Chapter 7 - Games and Strategies Flashcards

1
Q

interdependent decision making

A

occurs when the payoff depends not only on its own decision but also on the decision of another player

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2
Q

game

A

is a stylized model that depicts situations of strategic behaviour, where the payoff of one agent depends on its own actions as well as on the actions of other agents

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3
Q

a game consists of…

A
  • a set of players
  • a set of rules and actions
  • a set of payoff functions
    each player’s payoff is a function of the strategic choice by both players
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4
Q

simultaneous game theory

A

both players choose their strategies at the same time

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5
Q

dominant strategy

A

a strategy that is better than any other strategy regardless of the other players’ strategy choices

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6
Q

prisoner’s dilemma

A

situation in which each individual pursues their own self-interest, and the outcome is worse than if they had both cooperated
joint payoffs would be higher if both players cooperated

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7
Q

dominated strategy

A

a dominated strategy yields a payoff which is lower than that of a different strategy, regardless of what other players do
If player 1 has a dominated strategy all we know is that it will not choose that strategy
“strategy A is dominated by strategy B”

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8
Q

it is not only important whether players are rational: it is also important whether players believe the other players are rational

A
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9
Q

Nash equilibrium

A

determines the optimal solution in a non-cooperative game in which each player lacks any incentive to change his/her initial strategy.

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10
Q

best response

A

a mapping that indicates a player’s best strategy for each possible strategy by the other player

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11
Q

multiple Nash equilibria

A

players want to coordinate
there is more than one point of coordination
players disagree over which of the two coordination points is better

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12
Q

focal points

A

focal point is a solution that people tend to choose by default in the absence of communication

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13
Q

sequential game

A

based on the decision and first move of player 1, player 2 makes their decision moving based on player 1

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14
Q

game tree

A

a decision tree, with ore than one decision maker involved

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15
Q

decision node

A

player must make a choice at each decision node

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16
Q

decision node

A

player must make a choice at each decision node

17
Q

backward induction

A

we solve the game backwards
we first consider node 2, and conclude that the optimal decision is r dash. Then we solve for the decision in node 1 given the decision previously found for node 2

18
Q

subgame-perfect equilibria

A

subgame (=part) of a larger game

we first solve the equilibria for the subgame, and then given the solution, solve for the entire game

19
Q

credible commitment

A

example: an enforceable and not negotiable contract, whereby if player 1 chooses a, then player 2 must choose b. contract will incur a penalty if player 2 chooses something else

20
Q

a credible commitment may have significant strategic value

A
21
Q

choosing short-run and long-run variables

A

short-run: pricing
long-run: capacity decisions
players choose the long-run variable first and the short-run variable second
short-run variables are those that players choose given the value of the long-run variables

22
Q

retaliation

A

the situation whereby a player changes its strategic variable in response to a rival’s actions

23
Q

one-shot games

A

player chooses action only once

24
Q

repeated games

A

is defined by a one-shot game which is repeated a number of times

25
Q

because players can react to other players’ past actions, repeated games allow for equilibrium outcomes that would not be an equilibrium in the corresponding one-shot game

A
26
Q

δ is the probability that the game keeps on

A

if the propability that the game continues on into the next period, δ, is sufficiently high, then there exists a Nash equilibrium, whereby players pick their optimal strategy in every period

27
Q

relational contracts

A

high-value transactions that are based on unwritten contracts

28
Q

Nature

A

in order to model games where there is uncertainty and asymmetric information, we introduce a new “player” into the game: Nature
Nature has no strategic motives, and its actions are limited to choosing different branches of a game tree according to predetermined probabilities

29
Q

the order of nature in the game

A

if Nature is involved then changing the order of moves changes the nature of information, that is, who knows what when

30
Q

standard games with asymmetric information

A

an uniformed player must make a move before the informed player gets to make its move
adverse selection results from models where the uninformed party makes the first move

31
Q

signalling games

A

asymmetric information games where the informed party moves first