Chapter 10 Flashcards

1
Q

Reference groups

A

Actual or imaginary individual/group conceived of as having significant relevance upon an individuals evaluations, aspiration or behaviour

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2
Q

Reference groups influence consumers in 3 ways

A

informational

utilitarian

value-expressive

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3
Q

Types of Reference Groups

A

Normative influence
- Helps to set and enforce fundamental standards of conduct
EX: EDUCATION, MARRIAGE

Comparative influence
- Decisions about specific brands or activities are affected
EX: WEIGHT WATCHERS

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4
Q

Dissociative reference groups

A

motivation to distance oneself from other people/groups

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5
Q

Conformity

A

refers to a change in beliefs or actions as a reaction to real or imagined group pressure.

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6
Q

Factors influencing conformity:

A
  • Cultural pressures
  • Fear of deviance
  • Commitment to group
  • Group unanimity, size, expertise
  • Susceptibility to interpersonal influence
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7
Q

Group effect on individual behaviour

A

Deindividuation: individual identities become submerged within a group
Example: binge drinking at college parties

Risky shift: Group members show a greater willingness to consider riskier alternatives following group discussion than if members decide alone

Social loafing: People don’t devote as much to a task when their contribution is part of a larger group
Example: we tend to tip less when eating in groups

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8
Q

Opinion leadership

A

influence others attitudes and behaviour

THEY ARE
o	Technically competent 
o	Knowledge power
o	Socially active, highly interconnected
o	Are among the first to buy
o	Hands on experience
o	Are similar to consumers
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9
Q

Crowd power

A

Web sites allow members to post information about themselves and make contact with similar others

  • Share interests, opinions, business contacts
  • Twitter, facebook, myspace
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10
Q

Guerrilla Marketing

A

Promotional strategies that use unconventional locations and intensive WOM to push products

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11
Q

Viral Marketing

A

Getting visitors to a Web site to forward information on the site to their friends

Creating online content that is entertaining or weird

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12
Q

Network analysis

A

Social networks = social graphs

Nodes = members in a network

Ties = relationships among nodes

Flows=exchange information, influence, etc.)

Media multiplexity – flows are in many directions

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