Chapter 6 Flashcards

1
Q

organizational innovation

A

successful implementation of creative ideas in an organization

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2
Q

creativity

A

form of organization innovation, is the production of novel and useful ideas

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3
Q

organizational change

A

difference in the form, quality, or condition of an organization over time

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4
Q

technology

A

consists of the knowledge, tools, and techniques used to transform inputs (raw materials and information) into outputs (products and services)

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5
Q

technology cycle

A

begins with the birth of a new technology and ends when that technology reaches its limits and dies as it is replaced by a newer, substantially better technology

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6
Q

S-curve pattern of innovation

A

pattern of technological innovation characterized by slow initial progress, then rapid progress, and then slow progress again as technology matures and reaches its limits

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7
Q

innovation stream

A

patterns of innovation over time that can create sustainable competitive advantage

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8
Q

technological discontinuity

A

innovation streams begin with this, in which a scientific advance or a unique combination of existing technologies creates a significant breakthrough in performance or function

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9
Q

discontinuous change

A

phase of a technology cycle characterized by technological substitution and design competition

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10
Q

technological substitution

A

purchase of new technologies to replace older ones

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11
Q

design competition

A

Discontinuous change is characterized by this where old technology and several different new technologies compete to establish a new technological standard or dominant design. (older tech usually improves significantly in response to the competitive threat from the new tech; slows the changeover from older to newer)

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12
Q

dominant design

A

discontinuous change is followed by the emergence of a dominant design which becomes the new accepted market standard for technology.

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13
Q

critical mass

A

a way in which dominant designs emerge. Meaning that a particular technology can become the dominant design simply because most people use it. (Toshiba HD DVD vs Blu-Ray)

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14
Q

technological lockout

A

occurs when a new dominant design (specifically better tech) makes it difficult for a company to competitively sell products

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15
Q

incremental change

A

phase in which companies innovate by lowering the cost and improving the functioning and performance of the dominant design.

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16
Q

creative work environments

A

where workers perceive that creative thoughts and ideas are welcomed and valued

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17
Q

6 components of creative work environments

A

challenging work, organization encouragement, supervisory encouragement, work group encouragement, freedom, and a lack of organizational impediments

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18
Q

Flow

A

psychological state of effortlessness, in which you become completely absorbed in what you’re doing and time seems to fly.

19
Q

three kinds of encouragement

A

organizational, supervisory, work group encouragement

20
Q

organizational encouragement

A

occurs when management encourages risk taking and new ideas, supports and fairly evaluates new ideas, rewards and recognizes creativity, and encourages the sharing of new ideas through different parts of the company

21
Q

Supervisory encouragement

A

when supervisors provide clear goals, encourage open interaction with subordinates, and actively support development teams’ work and ideas

22
Q

work group encouragement

A

when group members have diverse experience, education, and background, and the group fosters: mutual openness to ideas; positive, constructive

23
Q

experiential approach to innovation

A

assumes that innovation is occurring within a highly uncertain environment and that the key to fast product innovation is to use intuition, flexible options, and hands on experience to reduce uncertainty and accelerate learning and understanding. 5 aspects

24
Q

5 aspects

A

design iterations, testing, milestones, multifunctional teams, and powerful leaders

25
Q

design iteration

A

cycle of repetition in which a company tests a prototype of a new product/service, improves on the design, and then builds and tests the improved product or service

26
Q

product prototype

A

full scale working model that is being tested for design, function, and reliability

27
Q

testing

A

systematic comparison of different product designs or design iterations

28
Q

milestones

A

formal project review points used to assess progress and performance

29
Q

multifunctional teams

A

work teams composed of people from different departments. accelerate learning and understanding by mixing and integrating technical, marketing, and manufacturing activities.

30
Q

compression approach to innovation

A

assumes that innovation is a predictable process, that incremental innovation can be planned using a series of steps and that compressing the time it takes to complete those steps can speed up innovation. 5 aspects

31
Q

generational change

A

occurs when incremental improvements are made to a dominant technological design such that the improved version of the technology is fully backward compatible with the older version

32
Q

change forces

A

lead to differences in the form, quality, or condition of an organization over time

33
Q

resistance forces

A

support the status quo, that is, the existing conditions in an organization

34
Q

resistance to change

A

caused by self interest, misunderstanding and distrust, and a general intolerance for change

35
Q

unfreezing

A

getting the people affected by change to believe that change is needed

36
Q

change intervention

A

workers and managers change their behavior and work practices

37
Q

refreezing

A

supporting and reinforcing the new changes so they stick

38
Q

coercion

A

use of formal power and authority to force others to change (causes many intense negative reactions and therefore a last resort option)

39
Q

results-driven change

A

supplants the emphasis on activity with a laserlike focus on quickly measuring and improving results

40
Q

General Electric workout

A

special kind of results driven change. Involves a three day meeting that brings together managers and employees from different levels of an organization to generate and act quickly on solutions to specific business problems.

41
Q

transition management team

A

group of 8-12 people to whose full-time job is to manage and coordinate a company’s change process.

42
Q

organizational development

A

philosophy and collection of planned change interventions designed to improve an organization’s long term health and performance (long range)

43
Q

change agent

A

person formally in charge of guiding the change effort