Chapter 10 - Complex Designs Flashcards

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1
Q

complex (factorial) designs

A
  • 2 or more factors (IVs)

- can be 2 manipulated factors, 1 manipulated factor and 1 non-manipulated factor, etc.

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2
Q

interaction

A
  • When effects of the first IV/factor on the DV change depending on the level of the second IV/factor
  • Second IV = moderator or moderator variable
  • Ex. Training dogs to sit: verbal command condition: tells half to sit, tells half nothing. Food condition: holds treat for half, nothing for other half. The effect of command on proportion of dogs sitting and is different depending on whether food is present or not.
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3
Q

3 questions to ask when interpreting a graph

A
  • Are the lines parallel?
  • Are the midpoints of the lines different?
  • Are the average values of the DV at each level of the IV on the x-axis different?
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4
Q

Interpreting graphs: Are the lines parallel?

A
  • if lines are parallel, there’s NO interaction
  • WHY? Because the impact of one IV is consistent across all levels of another IV (simple main effects are the same)
  • If the two lines intersect or look like they could if they were extended, there’s an interaction
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5
Q

Interpreting graphs: Are the midpoints of the lines different?

A
  • If so, there is a main effect of the moderator variable (variable B/2nd IV)
  • WHY? The average of one condition is different from the average of the other condition -> marginal means of moderator variable.
  • If they’re the same/overlap – no main effect of moderator variable
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6
Q

Interpreting graphs: Are the values of the DV at each level of the IV on the x-axis different?

A

If they’re different values, there is a main effect of variable A

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7
Q

Simple main effect

A
  • effect of one IV on the DV within a SINGLE LEVEL of another IV
  • ex. More dogs will sit when you tell them to sit rather than not telling them to sit – If you hold food in your hand. If you don’t hold food in your hand, telling dogs to sit vs. Not telling them to sit makes little difference
  • you have to decide on one way to split the data
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8
Q

participant variable

A

things you can’t manipulate (ex. ethnicity, gender, sexual orientation, age, intelligence, relationship status, etc.)

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9
Q

2-way factorial design

A
  • when there are two factors and each factor has two sub-factors
  • aka: 2-by-2 factorial design
  • ex. Study hypothesized violent video games resulted in more aggression than playing non-violent video games. Half played violent game, half played non-violent games, Half were men, half were women
  • 2 factors: video game & gender. Each factor has 2 more factors = violent vs. Nonviolent; male vs. Female
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10
Q

cross-factorial designs

A
  • researchers study/cross all possible conditions
  • Ex. Studying women and men playing violent and non-violent video game -> you can get both men and women to play violent and non-violent games
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11
Q

nested factorial designs

A
  • alternative to crossed factorial designs
  • 1 IV is nested within the other IV, preventing full crossing
  • Ex. School district 1 and school district 2 -> then look at specific schools within. District = overarching IV, schools are nested -> you can’t put one school from District 1 into District 2
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12
Q

IV x PV design

A
  • PV = participant variable
  • allows researchers to investigate how different types of people respond to the same manipulated variable (ex. how psychopaths and non-psychopaths respond when asked to tell a lie vs. the truth)
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13
Q

Main effect

A
  • effect of 1 variable on the DV -> when one variable influences the DV more than the other
  • difference between 2 marginal means
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14
Q

Marginal means

A
  • the average of main effect values

- if main effects are the same, there’s no marginal means

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15
Q

mixed factorial design

A

combines both repeated measures and independent groups designs

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