Chapter 5 Terms Flashcards

1
Q

The Konigsberg Puzzle

A
  • Unsolvable bridge puzzle
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2
Q

Think of graphs as __________.

A
  • Connections
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3
Q

Graph Theory

A
  • Illustrates and analyzes connections
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4
Q

Graph

A
  • A set of points and line segments that connect the vertices
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5
Q

Vertices

A
  • The points on a graph
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6
Q

Edges

A
  • The line segments that connect the vertices
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7
Q

Null Graph

A
  • Vertices are totally disconnected . . .
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8
Q

Connected Graph

A
  • Where each vertices is touching another one .-.-.
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9
Q

Not Connected Graph

A
  • Each vertical is touching another but they are not connected . .-. .-.
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10
Q

A Complete Graph

A
  • Every possible edge is drawn
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11
Q

To See if Graphs Are Equivalent

A
  • Count the vertices
  • Count the edges
  • Write down the names of the connections
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12
Q

Path

A
  • Movement from one vertex to another via edges
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13
Q

Closed Path

A
  • When a path ends where it started

- AKA: circuit

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14
Q

Euler Circuit

A
  • A circuit that uses every edge but never the same edge twice
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15
Q

Degree

A
  • The number of edges coming from a vertex
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16
Q

An euler circuit is possible if…

A
  • The no. of edges coming from every vertex is even
17
Q

Euler Path

A
  • A route that uses every edge but you do not have to end up where you started
  • Will start and end at the ODD verticals
18
Q

A euler path is possible if…

A
  • If two (and only two) verticals are odd
19
Q

Hamiltonian Circuit

A
  • The path that visits each vertex once and returns to the starting vertex, without visiting any vertex twice
20
Q

A Hamiltonian circuit exists if…

A
  • Every vertex has a degree of at least n/2

- “n” = the number of verticals

21
Q

Weighted Graph

A
  • A graph in which each edge is associated with a value
22
Q

Shortcut algorithms only apply to…

A
  • Complete graphs
23
Q

The Greedy Algorithm Steps

A
  1. Choose a vertex and travel across the connecting edge with the smallest weight
  2. Reach the next vertex and travel to an unvisited one by using the edge with the smallest weight
  3. Continue
  4. Get to every vertex once
  5. Return to where you started
24
Q

Edge-Picking Algorithm Steps

A
  1. Mark edge of smallest weight
  2. Mark edge of next smallest weight
    • Do not complete a circuit
    • Do not mark an edge more that twice
  3. Continue until you cannot make any edges
25
Q

Planar Graph

A
  • A graph that can be drawn so that no edges intersect each other
26
Q

Planar Drawing

A
  • A graph that is drawn in such a way that no edges touch
27
Q

Steps to Identify a Planar Graph

A
  1. Name the vertices
  2. Find a Hamiltonian Path
  3. Make a basic loop of these vertices
  4. Draw in the remaining edges
    * If all else fails, guess and check
28
Q

Steps to Identify a Non-planar Graph

A
  1. Name the vertices
  2. Find a Hamiltonian Path
  3. Make a basic loop of these vertices
  4. Draw in the remaining edges
    * If all else fails, guess and check
29
Q

Euler’s Formula

A

v + f = e + 2

30
Q

Steps to Determine How Many Colors Are Needed to Color in a Graph

A
  1. Create a graph
  2. Erase the boundaries
  3. Determine the number of colors needed so that no boundaries share a color
31
Q

Ever PLANAR graph is 4-colorable

A
  • Well, that’s a cool fact!
32
Q

What do these words mean:

  • 2-colorable
  • 3-colorable
  • 4-colorable
A
  • If the map uses 2 colors
  • If the map uses 3 colors
  • If the map uses 4 colors
33
Q

Chromatic Number

A
  • The number of colors needed for a non-planar graph
34
Q

A graph is 2-colorable if…

A
  • It has no circuits that consist of an odd number of vertices