Chapter 3- Vector Quantities and Projectile Motion Flashcards

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1
Q

What is constant velocity?

A

When an object is traveling the same distance every second

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2
Q

What does moving at a constant velocity due to position, displacement, speed or velocity, and time?

A

Position: Changes at the same rate every second
Displacement: changes constantly at the same rate
Velocity: stays the same the whole time
Time: Every second the object is in a different position

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3
Q

What equation do you use for Position vs Time Graphs?

A

Xf=Xi+V(△T)

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4
Q

What equation do you use for Velocity vs Time Graphs?

A

Vf=Vi+A(△T)

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5
Q

What is acceleration?

A

The rate at which velocity is changing

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6
Q

How does acceleration affect position, velocity, direction, and time?

A

Position: Changes at a non constant rate since the speed of the object is changing
Velocity: Is constantly changing (at a constant rate sometimes)
Direction: When direction changes your velocities direction changes which is an acceleration
Time: Every second the object is in a different position

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7
Q

What is constant acceleration?

A

A change in an objects velocity by the same amount every second

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8
Q

When does an object have a velocity of 0 and also have an acceleration?

A

When the object is stopping

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9
Q

What is free fall?

A

An object moving downward, upward, or horizontally experiences Earth’s gravity

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10
Q

What is a right triangle?

A

A triangle that has two sides that are perpendicular and make a 90 degree angle. This allows us to use pythagorean theorem and Sine, Cosine, Tangent

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11
Q

What are Sine, Cosine, and Tangent?

A

Sine: Opposite over Hypotenuse
Cosine: Adjacent over Hypotenuse
Tangent: Opposite over Adjacent

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12
Q

What is a vector?

A

A quantity with both magnitude and direction

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13
Q

How are vectors shown?

A

A line pointing at a certain direction on a X,Y coordinate plane with the angle shown

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14
Q

How do you combine vector?

A

You add them

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15
Q

What is a vector component and how are they calculated?

A

They are the amount of horizontal motion and vertical motion that make up a vector quantity. You find them by using sine and cosine

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16
Q

How are vector components used in combining vectors?

A

You can add them together to get the components of the vector they combine to make.

17
Q

What is a projectile?

A

An object moving through the air, only under the influence of gravity (air resistance is neglected)

18
Q

Why do we consider horizontal and vertical motion separately?

A

Vertical motion and horizontal motion don’t affect each other

19
Q

What equations represent the horizontal motion of a projectile?

A

Vfx=Vix=A(△T)
△X=1/2(Vix+Vfx)△T
△X=Vix△T+1/2A(△T)^2
Vfx^2=Vix^2+2A△X

20
Q

What equations represent the vertical motion of a projectile?

A

Vfy=Viy=A(△T)
△Y=1/2(Viy+Vfy)△T
△Y=Viy△T+1/2A(△T)^2
Vfy^2=Viy^2+2A△X

21
Q

What is relative motion?

A

The velocity of one vector with respect to another vector