Chapter 1 - Introduction Flashcards

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1
Q

Cognitive Psychology

A

the study of mental processes, which includes determining the characteristics and properties of the mind and how it operates

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2
Q

Nativism vs. Empiricism

A

Nativisim: nature
Empiricism: nurture

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3
Q

Structuralism vs Functionalism

A

Structuralism: Wilhelm Wundt - wanted to explain conscious processes and experience

the ELEMENTS of knowledge

Functionalism: William James - wanted to know how the mind functions and adapts to new circumstances

what is knowledge for?

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4
Q

Introspection

A

the examination or observation of one’s own mental and emotional processes

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5
Q

Behaviourism and Downfall

A

Observing behaviour - Classical & operant conditioning of introspection.

01 Conditioning Doesn’t Explain All: various behaviors could not be conditioned in animals and animals form unpredicted associations.
Example: researchers tried to train pigs to carry wooden coins and drop them in a piggy bank, but pigs would root the coins eventually.
Animals would treat the “coins” as food.
Suggests the existence of instinct.

02 Language: It is generative and can not be accounted for by stimulus-response-reward notions of behaviourism.
Example: Is this sentence grammatical?

03 Real-world Problems: Practical problems during World War II could not be addressed by behaviourist theories.
Example: Pilots experienced information overload which would often result in crashes.

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6
Q

LIGHT BULB EXPERIMENT - DONDERS

A

First Cognitive Experiment

01 Press the button when the light bulb turns on (simple reaction task).
Light is detected.
Make a motor plan.
Press the button.

02 Press the button on the left when the left bulb turns on and press the button on the right when the right bulb turns on (choice reaction task).
Light is detected.
Determine the side of the bulb
Make a decision.
Make a motor plan.
Press the button.

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7
Q

Computer Metaphor

A

Cognitive Psychologists tried to envision humans as information processing systems (like the computer). Examined how the computer worked to get ideas on how humans worked.

Representations: Stored information.
Process: A “program” that takes information as input and transforms it as output.

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8
Q

Functional Imaging: PET

A

Indirect measure of neural events; Measurement of cerebral blood flow (correlated with neural activity)
Injected with radioactive oxygen that is concentrated in areas that consume more blood.
Resolution: Spatial Good; Temporal Bad.

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9
Q

Functional Imaging: fMRI

A

Indirect measure of neural events.
Measurement of cerebral blood flow.
Oxygenated and deoxygenated blood have different magnetic properties.
Machine measures ratio to indicates areas of greatest oxygen usage.
Resolution: Spatial Good, Temporal Bad (worse than PET).

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10
Q

Transcranial Magnetic Stimulation

A

Recent technology.
Apply a very strong and direct magnetic field to a region of cortex (resolution: 1-1.5 cm2).
Magnetic field stimulates neurons to fire, and interferes with normal functioning.
Creates “virtual lesions.”

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