Chapter 9 - Knowledge Flashcards

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1
Q

Conceptual Knowledge

A

knowledge that enables us to recognize objects and events and to make inferences about their properties

ex. When we encounter a new item or event in the world, how do we come to know what kind of thing it is?
➤ How do we tell which items in our environment are horses, bicycles, trees, lakes, newspapers?
➤ How do we tell dolphins from sharks, or planets from stars? What makes a lemon a lemon?
➤ What are the various kinds of ‘things’ in the world?”

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2
Q

Concepts

A

the mental representation of a class or individual; categories of objects, events, and abstract ideas

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3
Q

Category

A

possible examples of a particular concept

ex. “cats” includes tabbies, Siamese cats, Persian cats, wildcats, leopards

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4
Q

Categorization

A

the process by which things are placed in categories - seems like an automatic process. Becomes more difficult when you encounter something unfamilar.

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5
Q

Definitional Approach to Categorization

A

decide whether some- thing is a member of a category by determining whether a particular object meets the definition of the category

Definitions work well for some things, such as geometric objects. Thus, defining a square as “a plane figure having four equal sides, with all internal angles the same” works. However, for most natural objects (such as birds, trees, and plants) and many human-made objects (like chairs), definitions do not work well at all.

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6
Q

Family Resemblance

A

the idea that things in a particular category resemble one another in a number of ways.
instead of setting definite criteria that every member of a category must meet, the family resemblance approach allows for some variation within a category.

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7
Q

Prototype Approach to Categorization

A

membership in a category is determined by comparing the object to a prototype that represents the category

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8
Q

Prototype

A

a “typical” member of the category - not an actual member of the category but is an “average” representation of the category

proposed by Eleanor Rosch

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9
Q

Typicality

A

High typicality means that a category member closely resembles the category prototype and low typicality means that the category member does not closely resemble a typical member of the category.

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10
Q

Sentence Verification Technique

A

Edward Smith - a procedure to determine how rapidly people could answer questions about an object’s category

found that objects higher in typicality were responded to quicker - typicality effect.

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11
Q

Priming

A

presentation of one stimulus facilitates the response to another stimulus that usually follows closely in time

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12
Q

Exemplar Approach to Categorization

A

involves determining whether an object is similar to other objects. however, whereas the standard for the prototype approach is a single “average” member of the category, the standard for the exem- plar approach involves many examples, each one called an exemplar.

ADVANTAGE of the exemplar approach is that by using real examples, it can more easily take into account atypical cases such as flightless birds

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13
Q

Exemplars

A

actual members of the category that a person has encountered in the past

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14
Q

Hierarchical Organization

A

Rosch

Superordinate (Global) - Vehicle
Basic - Car
Subordinate (Specific) - Ford

When naming things, people tend to name at the BASIC level of categorization

Global if not really sure what it is and specific is they are very familar with the object or experts. Ex. Tanaka’s bird experiment - experts in birds labelled more specific than nonexperts.

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15
Q

Semantic Network Approach

A

concepts are arranged in networks - collin and quillians model

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16
Q

Collins and Quillian’s Hierarchical Model

A

consists of levels arranged so that more specific concepts, such as “canary” and “salmon,” are at the bottom, and more general concepts are at higher levels

criticism - couldn’t explain the typicality effect, in which reaction times for statements about an object are faster for more typical members of a category than for less typical members

17
Q

Cognitive Economy

A

storing information just once at a higer-level node

Researchers also questioned the concept of cognitive economy because of evidence that people may, in fact, store specific properties of concepts (like “has wings” for “canary”) right at the node for that concept (rather than above)

18
Q

Spreading Activiation

A

activity that spreads out along any link that is connected to an activated node.

ex. moving through the network from “robin” to “bird” activates the node at “bird” and the link we use to get from robin to bird

19
Q

Lexical Decision Task

A

Meyer and Schvaneveldt

participants read stimuli, some of which are words and some of which are not words. Their task is to indicate as quickly as possible whether each entry is a word or a nonword. For example, the correct responses for bloog would be “no” and for bloat would be “yes.”

PRIMING

20
Q

Connectionism Approach

A

or Parallel Distributed Processing (PDP)

approach to creating computer models for representing cognitive processes; connectionist models designed to represent concepts

propose that concepts are represented by activity that is distributed across a network

created connectionist networks

21
Q

Connectionist Units

A

roughly equivalent to axons in the brain

Input units: units activated by stimuli from the environment - concept/representation
Hidden units: send signals to the output units.
Output units: properties

22
Q

Connection Weight

A

determines how signals sent from one unit either increase or decrease the activity of the next unit. These weights correspond to what happens at a synapse that transmits signals from one neuron to another

23
Q

Error Signal and Back Propagation Connectionist Network

A

Error Signal: erroneous responses in the property units
Back Propagation: signals are being sent backward in the network starting from the property units (output units).

24
Q

Graceful Degradation

A

disruption of performance occurs only gradually as parts of the system are damaged (connectivist)

25
Q

Category-Specific Memory Impairment

A

an impairment in which they had lost the ability to identify one type of object but retained the ability to identify other types of objects

26
Q

Sensory-Functional (S-F) Hypothesis

A

observation that living things are distinguished by sensory properties and artifact which states that our ability to differentiate living things and artifacts depends on a memory system that distinguishes sensory attributes and a system that distinguishes functions

sensory: living things - defiect = problems identifying living things

functional: artifacts - defiect = problems identifying artifacts

27
Q

Multiple Factor Approach

A

distributed representation which has led to searching for factors beyond sensory and functional that determine how concepts are divided within a category.

association with senses (colour, sound, motion, taste, smell, tacticle)

28
Q

Semantic Category Approach

A

proposes that there are specific neural circuits in the brain for some specific categories ex. visual, social, outdoor, violence

29
Q

Embodied Apprach

A

our knowledge of concepts is based on reactivation of sensory and motor processes that occur when we interact with the object.

30
Q

Mirror Neurons

A

the link between perception (a neuron fires when watching the experimenter pick up food) and motor responses (the same neuron fires when the monkey picks up the food) is central to the embodied approach’s pro- posal that thinking about concepts causes activation of percep- tual and motor areas associated with these concepts.

31
Q

Semantic Somatotopy

A

correspondence between words related to specific parts of the body and the location of brain activity

32
Q

Semantic Dementia

A

causes a general loss of knowl- edge for all concepts

issues with anterior temporal lobe (ATL)

33
Q

Hub and Spoke Model

A

areas of the brain that are associated with specific functions are connected to the ATL, which serves as a hub that integrates the information from these areas - demonstrated using transcranial magnetic stimulation (TMS)