Chapter 3 Flashcards
Learning
A relatively permanent change in behaviour that is cause by experience
2 types of experiences
- direct
- vicarious ex: viewing real life situations
Behavioural learning (2)
- classical conditioning
2. instrumental conditioning
classical conditioning - pavlov dog
It occurs when a stimulus that elicits a response is paired with another stimulus BEFORE CONDITIONING - unconditional stimulus = food - unconditional response = dog drooling - neutral stimulus = whistle - no response DURING CONDITION - whistle + food = dog drooling (unconditioned response) AFTER CONDITIONING - conditioned stimulus = whistle - conditioned response = dog drooling
Stimulus generalization
- family branding: when a manufacturer uses the same brand name on two or more individual products
ex: Mr.clean - product line extension: is the use of an established product brand name for a new item in the same product category
ex: coke - Licensing: involves obtaining permission from a company (licensor) to manufacture and sell one or more of its products within a defined market area.
ex: disney - Look-alike: “it seems like” and refers to the practice of imitating the packaging of a famous product for attracting the public
ex: head and shoulders vs no name
Instrumental conditioning
- positive reinforcement (reward)
ex: baby crying, give chocolate, stops crying - negative reinforcement (avoid negative outcome)
ex: putting doe on so that you avoid people laughing at your odor
punishment (response followed by unpleasant events
ex: parking without paying, receive ticket
reinforcement schedule
The set of rules by which appropriate reinforcements are given for a behaviour.
- fixed interval
- variable interval
- fixed ratio
- variable ration
fixed interval
Reinforcement is delivered at predictable time intervals
result: Moderate response rate with significant pauses after reinforcement
ex: weekly paycheck
variable interval
Reinforcement is delivered at unpredictable time intervals
result: Moderate yet steady response rate
ex: checking Facebook
Fixed ratio
Reinforcement is delivered after a predictable number of responses
result: High responses rate with pauses after reinforcement
ex: Piecework– factory worker getting paid for every x number of items manufactured.
Variable ratio
Reinforcement is delivered after an unpredictable number of responses
result: high and steady response rate
ex: gambling
Cognitive learning theory
Stress the importance of internal mental process
Modeling
imitating others behaviours (celebrities/athletes)
modelling process
1) attention: the consumer focuses on a models behaviour
2) retention: the consumer retains this behaviour in memory
3) production processes: the consumer has the ability to perform the behaviour
4) motivation: a situation arises wherein the behaviour is useful to the consumer
5) observational learning: the consumer acquired and perform the behaviours earlier demonstrated by a model
Role of memory in learning
acquiring info. And storing it over time so that it will be available when needed
• mind= computer and data=input/output.