Chapter 9 Flashcards

1
Q

auction

A

A competitive process in which either a seller solicits consecutive bids from buyers or a buyer solicits bids from sellers; and prices are determined dynamically by competitive bidding.

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2
Q

banners

A

Electronic billboards; which typically contain a short text or graphical message to promote a product or a vendor.

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3
Q

brick-and-mortar organizations

A

Organizations in which the product; the process; and the delivery agent are all physical.

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4
Q

business model

A

The method by which a company generates revenue to sustain itself.

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5
Q

business-to-business electronic commerce (B2B)

A

Electronic commerce in which both the sellers and the buyers are business organizations.

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6
Q

business-to-consumer electronic commerce (B2C)

A

Electronic commerce in which the sellers are organizations and the buyers are individuals; also known as e-tailing.

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7
Q

business-to-employee (B2E)

A

An organization using electronic commerce internally to provide information and services to its employees.

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8
Q

buy-side marketplace

A

B2B model in which organizations buy needed products or services from other organizations electronically; often through a reverse auction.

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9
Q

channel conflict

A

The alienation of existing distributors when a company decides to sell to customers directly online.

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10
Q

clicks-and-mortar organizations

A

Organizations that do business in both the physical and digital dimensions.

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11
Q

consumer-to-consumer electronic commerce (C2C)

A

Electronic commerce in which both the buyer and the seller are individuals (not businesses).

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12
Q

cyberbanking

A

Various banking activities conducted electronically from home; a business; or on the road instead of at a physical bank location; also known aselectronic banking.

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13
Q

cybersquatting

A

Registering domain names in the hope of selling them later at a higher price.

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14
Q

digital wallets (e-wallets)

A

Software components in which a user stores secured personal and credit card information for one-click reuse.

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15
Q

disintermediation

A

Elimination of intermediaries in electronic commerce.

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16
Q

electronic business (e-business)

A

A broader definition of electronic commerce; including buying and selling of goods and services; and also servicing customers; collaborating with business partners; conducting e-learning; and conducting electronic transactions within an organization.

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17
Q

e-government

A

The use of electronic commerce to deliver information and public services to citizens; business partners; and suppliers of government entities; and those working in the public sector.

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18
Q

electronic commerce (EC or e-commerce)

A

The process of buying; selling; transferring; or exchanging products; services; or information via computer networks; including the Internet.

19
Q

electronic mall

A

A collection of individual shops under one Internet address; also known as acybermallor ane-mall.

20
Q

electronic marketplace

A

A virtual market space on the Web where many buyers and many sellers conduct electronic business activities.

21
Q

electronic payment systems

A

Computer-based systems that allow customers to pay for goods and services electronically; rather than writing a check or using cash.

22
Q

electronic retailing (e-tailing)

A

The direct sale of products and services through storefronts or electronic malls; usually designed around an electronic catalog format and/or auctions.

23
Q

electronic storefront

A

The Web site of a single company; with its own Internet address; at which orders can be placed.

24
Q

e-procurement

A

Purchasing by using electronic support.

25
e-wallets  
(see digital wallets)
26
exchanges 
 (see public exchanges)
27
forward auctions  
Auctions that sellers use as a selling channel to many potential buyers; the highest bidder wins the items.
28
group purchasing  
The aggregation of purchasing orders from many buyers so that a volume discount can be obtained.
29
mobile commerce
(m-commerce)  Electronic commerce conducted in a wireless environment.
30
multichanneling 
 A process in which a company integrates its online and offline channels.
31
permission marketing 
 Method of marketing that asks consumers to give their permission to voluntarily accept online advertising and e-mail.
32
person-to-person payments  
A form of electronic cash that enables the transfer of funds between two individuals; or between an individual and a business; without the use of a credit card.
33
pop-under ad  
An advertisement that is automatically launched by some trigger and appears underneath the active window.
34
pop-up ad  
An advertisement that is automatically launched by some trigger and appears in front of the active window.
35
public exchanges (or exchanges)  
Electronic marketplace in which there are many sellers and many buyers; and entry is open to all; it is frequently owned and operated by a third party.
36
reverse auctions  
Auctions in which one buyer; usually an organization; seeks to buy a product or a service; and suppliers submit bids; the lowest bidder wins.
37
sell-side marketplace  
B2B model in which organizations sell to other organizations from their own private e-marketplace and/or from a third-party site.
38
smart cards  
Cards that contains a microprocessor (chip) that enables the card to store a considerable amount of information (including stored funds) and to conduct processing.
39
spamming  
Indiscriminate distribution of e-mail without the receiver's permission.
40
stored-value money cards  
A form of electronic cash on which a fixed amount of prepaid money is stored; the amount is reduced each time the card is used.
41
viral marketing  
Online word-of-mouth marketing.
42
virtual (or pure play) organizations  
Organizations in which the product; the process; and the delivery agent are all digital.
43
virtual banks  
Banking institutions dedicated solely to Internet transactions.