Chapter 4 Flashcards

1
Q

Motivation

A
  • The processes that caused people to behave as they do
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2
Q

Maslow hierarchy of needs

A
  • self actualization (activities)
  • esteem needs (feeling of accomplishment)
  • belongingness and love needs (relationships)
  • safety needs
  • physiological needs (food, water)
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3
Q

types of needs

A

Biogenic: biological needs, such as for air, water, food.
Psychogenic: need for status, power, affiliation.
Utilitarian: need for tangible attributes of a product, such as miles per gallon in a car or calories in a cheeseburger. What they do.
Hedonic; need for excitement, self-confidence, fantasy. What they mean.

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4
Q

specific needs and buying behaviour

A
  1. Need for achievement (value personal accomplishment)
    ex: buying gym suit
  2. Need for affiliation (to be in the company of other people)
    ex: coke, sharing good times with friends
  3. Need for power (to control ones environment)
    ex: Starbucks: you can share your ideas and often they’ll come out with something related to your idea
  4. Need for uniqueness (to assert one’s individuals identity)
    ex: vans creating shoes
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5
Q

motive

A

a driving force that causes a person to take action to satisfy specific needs

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6
Q

Motivational strength

A

degree of willingness to expand energy to reach a goal

  • Drive theory: biological needs that produce unpleasant stat of arousal (e.g. hunger)
  • Expectancy theory: Behavior is pulled by expectations of achieving desirable outcome
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7
Q

types of motivation conflict (3)

A
  1. Approach - Approach
  2. Approach - Avoidance
  3. Avoidance - Avoidance
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8
Q

Approach - Approach

A

Two desirable alternatives

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9
Q

Approach - Avoidance

A

o Positive and negative aspects of desired product
o Guilt of desire

ex: junk food – want to eat the food but don’t want the consequence

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10
Q

Avoidance – avoidance

A

o Dealing with your pain
o Think of the positive outcome

ex: Eating vegetable which you don’t like but if not you get sick

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11
Q

which conditioning can be used for avoidance-avoidance

A

Instrumental conditioning
o Positive reinforcement
o Ex: eating vegetable = allowed dessert
o Negative reinforcement
o Ex: if you don’t eat vegetable, you cannot play with friends

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12
Q

Involvement

A

a persons perceived relevance of the object based on their inherent needs, values and interest

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13
Q

level of involvement

A

Inertia (simple processing) ——— passion (elaboration)

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14
Q

flow state

A

is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity

Ex: playing sports, playing game, watching a movie you really enjoy

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15
Q

Types of involvement

A
  1. Product involvement
  2. purchase situation involvement
  3. message-response involvement
  4. inbound marking
  5. outbound marketing
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16
Q

Product involvement

A

It is the extent of consumers’ interest and effort put in for purchasing of a product or brand

17
Q

Purchase situation involvement

A

Purchase situation involvement: difference that occurs when buying the same object for different context

18
Q

Message-response involvement

A

o Consumers interest in processing marketing communications

o Marketers experiment with novel ways to increase consumers involvement

19
Q

Inbound marketing

A

is a business methodology that attracts customers by creating valuable content and experiences tailored to them

ex: spotify- when Trump was elected, everyone wanted to move to Canada. Spotify made a playlist saying move to Canada
ex: oreo vault – pull lever and receive the oreo

20
Q

Outbound marketing

A

is a traditional method of marketing seeking to push messaging out to potential customers

21
Q

types of effective responses

A
  • Evaluation: valenced (i.e., positive or negative) reaction to events and objects that are not accompanied by high levels of arousal
  • Moods: involved temporary positive or negative affective states accompanied by moderate levels of arousal
  • Emotions: tend to be more intense and are often related to a specific triggering event
22
Q

how do marketer use affective states

A
  • affect as a product benefit
    o ex: makeup products when you buy you feel beautiful with it
  • negative state relief
    o ex: animal commercial that are suffering (donate, help)
  • mood congruency
    o positive moods lead to more positive evaluations
23
Q

emotional motivators

A

Discrete emotion - happiness

Discrete emotion – envy
ex: gym clothes brands (comparing ourselves to others)

Discrete emotion - Guilt
ex: working mom, non- vegetarian meals

Discrete emotion – embarrassment
Ex: deo , if you don’t wear it you will smell

Discrete emotion – fear
Ex: security camera – they sell you fear