Chapter 8: E-Commerce Flashcards
E-business
All of the activities a company performs for selling and buying products and services using computers and communication technologies
E-commerce
Buying and selling goods and services over the Internet
Value chain
Series of activities designed to meet business needs by adding value or cost in each phase of the e-commerce process
Click-and-brick e-commerce
Mixes traditional commerce and e-commerce
- It capitalizes on the advantages of online interaction with customers
yet retains the benefits of having a physical store location
Merchant model
Transfers the old retail model to the e-commerce world by using the medium of the Internet
Brokerage model
Brings sellers and buyers together on the Web and collects commissions on transactions between these parties
Advertising model
- Extension of traditional advertising media such as radio and TV
- Directories such as Yahoo! provide content (similar to radio and TV) to users for free.
- By creating more traffic with this free content, they can charge companies for placing banner ads or leasing spots on their sites
Mixed model
Generating revenue from more than one source
Infomediary model
Sites collect information on consumers and businesses and then sell this information to other companies for marketing purpose
Subscription model
E-commerce sites sell digital products or services to customers
Seller-Side Marketplace
Sellers who cater to specialized markets come together to create a common marketplace for buyers
E-procurement
Enables employees in an organization to order and receive supplies and services directly from suppliers
Buyer-Side Marketplace
Buyer, or a group of buyers, opens an electronic marketplace and invites sellers to bid
Third-Party Exchange Marketplace
Marketplace generates revenue from the fees charged for matching buyers and sellers
Vertical market
Concentrates on a specific industry or market
Horizontal market
Concentrates on a specific function or business process and automates this function or process for different industries
Trading Partner Agreements
Automatic negotiating processes and enforce contracts between participating businesses
Mobile Commerce (m-commerce)
Using handheld devices to conduct business transactions
Voice-Based E-Commerce
Relies on voice recognition and text-to-speech technologies
Search Engine Optimization (SEO)
Method for improving the volume or quality of traffic to a Web site
Social commerce
Subset of e-commerce that is influenced by social networks and other online media
Hyper-Social Organizations
Companies that leverage social media to better connect with customers and increase sales through the social process
Major categories of e-commerce
1) Business-to-consumer (B2C)
2) Business-to-business (B2B)
3) Consumer-to-consumer (C2C)
4) Consumer-to-business (C2B)
5) Organizational (Intrabusiness): Involves e-commerce activities that take place inside an organization via the organization’s intranet, exchange of goods, services, or information among employees