Chapter 5- Projects Flashcards
Process
Any set of activities performed by an organization that takes inputs and transforms them into outputs ideally of greater value to the organization than the original inputs.
Cycle time
The average time between completions of successive units in a process (this is the definition used in this book). The term is sometimes used to mean the elapsed time between starting and completing a job.
Utilization
The ratio of the time that a resource is actually activated relative to the time that it is available for use.
Buffering
A storage area between stages where the output of a stage is placed prior to being used in a downstream stage. Buffering allows the stages to operate independently.
Blocking
The activities in the stage must stop because there is no place to deposit the item just completed.
Starving
The activities in a stage must stop because there is no work.
Bottleneck
A resource that limits the capacity or maximum output of the process.
Make-to-order
A process that is activated only in response to an actual order.
Make-to-stock
A process that produces standard products that are stored in finished goods inventory. The product is delivered quickly to the customer from the finished goods inventory.
Hybrid
Combines the features of both make-to-order and make-to-stock. Typically, a generic product is made and stocked at some point in the process. These generic units are customized in a final process to meet actual orders.
Pacing
Movement of items through a process is coordinated through a timing mechanism. Most processes are not paced, but assembly lines usually are paced.
Productivity
The ratio of output to input. Taking the dollar value of the output and dividing by the dollar value of the inputs usually measures total factor productivity. Alternatively, partial factor productivity is measured based on an individual input and often is not calculated using dollar values (an example would be units/person).
Efficiency
A ratio of the actual output of a process relative to some standard.
Run time
The time required to produce a batch of parts.
Setup time
The time required to prepare a machine to make a particular item.