Chapter 8 Flashcards

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1
Q

Psycholinguistics

A

Scientific study of psychological aspects of language-understanding, learning etc.

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2
Q

5 properties of language

A
  1. Symbolic-Arbitrary symbols represent specific objects
  2. Structured-Rules for meanings, sound/word/phrase combos
  3. Conveys Meaning
  4. Generative-Symbols of language can be combined to generate an infinite number of messages-expresses ideas that have never been expressed before
  5. Permits Displacement-Can refer to objects or events that are not physically present.
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3
Q

Non-Human Language Characteristics

A

Symbolic, conveys meaning, but little generativity and displacement.

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4
Q

Phonemes vs Morphemes

A

Phonemes-Most basic unit of speech sounds: English has 44-Changing a phoneme changes meaning of word
Moprhemes-Smallest unit of meaning in language. ex: pig vs pigs (pigs has 2 morphemes, pig and s-s is a different unit of meaning).

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5
Q

Semantics

A

Meanings of words and sentences-can change over time

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6
Q

Syntax

A

Grammatical rules that govern how we organize words into sentences-related to fact that language is structured. Grammar encompasses both syntax and morphology.

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7
Q

Pragmatics

A

Knowledge of the practical application language. Social rules and context of language. Formal vs informal situations.

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8
Q

Surface Structure

A

Words that are actually spoken (or written/signed)

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9
Q

Deep Structure

A

Underlying meaning of sentence

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10
Q

Prosody

A

Its not what you say, but how you say it. Language is strongly related to music in rhythm and emphasis. Emphasis communicates different meanings.

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11
Q

Deductive Reasoning

A

Taking general principles and reasoning about a specific case-involves syllogisms- 3 statements, 2 given facts, and a logical conclusion. Syllogism can also take an if then format.

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12
Q

Inductive Reasoning

A

Taking specific cases and reasoning about a general principle. Conclusions are less certain, more about whats likely-anytime we use past to predict future, is automatic (probabilities).

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13
Q

Heuristics

A

Rules of thumb that usually provide correct answer, b not fool-proof.

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14
Q

Availability Heuristic

A

Events that are more easily remembered are judged to be more likely/probably/common

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15
Q

Mckelvie Experiment

A

Gave participants 26 names, Group A had 12 famous male names and 14 non-famous female names. Group B had the opposite. Asked if list had more male or female names-77% of group A said me male, 81% of group B said more females. Readily remember famous names but not non-famous names.

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16
Q

Representativeness Heuristic

A

Likelihood that A is a member of a particular group/category depends on how well A resembles properties we typically associate with the group. Ignores the conjunction rule-probability of 2 events cannot be higher than 1 event alone. Ignores base rate-Relative proportions of different groups oof items.

17
Q

Belief Bias

A

Tendency to abandon when something contradicts our own personal beliefs. Often confuse logical correctness (validity), with factual correctness (truth). Does conclusion make sense if we assume 2 premises are correct?

18
Q

Emotions and Framing

A

Tendency to abandon logic in favour of emotion or the way information is presented (or “framed”)-Asked people to give opinions on new cancer treatment, group A was told it was effective 50% of the time, group B was told it failed 50% of the time. Recommendations for the drug varied based on what they’d been told.

19
Q

Confirmation Bias

A

Tend to selectively attend to information that conforms to our beliefs and ignore contradictory issues. Lord et al (1979)-death penalty articles, people responses to them aligned with their initial beliefs, whether the article was for death penalty or not.

20
Q

Framing

A

How we think of, interpret, or understand a problem

21
Q

Problem solving schemas

A

Mental blueprint for how to go about solving a particular problem.

22
Q

Algorithms

A

Formulae or procedure guaranteed to produce correct answer (eventually).

23
Q

Means-end Analysis

A

What is the present state and what is the goal state? Steps to achieving this goal effectively.

24
Q

Mental set

A

Preconceived notion on how to solve a problem based on past experiences.

25
Q

Lunchins Water Jug Problem

A

3 jugs of different sizes, combined to get specified amount of water. Group A-given all 7 problems that could all be solved the same way. Group B- Given only problems 6 and 7, which could be solved easier. Results-Group B used the shortcut, group A did not.

26
Q

Functional Fixedness

A

Restricting potential uses of an object to its specific functions.

27
Q

Creativity, divergent thinking, and incubation

A

Creating something new and valuable, which requires divergent thinking-coming up with new ideas that are different from the norm. Solutions can arrise after incubation-giving up or setting the problem aside.