Chapter 9 Flashcards

1
Q

auction

A

A competitive process in which either a seller solicits consecutive bids from buyers or a buyer solicits bids from sellers; and prices are determined dynamically by competitive bidding.

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2
Q

banners

A

Electronic billboards; which typically contain a short text or graphical message to promote a product or a vendor.

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3
Q

brick-and-mortar organizations

A

Organizations in which the product; the process; and the delivery agent are all physical.

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4
Q

business model

A

The method by which a company generates revenue to sustain itself.

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5
Q

business-to-business electronic commerce (B2B)

A

Electronic commerce in which both the sellers and the buyers are business organizations.

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6
Q

business-to-consumer electronic commerce (B2C)

A

Electronic commerce in which the sellers are organizations and the buyers are individuals; also known as e-tailing.

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7
Q

business-to-employee (B2E)

A

An organization using electronic commerce internally to provide information and services to its employees.

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8
Q

buy-side marketplace

A

B2B model in which organizations buy needed products or services from other organizations electronically; often through a reverse auction.

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9
Q

channel conflict

A

The alienation of existing distributors when a company decides to sell to customers directly online.

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10
Q

clicks-and-mortar organizations

A

Organizations that do business in both the physical and digital dimensions.

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11
Q

consumer-to-consumer electronic commerce (C2C)

A

Electronic commerce in which both the buyer and the seller are individuals (not businesses).

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12
Q

cyberbanking

A

Various banking activities conducted electronically from home; a business; or on the road instead of at a physical bank location; also known aselectronic banking.

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13
Q

cybersquatting

A

Registering domain names in the hope of selling them later at a higher price.

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14
Q

digital wallets (e-wallets)

A

Software components in which a user stores secured personal and credit card information for one-click reuse.

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15
Q

disintermediation

A

Elimination of intermediaries in electronic commerce.

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16
Q

electronic business (e-business)

A

A broader definition of electronic commerce; including buying and selling of goods and services; and also servicing customers; collaborating with business partners; conducting e-learning; and conducting electronic transactions within an organization.

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17
Q

e-government

A

The use of electronic commerce to deliver information and public services to citizens; business partners; and suppliers of government entities; and those working in the public sector.

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18
Q

electronic commerce (EC or e-commerce)

A

The process of buying; selling; transferring; or exchanging products; services; or information via computer networks; including the Internet.

19
Q

electronic mall

A

A collection of individual shops under one Internet address; also known as acybermallor ane-mall.

20
Q

electronic marketplace

A

A virtual market space on the Web where many buyers and many sellers conduct electronic business activities.

21
Q

electronic payment systems

A

Computer-based systems that allow customers to pay for goods and services electronically; rather than writing a check or using cash.

22
Q

electronic retailing (e-tailing)

A

The direct sale of products and services through storefronts or electronic malls; usually designed around an electronic catalog format and/or auctions.

23
Q

electronic storefront

A

The Web site of a single company; with its own Internet address; at which orders can be placed.

24
Q

e-procurement

A

Purchasing by using electronic support.

25
Q

e-wallets

A

(seedigital wallets)

26
Q

exchanges

A

(seepublic exchanges)

27
Q

forward auctions

A

Auctions that sellers use as a selling channel to many potential buyers; the highest bidder wins the items.

28
Q

group purchasing

A

The aggregation of purchasing orders from many buyers so that a volume discount can be obtained.

29
Q

mobile commerce

A

(m-commerce)Electronic commerce conducted in a wireless environment.

30
Q

multichanneling

A

A process in which a company integrates its online and offline channels.

31
Q

permission marketing

A

Method of marketing that asks consumers to give their permission to voluntarily accept online advertising and e-mail.

32
Q

person-to-person payments

A

A form of electronic cash that enables the transfer of funds between two individuals; or between an individual and a business; without the use of a credit card.

33
Q

pop-under ad

A

An advertisement that is automatically launched by some trigger and appears underneath the active window.

34
Q

pop-up ad

A

An advertisement that is automatically launched by some trigger and appears in front of the active window.

35
Q

public exchanges (or exchanges)

A

Electronic marketplace in which there are many sellers and many buyers; and entry is open to all; it is frequently owned and operated by a third party.

36
Q

reverse auctions

A

Auctions in which one buyer; usually an organization; seeks to buy a product or a service; and suppliers submit bids; the lowest bidder wins.

37
Q

sell-side marketplace

A

B2B model in which organizations sell to other organizations from their own private e-marketplace and/or from a third-party site.

38
Q

smart cards

A

Cards that contains a microprocessor (chip) that enables the card to store a considerable amount of information (including stored funds) and to conduct processing.

39
Q

spamming

A

Indiscriminate distribution of e-mail without the receiver’s permission.

40
Q

stored-value money cards

A

A form of electronic cash on which a fixed amount of prepaid money is stored; the amount is reduced each time the card is used.

41
Q

viral marketing

A

Online word-of-mouth marketing.

42
Q

virtual (or pure play) organizations

A

Organizations in which the product; the process; and the delivery agent are all digital.

43
Q

virtual banks

A

Banking institutions dedicated solely to Internet transactions.