Chapter 7: Knowing Flashcards

Exam 3 Study Guide

1
Q

Semantic Memory (generic memory)

A

memory for knowing;
conceptual knowledge
context dependent

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2
Q

Semantic Knowledge

A

information (e.g., what Canada is, what a website is, who Tom Hanks is, etc.)

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3
Q

Episodic Memory

A

individual events that we experience;
context dependent

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4
Q

Arbitrariness

A

there is no inherent connection between the symbols (sounds and words) employed in a language and the meanings referred to by those units (referents)
Example: there is nothing about a chair that makes it a chair, we just call it that.

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5
Q

Semanticity

A

the study of word meaning (language must convey meaning)
Example: we know that “cat” means small, furry, domesticated animal; the word “book” means an object with bounded pages that is meant for reading or writing in.

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6
Q

Displacement

A

the ability to describe things that are removed in space and time
Example: tense of verbs (e.g., here, there, away; past, present, future)

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7
Q

Productivity (generativity)

A

we can form an infinite number of sentences from a finite number of words
Example: the woman walks home > the woman with long hair walks home > the woman with long curly hair and a dog walks home.

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8
Q

Spreading Activation

A

the process of accessing and retrieving information from a semantic network

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9
Q

Nodes in a Network

A

point of location in between semantic space;
nodes linked by pathways

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10
Q

Pathway

A

a label, directional association between concepts

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11
Q

Network

A

the entire collection of nodes connected to other nodes by pathways

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12
Q

Smith’s Feature Overlap Model

A

we represent concepts in long-term memory as feature lists (a collection of independent lists)

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13
Q

Feature Lists

A

a list of semantic features - simple one-element characteristics or properties of the concept

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14
Q

Semantic Network Model

A

The “correct” model because it can account for semantic priming, but the feature overlap model cannot

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15
Q

Classical View

A

people create and use categories based on a system of rules; rules identify necessary and sufficient features for something to be a member of a category

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16
Q

3 Classical Views

A

rules, probabilistic views, and explanation based

17
Q

Natural Categories

A

concepts and categories that occur in the real world of our experience and have a complex internal structure

18
Q

Prototypes

A

the central, core instance of a category (average of generic example of category) (e.g., Labrador is a better prototypical than a Chihuahua)

19
Q

Explanation-Based Theories

A

we do not use “averages” or prototypes but instead we use specific instances or exemplars

20
Q

Embodied Cognition

A

what we are doing affects what we perceive

21
Q

Semantic Priming

A

indirect activation of a word or concept through spreading activation

22
Q

Prime

A

any stimulus that is presented first (to see if it influences some later word)

23
Q

Target

A

the stimulus that follows the prime

24
Q

Explicit Semantic Priming

A

intentional recollection of previous experience achieve by direct reference to the experience during recollection

25
Q

Implicit Semantic Priming

A

recollection of previous experience that is unintentional

26
Q

Context

A

top-down facilitation of word and object recognition

27
Q

Connectionism

A

Modern-day version of Hebb’s cell assembly

28
Q

Sparse Neural Coding

A

more recent evidence suggests that the brain frequently does not use massive distributed coding across many neurons - coding in just a small subset of neurons

29
Q
A