Chapter 16 Flashcards

1
Q

Network externalities

A

the situation whereby the benefit a consumer derives from owning a product increases when the number of other consumers increase

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2
Q

direct network externalities

A

arise when the different buyers form a network of users who communicate with each other

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3
Q

indirect network externalities

A

when the utility of a product increases with the greater availability of compatible complementary products

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4
Q

chicken-and-egg problem

A

consumer’s valuation depends on his expectation of how many other consumers will make a purchase. if the network externality is sufficiently strong, then the demand curve may look like the thick line in the graph. from a pricing point of view, the seller is faced with a chicken-and-egg problem

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5
Q

consumer expectations

A

example: if consumer expects the restaurant to be empty, then it will be empty, and vice-versa

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6
Q

fulfilled-expectations equilibrium

A

if everyone expects that a z fraction of the population will purchase the product, then this expectation is in turn fulfilled by people’s behavior

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7
Q

network effect may imply multiple demand levels for a given price. which value takes place depends on consumer’s expectations regarding network size

A

full restaurant and empty restaurant might both be an equilibrium

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8
Q

critical mass

A

point at which a growing company becomes self-sustaining, and no longer needs additional investment to remain economically viable (point q’)
unstable equilibrium

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9
Q

critical mass and adoption of innovations

A

the concept of critical mass is particularly important to understand adoption of innovations subject to network effects. The overall adoption paths depends on how the chicken-and-egg equilibrium multiplicity unfolds

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10
Q

excess inertia

A

although the new technology equilibrium is Pareto superior, both players stick to the old technology
reluctance to switch to a new socially more desirable technology due to the existing network effects of the old technology (installed base)

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11
Q

excess momentum

A

opposite of excess inertia
occurs when a new technology replaces the old technology, even though it yielded more utility to consumers and producers

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12
Q

bandwagon/(domino/snowball) effect

A

common phenomenon when network externalities are strong
tendency of people to take certain actions or arrive at a conclusion primarily because other people are doing so
sometimes preferences are such that society would be better off if no switch to a new technology were to take place, but industry dynamics make the switch inevitable

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13
Q

excess inertia <=> excess momentum

A

network externalities may imply excess inertia, whereby a new technology is not adopted even though it would be in most people’s interest to do so. But network externalities may also imply excess momentum, whereby a switch to a new technology occurs even though most people would prefer it not to happen

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14
Q

the economy is an ergodic system

A

historical events may have an effect, but that effect vanishes as time goes by

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15
Q

Network externalities may imply multiple equilibria, whereby an industry locks in to one technology or another. Which technology ends up being chosen depends to a great extent on the actions of early adopters (path dependent). The eventual winner need not be the superior or most-preferred technology.

A
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16
Q

if a compatibility agreement is reached, then both firms…

A

…earn duopoly profits

17
Q

If no compatibility agreement is reached, then whichever firm won the standards battle earns…

A

…monopoly profits

18
Q

Scenario 1: firms would be better off if they had reached an agreement

A

when reaching no agreement, the firms enter a standardisation battle which leads to spending resources to attract consumers. In the end, the firm who has spent the most wins, gets the monopoly profit.

  • > only a compensation of all the firm has spent
  • > both firms have a net payoff of zero
19
Q

Scenario 2: firms would be better off choosing incompatibility

A

In a series of events the firm has no control over, if they agree on compatibility, they will get duopoly profits. If they do not agree and an exogenous event decides who gets the monopoly profits, the average profits will be 50%π_m
-> it is better to be a monopolist half of the time than a duopolist all of the time

20
Q

If standards competition is very intense, then firms prefer (1). If product market competition is very intense, then firms prefer (2).

A
  1. compatibility

2. incompatibility

21
Q

Splintering

A

The main reason for the failure of innovative products might be that consumers become very confused over which standard to choose, thus preferring not to choose at all.
connected to excess inertia

22
Q

backward compatibility strategy

A

a related strategic choice of compatibility of a firm’s technology with previous versions of its technology
can create a barrier to entry

23
Q

two-sided market

A

when both buyers and sellers meet to exchange a product or service, creating both bids to buy and offers (asks) to sell

24
Q

Standarization

A

the process of developing, promoting and possibly mandating standards-based and compatible technologies and processes within a given industry

25
Q

The benefits from standardizing must be weighed against the costs of less competition and product variety

A