Chapter 8 Flashcards

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1
Q

2 types of experimental studies

A
  • between subjects

- within subjects

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2
Q

between subjects design

A
  • AKA: independent groups design
  • Uses random assignment
  • 2 types: Post-test-only design; Pre-test-Post-test design
  • good because demand characteristics aren’t as much of an issue as with within subject designs
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3
Q

post-test only design

A
  • test only after manipulation
  • Pros: saves time over pre-test-post-test; cuts down on demand characteristics
  • Cons: not able to see which condition is causing the change, not able to be sure that participants across conditions were equivalent in DV to start with
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4
Q

pre-test-post-test design

A
  • test before manipulation to ensure that 2 groups were equivalent, and test again after manipulation
  • pros: good if there’s a small sample size, helps select appropriate participants, and good if there’s a risk of participants dropping out of the study (AKA: mortality)
  • cons: time-consuming, and may alert participants to what you’re studying, therefore creating a demand characteristic
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5
Q

within subjects design

A
  • 2 types - concurrent measures and repeated measures designs
  • good because you can use weaker manipulation and a less sensitive DV, and this design helps eliminate random error
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6
Q

concurrent measures design

A
  • Participants exposed to both conditions almost at the same time, then asked preference-related questions
  • Associated with single attitudinal or behavioural preference as DV
  • Ex. Participants exposed to both violent and non-violent video games, then ask questions about both
  • Problems: severe restriction of research questions and DV’s, strong demand characteristics -> obvious what study is trying to test
  • Advantages: very simple to administer, very quick to run
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7
Q

repeated measures design

A
  • Participants are exposed to all experimental conditions
  • DV measured after each exposure
  • Ex. Play violent video games -> DV -> Play non-violent video games -> DV
  • Problems: demand characteristics, carryover effects/order effects
  • Advantages: people serve as their own control, require fewer participants
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8
Q

carryover/order effects

A
  • Participant’s response in one condition is affected by having been in other conditions
  • The effect of one condition carry over to others
  • 3 types of effects: contrast effects, fatigue effects, practice effects
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9
Q

Contrast Effects

A

when the participants’ perceptions of variable 2 are affected by their perceptions of variable 1

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10
Q

Fatigue Effects

A

when the participant gets tired or bored and performance decreases

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11
Q

Practice Effects

A

when participants’ performance improves because they’ve done the task enough to get better at it

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12
Q

counterbalancing

A
  • switching up order of conditions in order to avoid carryover effects
  • Ex. Having someone play violent first, then non-violent; having someone else play non-violent first, then violent
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13
Q

sources of variability in DV

A
  • random error: sources of variability caused by things other than the IV (ex. selection differences)
  • the ratio: what proportion of variability in DV is attributable to IV vs. Error?
  • Conceptual variable (IV) + Random error = Score on DV
  • The more random the variability in DV, the harder it is to detect effect of IV
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14
Q

sources of variability in within-subjects design

A
  • Conceptual variable (IV) + Random Error + Systematic Error = Score on DV
  • Systematic error: systematic pattern identified within the random error
  • We can measure and separate systematic error only with repeated measures designs
  • In repeated measures we can explain 75% of variability in DV using IV, otherwise we can explain 60%
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15
Q

3 steps in any experimental design

A

1) Obtaining 2 equivalent groups of participants
2) Introducing the independent variable
3) Measure effect of the independent variable on the dependent variable

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16
Q

selection differences

A

when people in the study differ in a systematic way. Should be avoided

17
Q

how to avoid selection differences

A
  • Independent groups design: randomly assigning participants to experience only 1 of the conditions of the IV
  • Repeated measures design: participants participate in all levels of the independent variable
  • Matched pairs design: first, match two people on a shared characteristic. Then randomly assign one of each pair to experience 1 level of the independent variable
18
Q

Soloman 4-group design

A
  • Allows researchers to assess the impact of the pretest (in a pre-test-post-test design) by treating it as a second independent variable
  • Step 1: randomly assign ½ participants to either pre-test or post-test condition
  • Step 2: randomly assign participants in each of those conditions to a level of IV (either experimental group or control group)
19
Q

Latin Square

A
  • A method of partial counterbalancing
  • A limited set of orders constructed to ensure that each condition appears at each ordinal position, and that each condition precedes and follows each conditions once
20
Q

funnel debrief

A
  • seeing if your participants were onto you – usually done after deception is used in studies
  • Start with general questions: “What did you think that study was about?” And go on to more specific questions: “What do you think the role was of the person who ran into you”