Chapter 4 - Learning Styles and Theories, Teaching Methods, and Strategies Flashcards

1
Q

one of the earliest graphics representing the amount of retention based on the level of involvement during learning is the

A

Edgar Dale Cone of Experience

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2
Q

least effective learning/teaching method according to the Edgar Dale Cone of Experience

A

verbal symbols

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3
Q

which domain of learning involves manual or physical skills

A

psychomotor

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4
Q

which domain of learning involves emotional areas and attitudes

A

affective

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5
Q

which domain of learning involves mental skills and knowledge

A

cognitive

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6
Q

brainstorm sessions should only be approximately ___ minutes long

A

5-7

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7
Q

what prop can a fire and life safety educator use when time does not allow enough time for answering all questions

A

safety mailbox

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8
Q

what is the maximum number of concepts per lesson when teaching preschoolers

A

3

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9
Q

a typical preschooler can attend to a lesson for approximately

A

10-15 minutes

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10
Q

4th step in the Hunter model. Many untrained educators jump directly to this step without first engaging the audience, which only makes the job more difficult

A

teaching

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11
Q

most effective learning/teaching method according to the Edgar Dale Cone of Experience

A

direct purposeful experiences

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12
Q

experiential learning is the best method for:

A

message retention

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13
Q

the purpose of a _________ is to transmit the big picture to a group in a short period of time

A

demonstration

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14
Q

education is a ________ process

A

Reciprocal

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15
Q

the learner is often the _____ component

A

forgotten

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16
Q

Type of learning that requires little involvement on the part of the students; they receive information by listening, watching, or reading

A

Passive Learning

17
Q

requires that students participate by reading, writing, discussing, solving problems, and engaging in higher level thinking

A

Active Learning

18
Q

The three domains of learning

A

Cognitive
Affective
Psychomotor

19
Q

Three types of learning

A

Auditory learning
Visual Learning
Tactile and Kinesthetic learning

20
Q

learning through listening; songs, active listening activities, stories, debates, discussions, talking things through and listening to others

A

auditory learning

21
Q

learning through seeing; charts and graphs, photographs, slideshows, diagrams, animations, videos, and reading material

A

visual learning

22
Q

learning by touching and doing; moving, doing, touching, and whole body movement

A

tactile and kinesthetic learning

23
Q

learning that allows students to explore, discover, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant and of interest to the learner.

A

authentic learning

24
Q

________ _______ confuse students and prevent the important progression of one idea to another

A

random approaches

25
teaching tip: have a _____ plan
backup
26
build time into the schedule for _______ and _______
questions and answers
27
the last but very important step:
reflection
28
establish connections and build a ________ with students
rapport
29
engage the students by _____ _______
asking questions
30
change of ______ helps keep the audience's attention
speaker
31
the best method of learning for message retention and comprehension
experiential learning
32
the first step in classroom management is ______ and ________
planning and prevention
33
it should be noted that everyone is an _____ learner some times and a ______ at other times
active learner | passive learner
34
a theory of different intelligences in children and adults that accounts for a broader range of human learning potential
multiple intelligences
35
setting the stage for learning as a way of helping students attend to the relevant data of the upcoming instruction through methods such as recall, questioning, predicting, or stories
anticipatory set
36
when students are interested to learn and ask pointed questions
teachable moments
37
the period of silence that follows a teachers questions before students' responses
wait time
38
participants are coached by the instructor as they work to come up with solutions to problems on their own
guided discovery
39
incentives used as reminders or rewards for taking action
cues to action