Chapter 7 - Perceiving and understanding the social world Flashcards
Social cognition
The processing of social knowledge – perceiving, thinking, judging and explaining objects, events, relationships and issues in the social world.
Attitudes
A combination of our beliefs (cognitions) and feelings, and thought to be an influence on our behaviour.
Attributions
The explanations we arrive at to account for the causes of our own behaviour (and its outcomes) and other people’s behaviour (and its outcomes).
Experimental social psychology
A perspective that frames its questions about social phenomena so that they can be studied using experimental methods.
Schema
A mental structure containing knowledge relating to a particular kind of object.
Schematic processing
An efficient, but sometimes constraining, way of processing information based on pre-existing schemas.
Person schema
A mental structure that contains knowledge about types of people at the level of personality traits.
Role schema
A mental structure that contains knowledge about social roles and social groups.
Event schema/script
A mental structure that contains knowledge about social situations and activities.
Stereotype
A mental representation of a person as more like a ‘typical’ member of a social category than the person actually is. Seen as an inevitable consequence of the basic cognitive process of overgeneralization.
Cognitive miser model
A view of the social perceiver as someone who uses as little processing capacity as possible and thus is limited to seeing things in terms of assumptions and expectations.
Motivated tactician
A model of the social perceiver as having multiple cognitive strategies to choose from, based on goals, motives and needs.
Automaticity
The idea of schematic processing as an automatic process, happening without any awareness or conscious control on our part.
Internal/dispositional causes
Factors that motivate behaviour and that are located ‘within’ the actor (e.g. personality, mood, ability).
External/situational causes
Factors that motivate behaviour and that are located in the actor’s environment.