Chapter 3 Coaching and instruction Flashcards

1
Q

Direct approach to instructions

A

The direct approach is an instructor-orientated approach to coaching movement skills, where the learner is told what to do and how to do it

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2
Q

Constraint based approach to instruction

A

The constraints-based approach to coaching is a learner driven method that shapes a learners performance through guided discovery and self exploration. It develops both technical and tactical awareness through involvement in short-sided modified games

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3
Q

Explicit learning

A

Explicit learning is learning that takes place as a result of direct instruction, where the performer is told what to do and when to do it

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4
Q

Implicit learning

A

Implicit learning is the learning that takes place as a result of completing a task, or taking part in a game

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5
Q

Advantages of Direct learning

A

The instructor-centered approach keeps learners on task

It provides a predictable/closed environment to assist the beginner skill learner

It facilitates early-stage skill learning

Improvements in practice performance are rapid compared with indirect instruction

There is an emphasis on mastering technique

The learner is provided with a set of rules to guide decision making

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6
Q

Disadvantages of direct learning

A

The direct approach encourages the learner to master skills in isolation in a closed and predictable environment, before applying theses skills in a less-predictable game situation

Risk of learner being unable to apply skills in a game situation

Learners become overly dependent on coach’s instructions for successful performance

May not develop sufficient tactical awareness to be an effective competitor

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7
Q

Advantages of constraints-based approach to instructions

A

Practice closely replicates the game environment, facilitating the development of more applicable skills.

Practice is more varied ensuring the development of versatile skills, as well as providing the learner with a more interesting and engaging learning environment.

The learning is implicit.

Implicit learners make better problem solvers and are less likely to choke at times of stress.

It develops both technical and tactical awareness.

It engenders independent/autonomous learning

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8
Q

Game sense approach - a constraints-based approach to instruction

A

Game sense is a method of coaching or teaching that uses small-sided modified games to develop tactical and strategic thinking, as well as movement skill performance

Game sense is a method of teaching tactical awareness and effective skill performance through game constraints modification and the use of guiding, open ended questions

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9
Q

Individual constraints

A

Individual constraints are the physical, psychological, and behavioural characteristics of the individual performer

They include such things as height, weight, fitness, motivation, confidence, decision-making skills, and learning styles

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10
Q

Environmental constraints

A

Environmental constraints are the characteristics of the environment in which the performance takes place

These include physical characteristics such as climate, the playing surface and stadium lighting

Environmental constraints can also include social factors such as the influence of peers and cultural norms

Example can be how different cultures and nationalities identify with particular sports. (India and cricket and this facilitates the development of skills such as throwing, catching, batting, and bowling)

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11
Q

Task constraints

A

Task constraints are the defining characteristics of the activity/sport

Task constraints explain the goal of the sport and rules of the sport

An example can be kicking the ball into the goal (goal), without the use of their hands except goalies (rule)

Task constraints also describe the equipment and facilities used (example can be dimension of soccer field and the size of the soccer ball)

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12
Q

Disadvantages of constraints-based approach to instruction

A

The cognitive learner may become overwhelmed with rules, tactics and new skills

Technical skills may lack refinement

Coaches often less familiar with game sense approach

A less regimented and structured approach may not suit coaching large groups or younger athletes

May take longer to achieve results

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13
Q

Cognitive stage

A

The cognitive stage of learning is the initial phase of learning of a motor skill where the emphasis is on conscious understanding of the task requirements

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14
Q

Associative stage

A

The associative stage involves the performer refining and replicating the required movement pattern

Often referred as the practice stage as the leaner can successfully perform skill but needs regular practice to eliminate minor errors

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15
Q

Autonomous stage

A

In the autonomous stage of learning, the learner can perform the skill almost automatically

The skill is ingrained and second nature to the performer with very little attention required for skill execution

The performer in the autonomous stage can multitask (example can be a hockey player being able to execute the skill of dribbling at high speed while simultaneously observing the whereabouts of opposition players)

Performers become further aware of their competitive environment, developing their tactical and strategic awareness and their decision-making capabilities

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16
Q

Sociocultural influences on skill development

A

Sociocultural influences are the combination of social and cultural factors that impact an individual’s opportunities to participate in particular sports or recreational activities and, in turn, develop the relevant movement skills

Sociocultural influences also affect the degree to which the learner is motivated to practice and strive for further skill development

Examples of sociocultural factors that influence involvement in sport, physical activity and exercise and the extent to which movement skills are developed include family, peers, gender, cultural norms, community, and socioeconomic status

17
Q

Perception-action coupling

A

Perception-action coupling describes the reciprocal relationship between perception and action

The performers perception influences their action and in turn their actions influence what they see