Chapter 4 Flashcards

1
Q

complementary products

A

Products often sold separately but that are used in combination, creating a demand for each other; such as video game consoles and video games.

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2
Q

network effects

A

A phenomenon whereby a product gains more value as more people use it.

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3
Q

installed base

A

The number of users of a particular technology or the number of units of a product that are currently in use.

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4
Q

management information system (MIS)

A

A technology system that provides managers and employees with the information they need to perform their jobs as effectively as possible.

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5
Q

green IT

A

A term used to describe the practice of environmentally sustainable computing.

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6
Q

Cloud computing

A

A network of remote servers hosted on the internet that store, manage, and process data, rather than a local server or a personal computer.

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7
Q

online-only retailing

A

A fully online business model where the company was conceived from the outset to sell online.

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8
Q

click-and-mortar retailing

A

A partially online business model used by traditional brick-and-mortar retailers to sell online as a secondary channel.

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9
Q

business-to-business (B2B) procurement

A

An online model used by companies to move their supply chain ordering processes online.

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10
Q

advertising-based model

A

A revenue model where content or functionality is offered to users for free and the company sells advertising to generate revenue.

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11
Q

fee-based content free

A

A revenue model where users are charged a fee for access to news, research, entertainment, or other types of content.

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12
Q

search engine optimization (SEO)

A

An approach used to improve search engine ranking by optimizing website structure, use of keywords, number of links from other sites, and a variety of other techniques.

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13
Q

freemium

A

A revenue model where a certain amount of content is offered for free, using an advertising-based model, but access to premium content requires a subscription.

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14
Q

fee-based platform

A

A revenue model where companies offer users functionality or connectivity in exchange for a fee.

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15
Q

content marketing

A

An online marketing technique that uses blogs, videos, infographics, and other content to attract and engage customers.

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16
Q

pay per click

A

A method of online advertising where advertisers only pay when a consumer clicks on an ad.

17
Q

social media marketing

A

An online marketing technique that involves interacting with customers on social networks such as Facebook, Twitter, Pinterest, and Google+.

18
Q

lead generation

A

An online marketing technique that often involves creating a landing page where the sole purpose is to incentivize customers to provide their email address or other contact information.

19
Q

fee-based content

A

A revenue model where users are charged a fee for access to news, research, entertainment, or other types of content.

20
Q

Web analytics

A

The collection and analysis of data related to a website or other online marketing activities.

21
Q

MGM info system catagories

A

Finance
operations
Marketing
HR
Administration

22
Q

What is the difference between fee based platform vs fee based content

A

content you consume it and or the knowledge, the platform is often a service