Chapter 7 Flashcards

1
Q

Metacognition

A

Students’ knowledge and beliefs about their own cognitive processes which influences their ability to learn successfully

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2
Q

Reconstruction error

A

Constructing a logical but incorrect memory by using information retrieved from LTM plus one’s general knowledge and beliefs about the world

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3
Q

Individual cognitive structures

A

A theory developed by Piaget to describe how children construct knowledge through their actions on the world

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4
Q

Social constructivism

A

A theory developed by Vygotsky that emphasizes that an individual’s meaning making is mediated by adults or more knowledgeable peers

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5
Q

Inquiry-based instruction

A

Based on challenging students with open questions or problems

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6
Q

Distributed cognition

A

A process where people think about an issue or problem together, sharing ideas and working collaboratively to draw conclusions or develop solutions

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7
Q

Concept

A

A mental grouping of objects or events that have something in common

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8
Q

Undergeneralize

A

For example, excluding fish, birds and insects from the concept “animal”

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9
Q

Overgeneralize

A

Omitting squares from your concept of “rectangle”

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10
Q

Negative instances

A

A non-example of a concept

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11
Q

Positive instance

A

An accurate and specific example of a concept

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12
Q

Schema

A

An organized body of knowledge about a particular object or phenomena

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13
Q

Script

A

A schema that involves a predictable sequence of events related to a common activity such as going to the grocery store

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14
Q

Personal theories

A

Ideas that are developed before the lesson and influence the way that students consider new information

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15
Q

Misconceptions

A

Erroneous beliefs based on prior personal theories

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16
Q

Conceptual change

A

Revising one’s knowledge and understanding of a topic in response to new information about that topic

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17
Q

Higher-level thinking

A

Thought that goes beyond information specifically involved and focuses on application, analysis and evaluation

18
Q

Comprehension monitoring

A

The process of checking oneself to make sure that one understands the things being read or heard

19
Q

Illusion of knowing

A

Thinking one knows something that one does not actually know

20
Q

Self-questioning

A

The process of asking oneself questions as a way of checking one’s understanding of a topic

21
Q

Epistemological beliefs

A

One’s beliefs about the nature of knowledge and knowledge acquisition (learning)

22
Q

Transfer

A

A process wherein something that an individual has learned at one time affects how the individual learns or performs in a later situation

23
Q

Positive Transfer

A

A phenomenon where something learned at one time facilitates learning or performance at a later time (ex. knowledge of French helps to learn Spanish quicker)

24
Q

Negative Transfer

A

A phenomenon where something learned at one time interferes with learning or performance at a later time (ex. transferring the grammar rules for French to Spanish)

25
Q

Specific Transfer

A

An instance of transfer in which the original learning task and the transfer task overlap in content

26
Q

General Transfer

A

An instance of transfer in which the original learning task and the transfer task do not overlap in content

27
Q

Generativity

A

Creating new learning from previous learning, including new combinations and new contexts or application

28
Q

Retrieval in transfer

A

Information learned in one situation helps in another situation only if the information is retrieved in the context of the second situation

29
Q

Well-defined problem

A

A problem in which the goal is clearly stated, all information needed to solve the problem is present, and only one correct answer exists (ex. making change $)

30
Q

Ill-defined problem

A

A problem in which the desired goal is unclear, information needed to solve the problem is missing and/or several possible solutions to the problem exist (ex. deforestation of the rain forest)

31
Q

Algorithm

A

A prescribed sequence of steps that guarantees a correct problem solution

32
Q

Heuristic

A

A general problem-solving strategy that may or may not yield a problem solution (identify subgoals, work backward, draw an analogy

33
Q

Mental set

A

Encoding or creating a mental representation of a problem in a way that excludes potential problem solutions

34
Q

Metacognitive processes

A

Enable students to use problem-solving strategies flexibly and to apply them to more complex problems

35
Q

Critical thinking

A

Evaluating the accuracy and worth of information or arguments

36
Q

Verbal reasoning

A

Understanding and evaluating the persuasive techniques found in oral and written language (ex. deductive and inductive logic)

37
Q

Argument analysis

A

Discriminating between reasons that do and do not support a particular conclusion

38
Q

Probabilistic reasoning

A

Determining the likelihood and uncertainties associated with various events (ex. rolling dice)

39
Q

Hypothesis Testing

A

Evaluating the value of data and research results in terms of the methods used to obtain them and their potential relevance to particular conclusions

40
Q

Convergent evidence

A

Multiple sources or types of support for an observation, argument, theory or practice, all pointing to a common conclusion

41
Q

Meme

A

Term coined by geneticist Richard Dawkins to describe shared ideas that, like genes, have somehow managed to become self-replicating in a culture and that are commonly believed even though they may not be true (ex. an apple a day keeps the doctor away)

42
Q

Metacognitive scaffolding

A

A support structure that guides students in their use of meta-cognitive strategies