Turning wants into needs.

20
Q

what do advertisers want to create?

A

The mere exposure effect w/o ad wearout.

21
Q

Why is ad wearout bad?

A

Can create annoyance. annoyance = hate for the brand/negative association. Habituation, when you see the ad too often you habituate to it and no longer notice.

22
Q

What is a brand trying to do when they send you a thank you note after you buy something?

A

They are trying to create positive association, and reinforce your consumption.