chapter 3 - motion Flashcards

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1
Q

displacement (s)

A
  • distance moved by a body in a specified direction
  • VECTOR (magnitude and direction)
  • measured in metres
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2
Q

speed (v)

A
  • rate of change of distance
  • SCALAR
  • instantaneous speed is the speed at any given instant
  • average speed = distance/time
    measured in m/s
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3
Q

measuring speed

A

using one light gate
- timer starts when the card breaks the light beam
- stops when the other end passes through
- computer calculates speed by dividing card length by time taken
using a motion sensor
- motion sends out a series of ultrasonic pulses
- pulses reflect from nearby objects and return to a detector
- the software provides a very precise timer to measure the time elapsed between sending and detection of the pulse
using a video camera
- need a clear view of the distance scale
- the recording can be used to measure the time take

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4
Q

velocity

A
  • rate of change of displacement of a body
  • velocity = change in displacement / time taken
    VECTOR
  • constant velocity means it has equal changes in displacement in equal time intervals
  • non-constant velocity means its accelerating
  • measured in m/s
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5
Q

acceleration

A

-rate of change of velocity of a body
- change in velocity(v-u) / time taken
- measured in m/s^2
- VECTOR
- a body accelerates if speed changes or direction changes
- constant acceleration means = velocity changes in = time intervals

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6
Q

displacement time graph

A
  • gradient = velocity
  • horizontal = stationary
  • positive gradient = constant velocity
  • curved graph = acceleration/ decceleration
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7
Q

velocity time graph

A
  • gradient = acceleration
  • horizontal = constant velocity
  • curved = changing acceleration
  • area under = displacement
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8
Q

deriving suvat

A
  • v= u +at - gradient of v/t graph
  • s = 1/2(u+v)t - average v*time
  • s = ut +1/2at^2 - sub v=u+at into s = (u+v )/2 t
  • v^2 = u^2 +2as - sub t = (v-u)/a into v = u +at
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9
Q

all suvat

A

v = u + at
s = ut +1/2at^2
s = 1/2(u+v)t
v^2 = u^2 + 2as

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10
Q

g

A

acceleration due to gravity
g is + for falling objects
g I s- for upwards projection

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11
Q

how galileos experiments overturned Aristotle ideas of motion

A
  • show that constant force is not needed to maintain motion but force is needed to start/stop/chanhe speed and direction
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12
Q

relationship between d and t for an object in freefall from rest

A

s is proportional to t^2

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13
Q

effect of mass on the acceleration of an object in free fall

A

no effect

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14
Q

projectiles suvat

A
  • air resistance is negligable
  • path is a parabola
  • t1 = t2 (total t = 2*t1)
  • Uh is constant bc aH is 0 (Uh= Vh)
    VERTICAL
  • v = 0
  • a = -9.81
    HORIZONTAL
  • u = v
  • v = u
  • a = 0
    projectile = object acted upon only by gravity
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15
Q

what angle results in max range (horizontal s)

A

45

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16
Q
A
17
Q

stopping distance

A

thinking + breaking
thinking - distance taken to put on the breaks (reaction time)
TD is prop to speed
TD = speed *reaction time
breaking - distance taken for car to stop
BD is prop to speed^2

18
Q

vector
scalar

A

size and direction
just size

19
Q

vector adding ( same line)

A

2 vectors in the same direction add to make one big vector

20
Q

vectors at right angles

A

use pythagorus to find the size and trig to find the angle

21
Q

scale drawing vectors

A
  • chose a suitable scale
  • draw a vector to represent one
  • draw the next vector with its tail starting at the tip of the first one
  • the resultant vector connects the start point to the very end
  • can find length / angle with rule/ protractor
22
Q

finding horizontal / vertical from a resultant vector

A

x = F cos(θ)
y = F sin (θ)

23
Q

describe how you would experimentally find the speed of a ball

A
24
Q

how would you find acceleration of free fall (using galileos method and modern day equipment)

A
  • set up two light gates - attached to a data logger
  • roll a ball between them
  • width of ball is known (d is known)
  • t is recorded
  • comp works out v and u using d/t and can find a using v-u/t